Game Physics Engine Development
Millington, Ian
Venduto da PAPER CAVALIER UK, London, Regno Unito
Venditore AbeBooks dal 10 gennaio 2017
Usato - Brossura
Condizione: Usato - Molto buono
Quantità: 1 disponibili
Aggiungere al carrelloVenduto da PAPER CAVALIER UK, London, Regno Unito
Venditore AbeBooks dal 10 gennaio 2017
Condizione: Usato - Molto buono
Quantità: 1 disponibili
Aggiungere al carrelloGently used. May include previous owner's signature or bookplate on the front endpaper, sticker on back and/or remainder mark on text block.
Codice articolo 9780123819765-3
Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties of objects that artists create, and combine them with realistic motion.
The physics ENGINE is a computer program that you work into your game that simulates Newtonian physics and predict effects under different conditions. In video games, the physics engine uses real-time physics to improve realism.
This is the only book in its category to take readers through the process of building a complete game-ready physics engine from scratch. The Cyclone game engine featured in the book was written specifically for this book and has been utilized in iPhone application development and Adobe Flash projects. There is a good deal of master-class level information available, but almost nothing in any format that teaches the basics in a practical way. The second edition includes NEW and/or revised material on collision detection, 2D physics, casual game physics for Flash games, more references, a glossary, and end-of-chapter exercises. The companion website will include the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation.
Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.
Visita la pagina della libreria
We guarantee the condition of every book as it is described on the Abebooks web sites. If you are dissatisfied with your purchase (Incorrect Book/Not as Described/Damaged) or if the order has not arrived, you are eligible for a refund within 30 days of the estimated delivery date. If you have changed your mind about a book that you have ordered, please use the Ask bookseller a question link to contact us and we will respond within 2 business days.
Shipping costs are based on books weighing 2.2 LB, or 1 KG. If your book order is heavy or oversized, we may contact you to let you know extra shipping is required.
Quantità dell?ordine | Da 7 a 21 giorni lavorativi | Da 5 a 20 giorni lavorativi |
---|---|---|
Primo articolo | EUR 6.93 | EUR 11.55 |
I tempi di consegna sono stabiliti dai venditori e variano in base al corriere e al paese. Gli ordini che devono attraversare una dogana possono subire ritardi e spetta agli acquirenti pagare eventuali tariffe o dazi associati. I venditori possono contattarti in merito ad addebiti aggiuntivi dovuti a eventuali maggiorazioni dei costi di spedizione dei tuoi articoli.