PlayCanvas Game Development with TypeScript (Paperback)

Lingua: inglese

Editore: Independently Published, 2026

9798192897799

Da: CitiRetail, Stevenage, Regno UnitoCitiRetail

Venditore con 5 stelle

Venditore AbeBooks dal 29 giugno 2022

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Condizione: Nuovo

EUR 41,60

EUR 43,33 spedizione 
Spedito da Regno Unito a U.S.A.

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Paperback. Want to build your own 3D browser games but feel overwhelmed by game engines, TypeScript, physics, animation, or graphics?PlayCanvas Game Development with TypeScript gives you a clear, beginner-friendly path from your first project to complete, polished 3D games that run in the browser. No previous experience with PlayCanvas, 3D engines, physics, shaders, or professional game architecture is required. Basic JavaScript familiarity is helpful, and the TypeScript concepts you need are introduced gradually as you build.Instead of burying you in theory, this book teaches through six progressively more capable game projects. You will create real gameplay systems, solve practical problems, test your work, and see visible results at every stage. Mistakes are treated as part of learning: a broken collision, missing asset, TypeScript error, or animation problem becomes a chance to develop the troubleshooting skills real developers use.Key FeaturesBeginner-friendly, step-by-step PlayCanvas and TypeScript guidanceSix complete 3D browser game projectsPractical explanations before and after important codePhysics, animation, combat, AI, UI, audio, saving, and game statesWebGL2 and WebGPU-aware graphics techniquesPBR materials, shaders, lighting, particles, and post-processingProfessional game architecture with reusable TypeScript systemsProfiling, optimization, testing, mobile performance, and deploymentWhat You Will LearnSet up PlayCanvas with TypeScript, Vite, npm, and GitBuild scenes with entities, components, cameras, lights, materials, and assetsCreate responsive movement, cameras, collisions, physics, forces, triggers, and raycastsImport animated 3D characters and build combat, objectives, and enemy AIUse finite-state machines, typed events, reusable systems, HUDs, menus, audio, and save dataWork with shaders, PBR, WebGL2, and WebGPU-aware renderingProfile, optimize, build, test, deploy, and maintain production-ready browser gamesWho This Book Is ForComplete beginners, self-learners, students, JavaScript developers moving into TypeScript and game development, and intermediate developers who want stronger PlayCanvas architecture, graphics, optimization, and deployment skills.Table of ContentsSetting Up a Modern PlayCanvas and TypeScript WorkflowUnderstanding PlayCanvas 3D FoundationsNeon Courier - Building Your First Complete 3D GameOrbital Salvage - Physics and Responsive GameplayRuin Runner - Character Animation, Exploration, and CombatDesigning Professional Interactive Game ArchitectureSentinel Grid - Building a Systems-Driven 3D GameModern Web Graphics with PlayCanvasPrism Circuit - Advanced Graphics and Performance OptimizationFrontier Signal - Building the Professional Capstone GameProduction Builds, Browser Deployment, and MaintenanceYou do not need to master everything before you begin. Start with one scene, one system, and one small success at a time. Begin your PlayCanvas journey today and build the skills to create, optimize, and publish professional 3D browser games with confidence. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

Codice articolo 9798192897799

Titolo
PlayCanvas Game Development with TypeScript (Paperback)
Autore
Theo Marwick
Editore
Independently Published
Anno di pubblicazione
2026
Condizione
new
Rilegatura
Paperback
Lingua
inglese
ISBN 13
9798192897799

CitiRetail

Stevenage, Regno Unito

Venditore con 5 stelle

Venditore AbeBooks dal 29 giugno 2022

Tariffe di spedizione da Regno Unito a U.S.A.

ArticoloDa 7 a 14 giorni lavorativiDa 7 a 60 giorni lavorativi
Primo articoloEUR 43,33EUR 43,33
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