Andrew oelberg (17 risultati)

Lingua: Inglese
Editore: Independently Published, 2026
Serie: Libro 4 di 4 - The Practical Blender & 3D Sculpting Series
- Brossura
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 33,91
Spedizione gratuitaSpedito in U.S.A.Quantità: 1 disponibile
Paperback. Condizione: new. Paperback. Learn Game Development with Godot 4 and Claude AI is a practical, hands-on guide for anyone who wants to go from complete beginner to publishing their own games with Godot 4 and modern AI-assisted development workflows.Who This Book Is ForWhether you are completely new to game development, moving from another engine, or an indie developer looking to work more efficiently, this book provides a practical path forward.It is ideal for: Complete beginners who want to learn game development from the ground up.Unity or Unreal developers who want to understand Godot 4's scene and node architecture.Hobbyists and indie developers who want to build complete games rather than isolated tutorial projects.Developers interested in AI-assisted workflows using Claude to prototype, debug, document, and improve their projects.If you have ever followed tutorials but struggled to turn what you learned into your own complete game, this book focuses on bridging that gap.What You Will Learn: Learn GDScriptBuild a strong programming foundation with GDScript 2.0 and learn how to write code that remains understandable as your projects grow.Topics include: Variables, types, functions, and control flowObject-oriented programmingSignals and typed variablesCode organization and debuggingWhen to consider C# or GDExtensionThe goal is not simply to make your code work, but to help you understand why it works and how to maintain it.Build 2D and 3D GamesMove beyond basic exercises and start creating complete game systems.You will explore: 2D sprites, physics, collisions, and tile-based environments3D scenes, cameras, lighting, materials, and physicsCharacter controllers and platforming mechanicsInteractive objects and gameplay systemsReusable scenes and componentsBring Your Games to LifeA functional game is only the beginning. Learn how animation, audio, and user interfaces transform a prototype into a more polished experience.You will work with: Character and object animationAnimation trees and blendingSound effects and musicMenus and user interfacesResponsive interface designTest, Debug, and OptimizeWhat happens when your game works, but something goes wrong?You will learn how to identify bugs, analyze performance, and improve your projects using Godot's development tools.The book covers: Debugging scripts and gameplay logicFinding and fixing errorsProfiling performanceIdentifying bottlenecksManaging assets and resourcesRefactoring projects for maintainabilityThese skills help take your game from a working prototype toward a production-ready project.Use Claude AI as a Development PartnerOne of the book's distinctive features is its integration of Claude AI into the game development workflow.Rather than simply generating code and copying it blindly, you will learn how to use AI more effectively for: Rapid prototypingDebugging and error analysisCode explanations and refactoringDocumentationGameplay brainstormingGenerating and improving development ideasThe objective is to use AI to accelerate your workflow while still understanding the code and concepts behind your game.Export and Publish Your GamesBy combining Godot 4, GDScript, practical game development, AI-assisted workflows, optimization, and publishing, it gives you a structured roadmap from your first project to your finished game< Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

Lingua: Inglese
Editore: Independently Published, 2026
Serie: Libro 4 di 4 - The Practical Blender & 3D Sculpting Series
- Brossura
Da: CitiRetail, Stevenage, Regno UnitoCitiRetail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 35,20
EUR 44,38 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 1 disponibile
Paperback. Condizione: new. Paperback. Learn Game Development with Godot 4 and Claude AI is a practical, hands-on guide for anyone who wants to go from complete beginner to publishing their own games with Godot 4 and modern AI-assisted development workflows.Who This Book Is ForWhether you are completely new to game development, moving from another engine, or an indie developer looking to work more efficiently, this book provides a practical path forward.It is ideal for: Complete beginners who want to learn game development from the ground up.Unity or Unreal developers who want to understand Godot 4's scene and node architecture.Hobbyists and indie developers who want to build complete games rather than isolated tutorial projects.Developers interested in AI-assisted workflows using Claude to prototype, debug, document, and improve their projects.If you have ever followed tutorials but struggled to turn what you learned into your own complete game, this book focuses on bridging that gap.What You Will Learn: Learn GDScriptBuild a strong programming foundation with GDScript 2.0 and learn how to write code that remains understandable as your projects grow.Topics include: Variables, types, functions, and control flowObject-oriented programmingSignals and typed variablesCode organization and debuggingWhen to consider C# or GDExtensionThe goal is not simply to make your code work, but to help you understand why it works and how to maintain it.Build 2D and 3D GamesMove beyond basic exercises and start creating complete game systems.You will explore: 2D sprites, physics, collisions, and tile-based environments3D scenes, cameras, lighting, materials, and physicsCharacter controllers and platforming mechanicsInteractive objects and gameplay systemsReusable scenes and componentsBring Your Games to LifeA functional game is only the beginning. Learn how animation, audio, and user interfaces transform a prototype into a more polished experience.You will work with: Character and object animationAnimation trees and blendingSound effects and musicMenus and user interfacesResponsive interface designTest, Debug, and OptimizeWhat happens when your game works, but something goes wrong?You will learn how to identify bugs, analyze performance, and improve your projects using Godot's development tools.The book covers: Debugging scripts and gameplay logicFinding and fixing errorsProfiling performanceIdentifying bottlenecksManaging assets and resourcesRefactoring projects for maintainabilityThese skills help take your game from a working prototype toward a production-ready project.Use Claude AI as a Development PartnerOne of the book's distinctive features is its integration of Claude AI into the game development workflow.Rather than simply generating code and copying it blindly, you will learn how to use AI more effectively for: Rapid prototypingDebugging and error analysisCode explanations and refactoringDocumentationGameplay brainstormingGenerating and improving development ideasThe objective is to use AI to accelerate your workflow while still understanding the code and concepts behind your game.Export and Publish Your GamesBy combining Godot 4, GDScript, practical game development, AI-assisted workflows, optimization, and publishing, it gives you a structured roadmap from your first project to your finis Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

Lingua: Inglese
Editore: Amazon Digital Services LLC - Kdp Okt 2026, 2026
Serie: Libro 4 di 4 - The Practical Blender & 3D Sculpting Series
- Brossura
Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 50,20
EUR 43,38 spedizioneSpedito da Germania a U.S.A.Quantità: 2 disponibili
Taschenbuch. Condizione: Neu. Neuware.

Lingua: Inglese
Editore: Independently Published Sep 2026, 2026
Serie: Libro 3 di 4 - The Practical Blender & 3D Sculpting Series
- Brossura
Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 55,41
EUR 43,58 spedizioneSpedito da Germania a U.S.A.Quantità: 2 disponibili
Taschenbuch. Condizione: Neu. Neuware - What if you could turn your own game ideas into playable 3D experiences without getting overwhelmed by the technical side of development Game Development with GPT-6 Astra and Blender 3D is a practical, hands-on guide for creators who want to learn how to design, build, and publish their own 3D games using modern AI-assisted workflows.Whether you are completely new to game development or an experienced creator looking to work faster, this book takes you through the process step by step, from your first concept to a finished, playable project.What You Will LearnInside, you will discover how to: - Develop and plan compelling 3D game concepts.- Create characters, environments, and other assets with Blender 3D.- Use GPT-6 Astra to assist with coding, planning, debugging, and problem-solving.- Animate characters, objects, and gameplay elements.- Test and refine your game before release.- Optimize performance for smoother gameplay.- Prepare and publish your finished 3D game.Instead of piecing together information from countless tutorials and disconnected resources, you get a structured workflow that brings the major stages of game development together.AI Meets 3D Game CreationWhat if you had an AI assistant available whenever you encountered a difficult programming problem, needed a development idea, or wanted to automate part of your workflow This book shows you how to integrate AI assistance into your creative process while using Blender 3D to build the visual worlds, characters, and assets that bring your ideas to life.The goal is not to replace your creativity. It is to give you better tools for turning that creativity into something playable.Who Is This Book For This guide is ideal for: - Aspiring game developers- Indie game creators- Students and beginners- 3D artists and designers- Programmers exploring game development- Creators interested in AI-assisted workflowsYou do not need to be an expert to get started. The book is designed to provide a clear and approachable path while introducing powerful techniques you can build on as your skills grow.Turn Your Ideas Into GamesWhy leave your game ideas trapped in your imagination when you can learn how to build them into interactive 3D experiences From design and modeling to programming, animation, testing, optimization, and publishing, this book gives you a practical roadmap for navigating the complete game development process.Learn the tools. Build the world. Program the experience. Bring your game to life.…

Lingua: Inglese
Editore: Independently published, 2026
Serie: Libro 4 di 4 - The Practical Blender & 3D Sculpting Series
- Brossura
- Print on Demand
Da: California Books, Miami, FL, U.S.A.California Books
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 31,17
EUR 2,67 spedizioneSpedito in U.S.A.Quantità: Più di 20 disponibili
Condizione: New. Print on Demand.

Lingua: Inglese
Editore: Independently Published, 2026
Serie: Libro 3 di 4 - The Practical Blender & 3D Sculpting Series
- Brossura
- Print on Demand
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 37,58
Spedizione gratuitaSpedito in U.S.A.Quantità: 1 disponibile
Paperback. Condizione: new. Paperback. What if you could turn your own game ideas into playable 3D experiences without getting overwhelmed by the technical side of development?Game Development with GPT-6 Astra and Blender 3D is a practical, hands-on guide for creators who want to learn how to design, build, and publish their own 3D games using modern AI-assisted workflows.Whether you are completely new to game development or an experienced creator looking to work faster, this book takes you through the process step by step, from your first concept to a finished, playable project.What You Will LearnInside, you will discover how to: Develop and plan compelling 3D game concepts.Create characters, environments, and other assets with Blender 3D.Use GPT-6 Astra to assist with coding, planning, debugging, and problem-solving.Animate characters, objects, and gameplay elements.Test and refine your game before release.Optimize performance for smoother gameplay.Prepare and publish your finished 3D game.Instead of piecing together information from countless tutorials and disconnected resources, you get a structured workflow that brings the major stages of game development together.AI Meets 3D Game CreationWhat if you had an AI assistant available whenever you encountered a difficult programming problem, needed a development idea, or wanted to automate part of your workflow?This book shows you how to integrate AI assistance into your creative process while using Blender 3D to build the visual worlds, characters, and assets that bring your ideas to life.The goal is not to replace your creativity. It is to give you better tools for turning that creativity into something playable.Who Is This Book For?This guide is ideal for: Aspiring game developersIndie game creatorsStudents and beginners3D artists and designersProgrammers exploring game developmentCreators interested in AI-assisted workflowsYou do not need to be an expert to get started. The book is designed to provide a clear and approachable path while introducing powerful techniques you can build on as your skills grow.Turn Your Ideas Into GamesWhy leave your game ideas trapped in your imagination when you can learn how to build them into interactive 3D experiences?From design and modeling to programming, animation, testing, optimization, and publishing, this book gives you a practical roadmap for navigating the complete game development process.Learn the tools. Build the world. Program the experience. Bring your game to life. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

Lingua: Inglese
Editore: Independently published, 2026
Serie: Libro 3 di 4 - The Practical Blender & 3D Sculpting Series
- Brossura
- Print on Demand
Da: California Books, Miami, FL, U.S.A.California Books
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 34,84
EUR 2,67 spedizioneSpedito in U.S.A.Quantità: Più di 20 disponibili
Condizione: New. Print on Demand.

Lingua: Inglese
Editore: Amazon Digital Services LLC - Kdp, 2026
Serie: Libro 4 di 4 - The Practical Blender & 3D Sculpting Series
- Brossura
- Print on Demand
Da: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 37,99
Spedizione gratuitaSpedito in U.S.A.Quantità: Più di 20 disponibili
PAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

Lingua: Inglese
Editore: Amazon Digital Services LLC - Kdp, 2026
Serie: Libro 4 di 4 - The Practical Blender & 3D Sculpting Series
- Brossura
- Print on Demand
Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 30,58
EUR 8,11 spedizioneSpedito da Regno Unito a U.S.A.Quantità: Più di 20 disponibili
PAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

Lingua: Inglese
Editore: Independently published, 2026
Serie: Libro 3 di 4 - The Practical Blender & 3D Sculpting Series
- Brossura
- Print on Demand
Da: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 41,98
Spedizione gratuitaSpedito in U.S.A.Quantità: Più di 20 disponibili
PAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

Lingua: Inglese
Editore: Independently published, 2026
Serie: Libro 3 di 4 - The Practical Blender & 3D Sculpting Series
- Brossura
- Print on Demand
Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 34,37
EUR 8,11 spedizioneSpedito da Regno Unito a U.S.A.Quantità: Più di 20 disponibili
PAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

Lingua: Inglese
Editore: Independently Published, 2025
- Brossura
- Print on Demand
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 44,00
Spedizione gratuitaSpedito in U.S.A.Quantità: 1 disponibile
Paperback. Condizione: new. Paperback. Have you ever wondered how the most advanced AI systems like large language models (LLMs) manage to retrieve and use information from multiple external sources seamlessly? What if you could understand the secret framework that makes these AI models smarter, more connected, and context-aware? Are you ready to learn about the cutting-edge Model Context Protocol (MCP) that's revolutionizing the way AI systems communicate and interact today and tomorrow?What is MCP exactly, and why does it matter for AI and multi-agent systems? Is it just another complicated tech jargon, or does it actually open doors to truly dynamic, intelligent AI behavior? Imagine an AI assistant not limited to a frozen knowledge base but fully capable of interacting with real-time data, CRM systems, business tools, documents, and even executing complex workflows autonomously. Wouldn't you want to know how this magic happens under the hood?How does MCP bridge the gap between AI models, multi-agent orchestration, and real-world context? What makes MCP different from APIs, plug-ins, or function calling frameworks you might have heard about? Why has this open-source protocol been rapidly adopted by AI giants like Anthropic, OpenAI, and Google DeepMind?This book takes you by the hand and answers these questions in straightforward, conversational language, making a complex framework accessible to beginners. You'll discover: What Model Context Protocol (MCP) is and why it's the "USB-C port" for AI applications - a universal, standardized interface that allows AI models to plug into diverse data sources and tools effortlessly.How MCP enables AI assistants and multi-agent systems to discover, retrieve, and sync contextual data dynamically - no more manual configuration nightmares or fragmented integrations.The core components of MCP: MCP hosts, clients, and servers - and how these work together to power scalable, secure, and context-rich AI workflows.The practical applications of MCP in software development, business automation, natural language data queries, multimodal AI, and research - real-world examples that show MCP in action.How MCP reduces hallucinations and inaccuracies in LLM outputs by providing reliable external context - making AI more trustworthy and useful than ever before.The future of context-aware AI systems and next-gen multi-agent collaboration enabled by MCP - glimpse the roadmap of AI innovation beyond today's chatbots.Are you curious how this protocol supports advanced capabilities like semantic search across documents, real-time code analysis inside IDEs, dynamic website content generation, and autonomous multi-tool coordination? Do you want to grasp the technical but game-changing details of MCP's transport protocols, message exchanges, and API integration models - without getting lost in endless jargon?How valuable would it be to understand this essential technology powering intelligent solutions in enterprise, research, and consumer AI products?Whether you're an AI enthusiast, developer, researcher, or business professional eager to leverage the next wave of AI technologies, this book equips you with the knowledge and confidence to master the Model Context Protocol.So, are you ready to unlock the full potential of context-aware AI systems?Get your copy of All in One Model Context Protocol Guide for Beginners today - and start building AI systems that truly understand and act on the world around them!Let's bridge the gap between AI potential and practical, context-rich intelligence - together. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. …

Lingua: Inglese
Editore: Independently published, 2025
- Brossura
- Print on Demand
Da: California Books, Miami, FL, U.S.A.California Books
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 41,26
EUR 2,67 spedizioneSpedito in U.S.A.Quantità: Più di 20 disponibili
Condizione: New. Print on Demand.

Lingua: Inglese
Editore: Amazon Digital Services LLC - Kdp, 2025
- Brossura
- Print on Demand
Da: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 47,14
Spedizione gratuitaSpedito in U.S.A.Quantità: Più di 20 disponibili
PAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

Lingua: Inglese
Editore: Amazon Digital Services LLC - Kdp, 2025
- Brossura
- Print on Demand
Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 40,99
EUR 7,04 spedizioneSpedito da Regno Unito a U.S.A.Quantità: Più di 20 disponibili
PAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

Lingua: Inglese
Editore: Independently Published, 2026
Serie: Libro 3 di 4 - The Practical Blender & 3D Sculpting Series
- Brossura
- Print on Demand
Da: CitiRetail, Stevenage, Regno UnitoCitiRetail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 38,90
EUR 44,38 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 1 disponibile
Paperback. Condizione: new. Paperback. What if you could turn your own game ideas into playable 3D experiences without getting overwhelmed by the technical side of development?Game Development with GPT-6 Astra and Blender 3D is a practical, hands-on guide for creators who want to learn how to design, build, and publish their own 3D games using modern AI-assisted workflows.Whether you are completely new to game development or an experienced creator looking to work faster, this book takes you through the process step by step, from your first concept to a finished, playable project.What You Will LearnInside, you will discover how to: Develop and plan compelling 3D game concepts.Create characters, environments, and other assets with Blender 3D.Use GPT-6 Astra to assist with coding, planning, debugging, and problem-solving.Animate characters, objects, and gameplay elements.Test and refine your game before release.Optimize performance for smoother gameplay.Prepare and publish your finished 3D game.Instead of piecing together information from countless tutorials and disconnected resources, you get a structured workflow that brings the major stages of game development together.AI Meets 3D Game CreationWhat if you had an AI assistant available whenever you encountered a difficult programming problem, needed a development idea, or wanted to automate part of your workflow?This book shows you how to integrate AI assistance into your creative process while using Blender 3D to build the visual worlds, characters, and assets that bring your ideas to life.The goal is not to replace your creativity. It is to give you better tools for turning that creativity into something playable.Who Is This Book For?This guide is ideal for: Aspiring game developersIndie game creatorsStudents and beginners3D artists and designersProgrammers exploring game developmentCreators interested in AI-assisted workflowsYou do not need to be an expert to get started. The book is designed to provide a clear and approachable path while introducing powerful techniques you can build on as your skills grow.Turn Your Ideas Into GamesWhy leave your game ideas trapped in your imagination when you can learn how to build them into interactive 3D experiences?From design and modeling to programming, animation, testing, optimization, and publishing, this book gives you a practical roadmap for navigating the complete game development process.Learn the tools. Build the world. Program the experience. Bring your game to life. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

Lingua: Inglese
Editore: Independently Published, 2025
- Brossura
- Print on Demand
Da: CitiRetail, Stevenage, Regno UnitoCitiRetail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 45,70
EUR 44,38 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 1 disponibile
Paperback. Condizione: new. Paperback. Have you ever wondered how the most advanced AI systems like large language models (LLMs) manage to retrieve and use information from multiple external sources seamlessly? What if you could understand the secret framework that makes these AI models smarter, more connected, and context-aware? Are you ready to learn about the cutting-edge Model Context Protocol (MCP) that's revolutionizing the way AI systems communicate and interact today and tomorrow?What is MCP exactly, and why does it matter for AI and multi-agent systems? Is it just another complicated tech jargon, or does it actually open doors to truly dynamic, intelligent AI behavior? Imagine an AI assistant not limited to a frozen knowledge base but fully capable of interacting with real-time data, CRM systems, business tools, documents, and even executing complex workflows autonomously. Wouldn't you want to know how this magic happens under the hood?How does MCP bridge the gap between AI models, multi-agent orchestration, and real-world context? What makes MCP different from APIs, plug-ins, or function calling frameworks you might have heard about? Why has this open-source protocol been rapidly adopted by AI giants like Anthropic, OpenAI, and Google DeepMind?This book takes you by the hand and answers these questions in straightforward, conversational language, making a complex framework accessible to beginners. You'll discover: What Model Context Protocol (MCP) is and why it's the "USB-C port" for AI applications - a universal, standardized interface that allows AI models to plug into diverse data sources and tools effortlessly.How MCP enables AI assistants and multi-agent systems to discover, retrieve, and sync contextual data dynamically - no more manual configuration nightmares or fragmented integrations.The core components of MCP: MCP hosts, clients, and servers - and how these work together to power scalable, secure, and context-rich AI workflows.The practical applications of MCP in software development, business automation, natural language data queries, multimodal AI, and research - real-world examples that show MCP in action.How MCP reduces hallucinations and inaccuracies in LLM outputs by providing reliable external context - making AI more trustworthy and useful than ever before.The future of context-aware AI systems and next-gen multi-agent collaboration enabled by MCP - glimpse the roadmap of AI innovation beyond today's chatbots.Are you curious how this protocol supports advanced capabilities like semantic search across documents, real-time code analysis inside IDEs, dynamic website content generation, and autonomous multi-tool coordination? Do you want to grasp the technical but game-changing details of MCP's transport protocols, message exchanges, and API integration models - without getting lost in endless jargon?How valuable would it be to understand this essential technology powering intelligent solutions in enterprise, research, and consumer AI products?Whether you're an AI enthusiast, developer, researcher, or business professional eager to leverage the next wave of AI technologies, this book equips you with the knowledge and confidence to master the Model Context Protocol.So, are you ready to unlock the full potential of context-aware AI systems?Get your copy of All in One Model Context Protocol Guide for Beginners today - and start building AI systems that truly understand and act on the world around them!Let's bridge the gap between AI potential and practical, context-rich intelligence - together. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. …