Adams suellen (13 risultati)

- Brossura
Da: BargainBookStores, Grand Rapids, MI, U.S.A.BargainBookStores
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 56,97
Spedizione gratuitaSpedito in U.S.A.Quantità: 5 disponibili
Paperback or Softback. Condizione: New. Crash Course in Gaming. Book.

- Brossura
Da: California Books, Miami, FL, U.S.A.California Books
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 58,84
EUR 2,68 spedizioneSpedito in U.S.A.Quantità: Più di 20 disponibili
Condizione: New.

- Brossura
- Prima edizione
Da: Joseph Valles - Books, Stockbridge, GA, U.S.A.Joseph Valles - Books
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Ottimo
EUR 48,73
EUR 15,13 spedizioneSpedito in U.S.A.Quantità: 1 disponibile
Soft cover. Condizione: Fine. 1st Edition. ix, 246 p., [4] leaves of plates : illus. (some col.) ; 27 cm. ; ISBN 0517515881 ; LCCN 74077482 ; LOC no TT879.B3 M44 1974 ; Dewey 746.4/1 ; OCLC 1092698 ; color photographic stiff paper wrappers ; "Dona Z. Meilach has an uncanny ability for selecting and presenting iron so that people can better appreciate what they are viewing. She has written over fifty-five inspirational art books, scores of articles on sculpture in many media, and lives in Carlsbad, California. " ; Views basket weaving as an art form and details the use of coiling, twining, macrame, and crochet to create various containers. ; Contents: Basketry A modern art form -- Materials -- Sources and ideas for basketry forms and designs -- Coiling : The sampler -- Lady squaw stitch -- Figure eight stitch -- Lace stitch -- Adding beads -- Adding weft and splicing core -- Adding colors -- Adding feathers -- Finishing end of coil -- Shaping -- More wrapoping methods -- More ways to begin a coil -- Imbrication -- The Buttonhole or blanket stitch -- Double split stitch -- Embroidery -- Knotless netting or looping -- Exposed core -- Added elements -- Assembling parts -- Additional ideas for basket coiling for sculptural and other forms -- A gallery of basketry examples -- Coiled jewelry -- Twining -- Simple twining and variations -- How to develop a twined basket -- Weaving -- Basic weaving procedures -- Macrame -- The clove hitch -- Verticle clove hitsch -- Square knotting -- Crochet -- For your information -- Suppliers -- Index. ; artwork: Gayle Luchessa, Eileen Barnard, Steve Brixner, marie Waters, Louise Robbins, Royce Zimon, Linda Ann Valeri, Geoff Welch, Lew Gilchrist, Joan Austin, Gary Trentham, Jean Lamon, Bonnie Zimmer, Gyongy Laky, Kathryn McCardle, Budd Stainaker, Suellen Glashausser, Lucy Traber, Molly Baross, kathy Malec, Helen Hennessey, Helen Gilling, Joan Sterrenberg, Julie Connell, Renie Adams, Pat Malarchar, Mary Lou Higgins, Ferne Jacobs, I. Richard Daehnert, Pat Williams, Budd Stainaker, Gladamay Henrikson, David F. Silverman, Mary Baughn, Doris Hoover, Gwynne Lott, Stana Coleman, Barbara Kincaid, Jan Cohen, Lucy H. Traber, Debbie F. Dunn, Jean Singerman-Weiss, Carol Danley, Lucele Counts, Virginia H. Barber, Frank Kong, Ruby Conaway, Gloria Bornstein, Jan Mjelde Wader, Libby Platus, Lucelle Coutts, Wolfram Krank, Joyce Barnes, Dee Nemeth, Lillian Donald, Theo Ho, Diane Sheehan, Diane Itter, Rubin Steinberg, Lori Kratovil, Teri Holdcraft, Esther Gotthoeffer, Judith I. Kleinberg, Pamela Stearn ; FINE. Book.…

- Brossura
Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 60,49
EUR 11,19 spedizioneSpedito da Regno Unito a U.S.A.Quantità: Più di 20 disponibili
Condizione: New. In English.

- Brossura
Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 77,19
EUR 11,94 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 2 disponibili
Paperback. Condizione: Brand New. 125 pages. 10.75x8.25x0.50 inches. In Stock.

- Brossura
- Print on Demand
Da: Chiron Media, Wallingford, Regno UnitoChiron Media
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 50,83
EUR 5,96 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 20 disponibili
PF. Condizione: New. This item is printed on demand. Brand new book, sourced directly from publisher. Dispatch time is 6-7 days from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

- Brossura
- Print on Demand
Da: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 58,21
Spedizione gratuitaSpedito in U.S.A.Quantità: Più di 20 disponibili
PAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

- Brossura
- Print on Demand
Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 55,47
EUR 4,97 spedizioneSpedito da Regno Unito a U.S.A.Quantità: Più di 20 disponibili
PAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

- Brossura
- Print on Demand
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 63,86
Spedizione gratuitaSpedito in U.S.A.Quantità: 1 disponibile
Paperback. Condizione: new. Paperback. Video games aren't just for kids anymore. This book will describe the "why" and "how" to start or expand a video gaming program in the library, including some specific examples of how to target adult and female gamer patrons.Gaming supplies more than just visual stimulation and empty entertainment; it can also promote socialization as well as the learning of both traditional and new literacies required to succeed in the modern world. Problem-solving, multi-tasking, complex decision-making on the fly, and "reading" the combination of words and graphics are vital skills for the 21st centuryall of which are required to play video games. Crash Course in Gaming discusses the pros and cons of gaming, the types of games and game systems, circulating collections, and game programs. It explains how a library's video game program canand shoulddo much more than simply draw younger users to the library, providing examples of how everyone from parents to senior citizens can benefit from a patron-oriented computer gaming program. The appendices also include specific games, programs, review sources, and sources for further information. Video games aren't just for kids anymore. This book will describe the "why" and "how" to start or expand a video gaming program in the library, including some specific examples of how to target adult and female gamer patrons. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

- Brossura
- Print on Demand
Da: THE SAINT BOOKSTORE, Southport, Regno UnitoTHE SAINT BOOKSTORE
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 62,27
EUR 18,08 spedizioneSpedito da Regno Unito a U.S.A.Quantità: Più di 20 disponibili
Paperback / softback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.

- Brossura
- Print on Demand
Da: CitiRetail, Stevenage, Regno UnitoCitiRetail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 60,25
EUR 44,18 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 1 disponibile
Paperback. Condizione: new. Paperback. Video games aren't just for kids anymore. This book will describe the "why" and "how" to start or expand a video gaming program in the library, including some specific examples of how to target adult and female gamer patrons.Gaming supplies more than just visual stimulation and empty entertainment; it can also promote socialization as well as the learning of both traditional and new literacies required to succeed in the modern world. Problem-solving, multi-tasking, complex decision-making on the fly, and "reading" the combination of words and graphics are vital skills for the 21st centuryall of which are required to play video games. Crash Course in Gaming discusses the pros and cons of gaming, the types of games and game systems, circulating collections, and game programs. It explains how a library's video game program canand shoulddo much more than simply draw younger users to the library, providing examples of how everyone from parents to senior citizens can benefit from a patron-oriented computer gaming program. The appendices also include specific games, programs, review sources, and sources for further information. Video games aren't just for kids anymore. This book will describe the "why" and "how" to start or expand a video gaming program in the library, including some specific examples of how to target adult and female gamer patrons. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

- Brossura
- Print on Demand
Da: moluna, Greven, Germaniamoluna
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 57,73
EUR 48,99 spedizioneSpedito da Germania a U.S.A.Quantità: Più di 20 disponibili
Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Video games aren t just for kids anymore. This book will describe the why and how to start or expand a video gaming program in the library, including some specific examples of how to target adult and female gamer patrons.Über den Autor.…

- Brossura
- Print on Demand
Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 78,86
EUR 35,00 spedizioneSpedito da Germania a U.S.A.Quantità: 1 disponibile
Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Video games aren't just for kids anymore. This book will describe the 'why' and 'how' to start or expand a video gaming program in the library, including some specific examples of how to target adult and female gamer patrons.Gaming supplies more than just visual stimulation and empty entertainment; it can also promote socialization as well as the learning of both traditional and new literacies required to succeed in the modern world. Problem-solving, multi-tasking, complex decision-making on the fly, and 'reading' the combination of words and graphics are vital skills for the 21st century-all of which are required to play video games. Crash Course in Gaming discusses the pros and cons of gaming, the types of games and game systems, circulating collections, and game programs. It explains how a library's video game program can-and should-do much more than simply draw younger users to the library, providing examples of how everyone from parents to senior citizens can benefit from a patron-oriented computer gaming program. The appendices also include specific games, programs, review sources, and sources for further information.…