Andrew fiddner (9 risultati)

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  • Lingua: Inglese

    Editore: VDM Verlag Dr. Mueller Aktiengesellschaft & Co. KG, 2010

    3843351619 / 9783843351614

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    Da: Books Puddle, Woodside, NY, U.S.A.Books Puddle

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    Condizione: Nuovo

    EUR 79,42

    EUR 3,58 spedizione 
    Spedito in U.S.A.

    Quantità: 4 disponibili

    Condizione: New. pp. 52.

  • Lingua: Inglese

    Editore: LAP LAMBERT Academic Publishing, 2010

    3843351619 / 9783843351614

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    Da: preigu, Osnabrück, Germaniapreigu

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    Condizione: Nuovo

    EUR 43,40

    EUR 70,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 5 disponibili

    Taschenbuch. Condizione: Neu. For the Player, By the Player | An Examination of Online Video Game Communities | Andrew Fiddner | Taschenbuch | 52 S. | Englisch | 2010 | LAP LAMBERT Academic Publishing | EAN 9783843351614 | Verantwortliche Person für die EU: BoD - Books on Demand, In de Tarpen 42, 22848 Norderstedt, info[at]bod[dot]de | Anbieter: preigu. …

  • Lingua: Inglese

    Editore: LAP LAMBERT Academic Publishing, 2010

    3843351619 / 9783843351614

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    Da: Mispah books, Redhill, SURRE, Regno UnitoMispah books

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    Condizione: Usato - Come nuovo

    EUR 123,14

    EUR 29,59 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 1 disponibile

    paperback. Condizione: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.

  • Lingua: Inglese

    Editore: LAP LAMBERT Academic Publishing Dez 2010, 2010

    3843351619 / 9783843351614

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    Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

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    EUR 49,00

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    Quantità: 2 disponibili

    Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Online communities are a new an unique form of human gathering. Unencumbered by distances, people from anywhere in the world can come together and share their shared interest. Rather than form out of convenience or necessity, these communities are based on passion. People who come together online to discuss their favorite video games are no different. They seek out other players so that they can learn more about the games they pursue and attain higher levels of skill or knowledge. Often times, these communities of players elevate the game to higher levels than the creators even intended, creating vast tournaments that draw in people from several miles. This book examines one such community of players, devoted to the game Super Smash Bros. Melee. It first looks at the history of video games and how they were historically used as a social medium, and then examines how the embracing of online play has increased the social capabilities of such games manifold. 52 pp. Englisch.…

  • Lingua: Inglese

    Editore: VDM Verlag Dr. Mueller Aktiengesellschaft & Co. KG, 2010

    3843351619 / 9783843351614

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    • Print on Demand

    Da: Majestic Books, Hounslow, Regno UnitoMajestic Books

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    Condizione: Nuovo

    EUR 80,43

    EUR 7,69 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 4 disponibili

    Condizione: New. Print on Demand pp. 52 2:B&W 6 x 9 in or 229 x 152 mm Perfect Bound on Creme w/Gloss Lam.

  • Lingua: Inglese

    Editore: LAP LAMBERT Academic Publishing, 2010

    3843351619 / 9783843351614

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    • Print on Demand

    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    Condizione: Nuovo

    EUR 54,70

    EUR 35,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 1 disponibile

    Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Online communities are a new an unique form of human gathering. Unencumbered by distances, people from anywhere in the world can come together and share their shared interest. Rather than form out of convenience or necessity, these communities are based on passion. People who come together online to discuss their favorite video games are no different. They seek out other players so that they can learn more about the games they pursue and attain higher levels of skill or knowledge. Often times, these communities of players elevate the game to higher levels than the creators even intended, creating vast tournaments that draw in people from several miles. This book examines one such community of players, devoted to the game Super Smash Bros. Melee. It first looks at the history of video games and how they were historically used as a social medium, and then examines how the embracing of online play has increased the social capabilities of such games manifold.…

  • Lingua: Inglese

    Editore: LAP LAMBERT Academic Publishing, 2010

    3843351619 / 9783843351614

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    Da: moluna, Greven, Germaniamoluna

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    Condizione: Nuovo

    EUR 41,05

    EUR 48,99 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: Più di 20 disponibili

    Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: Fiddner AndrewAndrew Fiddner obtained his Bachelor of Arts in Anthropology from Haverford College in 2007. He was always fascinated by the ways in which specific communities will form online, and chose to investigate a specific grou.…

  • Lingua: Inglese

    Editore: VDM Verlag Dr. Mueller Aktiengesellschaft & Co. KG, 2010

    3843351619 / 9783843351614

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    • Print on Demand

    Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios

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    Condizione: Nuovo

    EUR 80,81

    EUR 9,95 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 4 disponibili

    Condizione: New. PRINT ON DEMAND pp. 52.

  • Lingua: Inglese

    Editore: LAP LAMBERT Academic Publishing Dez 2010, 2010

    3843351619 / 9783843351614

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    Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000

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    Condizione: Nuovo

    EUR 49,00

    EUR 60,00 spedizione 
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    Quantità: 1 disponibile

    Taschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Online communities are a new an unique form of human gathering. Unencumbered by distances, people from anywhere in the world can come together and share their shared interest. Rather than form out of convenience or necessity, these communities are based on passion. People who come together online to discuss their favorite video games are no different. They seek out other players so that they can learn more about the games they pursue and attain higher levels of skill or knowledge. Often times, these communities of players elevate the game to higher levels than the creators even intended, creating vast tournaments that draw in people from several miles. This book examines one such community of players, devoted to the game Super Smash Bros. Melee. It first looks at the history of video games and how they were historically used as a social medium, and then examines how the embracing of online play has increased the social capabilities of such games manifold.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 52 pp. Englisch.…