Interactive Computer Graphics : A Top-Down Approach with Shader-Based OpenGL. Questo articolo non è disponibile.
Lingua: inglese
Editore: Pearson Education, Limited, 2011
- Brossura
- Usato

Da: Better World Books Ltd, Dunfermline, Regno UnitoBetter World Books Ltd
Venditore AbeBooks dal 13 ottobre 2008
Condizione: Usato - Molto buono
EUR 57,44
Descrizione dell’articolo da parte del venditore
Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Codice articolo GRP89538917
- Titolo
- Interactive Computer Graphics : A Top-Down Approach with Shader-Based OpenGL
- Autore
- Angel, Edward, Shreiner, Dave
- Editore
- Pearson Education, Limited
- Anno di pubblicazione
- 2011
- Condizione
- Very Good
- Rilegatura
- Brossura
- Lingua
- inglese
- ISBN 10
- 027375226X
- ISBN 13
- 9780273752264
- Edizione
- 6th edition.
- Peso dell'articolo
- 3,04 libbre
- Dimensioni
- N/A
This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals.
Computer animation and graphicsonce rare, complicated, and comparatively expensiveare now prevalent in everyday life from the computer screen to the movie screen. Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL®, 6e, is the only introduction to computer graphics text for undergraduates that fully integrates OpenGL 3.1 and emphasizes application-based programming. Using C and C++, the top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own 3D graphics. Low-level algorithms (for topics such as line drawing and filling polygons) are presented after students learn to create graphics.
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L'autore
Dave Shreiner is a computer graphics specialist at ARM, Inc. He's been working with OpenGL since its inception at Silicon Graphics Computer Systems (SGI). During his 15-year tenure at SGI, he authored the first commercial OpenGL training course, co-authored the OpenGL programming guide and reference manuals, and engineered OpenGL drivers for a multitude of different systems.
Dave's been working in the computer graphics industry for the past two decades, where he's authored applications for flight simulators, scientific visualization, production animation, and numerous other disciplines. Also passionate about educating programmers about OpenGL and computer graphics, he's presented lectures and short courses at conference world wide, including SIGGRAPH and the Games Developer Conference.
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