Learn Game Development with Godot 4 and Claude AI (Paperback)
Lingua: inglese
Editore: Independently Published, 2026
Serie: Libro 4 di 4 - The Practical Blender & 3D Sculpting Series
- Brossura
- Nuovo

Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
Venditore AbeBooks dal 12 ottobre 2005
Condizione: Nuovo
EUR 33,91
Quantità: 1 disponibile
Aggiungi al carrelloDescrizione dell’articolo da parte del venditore
Paperback. Learn Game Development with Godot 4 and Claude AI is a practical, hands-on guide for anyone who wants to go from complete beginner to publishing their own games with Godot 4 and modern AI-assisted development workflows.Who This Book Is ForWhether you are completely new to game development, moving from another engine, or an indie developer looking to work more efficiently, this book provides a practical path forward.It is ideal for: Complete beginners who want to learn game development from the ground up.Unity or Unreal developers who want to understand Godot 4's scene and node architecture.Hobbyists and indie developers who want to build complete games rather than isolated tutorial projects.Developers interested in AI-assisted workflows using Claude to prototype, debug, document, and improve their projects.If you have ever followed tutorials but struggled to turn what you learned into your own complete game, this book focuses on bridging that gap.What You Will Learn: Learn GDScriptBuild a strong programming foundation with GDScript 2.0 and learn how to write code that remains understandable as your projects grow.Topics include: Variables, types, functions, and control flowObject-oriented programmingSignals and typed variablesCode organization and debuggingWhen to consider C# or GDExtensionThe goal is not simply to make your code work, but to help you understand why it works and how to maintain it.Build 2D and 3D GamesMove beyond basic exercises and start creating complete game systems.You will explore: 2D sprites, physics, collisions, and tile-based environments3D scenes, cameras, lighting, materials, and physicsCharacter controllers and platforming mechanicsInteractive objects and gameplay systemsReusable scenes and componentsBring Your Games to LifeA functional game is only the beginning. Learn how animation, audio, and user interfaces transform a prototype into a more polished experience.You will work with: Character and object animationAnimation trees and blendingSound effects and musicMenus and user interfacesResponsive interface designTest, Debug, and OptimizeWhat happens when your game works, but something goes wrong?You will learn how to identify bugs, analyze performance, and improve your projects using Godot's development tools.The book covers: Debugging scripts and gameplay logicFinding and fixing errorsProfiling performanceIdentifying bottlenecksManaging assets and resourcesRefactoring projects for maintainabilityThese skills help take your game from a working prototype toward a production-ready project.Use Claude AI as a Development PartnerOne of the book's distinctive features is its integration of Claude AI into the game development workflow.Rather than simply generating code and copying it blindly, you will learn how to use AI more effectively for: Rapid prototypingDebugging and error analysisCode explanations and refactoringDocumentationGameplay brainstormingGenerating and improving development ideasThe objective is to use AI to accelerate your workflow while still understanding the code and concepts behind your game.Export and Publish Your GamesBy combining Godot 4, GDScript, practical game development, AI-assisted workflows, optimization, and publishing, it gives you a structured roadmap from your first project to your finished game< Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…
Codice articolo 9798178303788
- Titolo
- Learn Game Development with Godot 4 and Claude AI (Paperback)
- Autore
- Andrew Oelberg
- Editore
- Independently Published
- Anno di pubblicazione
- 2026
- Condizione
- new
- Rilegatura
- Paperback
- Lingua
- inglese
- ISBN 13
- 9798178303788
- Serie
- Libro 4 di 4: The Practical Blender & 3D Sculpting Series
Learn Game Development with Godot 4 and Claude AI is a practical, hands-on guide for anyone who wants to go from complete beginner to publishing their own games with Godot 4 and modern AI-assisted development workflows.
Who This Book Is ForWhether you are completely new to game development, moving from another engine, or an indie developer looking to work more efficiently, this book provides a practical path forward.
It is ideal for:
- Complete beginners who want to learn game development from the ground up.
- Unity or Unreal developers who want to understand Godot 4's scene and node architecture.
- Hobbyists and indie developers who want to build complete games rather than isolated tutorial projects.
- Developers interested in AI-assisted workflows using Claude to prototype, debug, document, and improve their projects.
If you have ever followed tutorials but struggled to turn what you learned into your own complete game, this book focuses on bridging that gap.
What You Will Learn:Learn GDScript
Build a strong programming foundation with GDScript 2.0 and learn how to write code that remains understandable as your projects grow.
Topics include:
- Variables, types, functions, and control flow
- Object-oriented programming
- Signals and typed variables
- Code organization and debugging
- When to consider C# or GDExtension
The goal is not simply to make your code work, but to help you understand why it works and how to maintain it.
Build 2D and 3D GamesMove beyond basic exercises and start creating complete game systems.
You will explore:
- 2D sprites, physics, collisions, and tile-based environments
- 3D scenes, cameras, lighting, materials, and physics
- Character controllers and platforming mechanics
- Interactive objects and gameplay systems
- Reusable scenes and components
A functional game is only the beginning. Learn how animation, audio, and user interfaces transform a prototype into a more polished experience.
You will work with:
- Character and object animation
- Animation trees and blending
- Sound effects and music
- Menus and user interfaces
- Responsive interface design
What happens when your game works, but something goes wrong?
You will learn how to identify bugs, analyze performance, and improve your projects using Godot's development tools.
The book covers:
- Debugging scripts and gameplay logic
- Finding and fixing errors
- Profiling performance
- Identifying bottlenecks
- Managing assets and resources
- Refactoring projects for maintainability
These skills help take your game from a working prototype toward a production-ready project.
Use Claude AI as a Development PartnerOne of the book's distinctive features is its integration of Claude AI into the game development workflow.
Rather than simply generating code and copying it blindly, you will learn how to use AI more effectively for:
- Rapid prototyping
- Debugging and error analysis
- Code explanations and refactoring
- Documentation
- Gameplay brainstorming
- Generating and improving development ideas
The objective is to use AI to accelerate your workflow while still understanding the code and concepts behind your game.
Export and Publish Your GamesBy combining Godot 4, GDScript, practical game development, AI-assisted workflows, optimization, and publishing, it gives you a structured roadmap from your first project to your finished game
Your game idea is waiting. Now it is time to build it.
"Riassunto" può appartenere a un’altra edizione di questo titolo.
Grand Eagle Retail
Bensenville, IL, U.S.A.
Venditore AbeBooks dal 12 ottobre 2005
Tariffe di spedizione nazionale per U.S.A.
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