Lingua: Inglese
Editore: MP - University Of Minnesota Press, 2018
ISBN 10: 1517900255 ISBN 13: 9781517900250
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
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Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Da: Brook Bookstore On Demand, Napoli, NA, Italia
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Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Prima edizione
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Aggiungi al carrelloCondizione: New. 2018. 1st Edition. Paperback. . . . . .
Lingua: Inglese
Editore: University of Minnesota Press, 2018
ISBN 10: 1517900255 ISBN 13: 9781517900250
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 27,09
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Aggiungi al carrelloPaperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days.
Condizione: New. 1st edition NO-PA16APR2015-KAP.
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Aggiungi al carrelloCondizione: New. 2018. 1st Edition. Paperback. . . . . . Books ship from the US and Ireland.
Lingua: Inglese
Editore: MP - University Of Minnesota Press, 2018
ISBN 10: 1517900247 ISBN 13: 9781517900243
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 107,73
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Aggiungi al carrelloHRD. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Lingua: Inglese
Editore: University of Minnesota Press, 2018
ISBN 10: 1517900247 ISBN 13: 9781517900243
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
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Aggiungi al carrelloHardcover. Condizione: Brand New. 200 pages. 8.50x5.50x1.00 inches. In Stock.
Lingua: Inglese
Editore: University Of Minnesota Press, 2018
ISBN 10: 1517900247 ISBN 13: 9781517900243
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 117,98
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Aggiungi al carrelloCondizione: New. 2018. Hardcover. . . . . .
Lingua: Inglese
Editore: University Of Minnesota Press, 2018
ISBN 10: 1517900247 ISBN 13: 9781517900243
Da: Kennys Bookstore, Olney, MD, U.S.A.
Condizione: New. 2018. Hardcover. . . . . . Books ship from the US and Ireland.
Da: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 142,42
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Da: PBShop.store UK, Fairford, GLOS, Regno Unito
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Da: Majestic Books, Hounslow, Regno Unito
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Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Prima edizione
EUR 184,51
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Aggiungi al carrelloCondizione: New. 2021. 1st Edition. Hardback. . . . . .
Condizione: New.
Da: Revaluation Books, Exeter, Regno Unito
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Aggiungi al carrelloHardcover. Condizione: Brand New. 493 pages. 9.75x6.75x1.25 inches. In Stock.
Da: Kennys Bookstore, Olney, MD, U.S.A.
EUR 230,74
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Aggiungi al carrelloCondizione: New. 2021. 1st Edition. Hardback. . . . . . Books ship from the US and Ireland.
Lingua: Inglese
Editore: University Of Minnesota Press Feb 2018, 2018
ISBN 10: 1517900255 ISBN 13: 9781517900250
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 26,75
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -How gaming intersects with systems like history, bodies, and code Why do we so compulsively play video games Might it have something to do with how gaming affects our emotions In Playing with Feelings, scholar Aubrey Anable applies affect theory to game studies, arguing that video games let us 'rehearse' feelings, states, and emotions that give new tones and textures to our everyday lives and interactions with digital devices. Rather than thinking about video games as an escape from reality, Anable demonstrates how video games-their narratives, aesthetics, and histories-have been intimately tied to our emotional landscape since the emergence of digital computers.Looking at a wide variety of video games-including mobile games, indie games, art games, and games that have been traditionally neglected by academia-Anable expands our understanding of the ways in which these games and game studies can participate in feminist and queer interventions in digital media culture. She gives a new account of the touchscreen and intimacy with our mobile devices, asking what it means to touch and be touched by a game. She also examines how games played casually throughout the day create meaningful interludes that give us new ways of relating to work in our lives. And Anable reflects on how games allow us to feel differently about what it means to fail.Playing with Feelings offers provocative arguments for why video games should be seen as the most significant art form of the twenty-first century and gives the humanities passionate, incisive, and daring arguments for why games matter. 200 pp. Englisch.
Lingua: Inglese
Editore: University Of Minnesota Press, 2018
ISBN 10: 1517900255 ISBN 13: 9781517900250
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 30,87
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - How gaming intersects with systems like history, bodies, and code Why do we so compulsively play video games Might it have something to do with how gaming affects our emotions In Playing with Feelings, scholar Aubrey Anable applies affect theory to game studies, arguing that video games let us 'rehearse' feelings, states, and emotions that give new tones and textures to our everyday lives and interactions with digital devices. Rather than thinking about video games as an escape from reality, Anable demonstrates how video games-their narratives, aesthetics, and histories-have been intimately tied to our emotional landscape since the emergence of digital computers.Looking at a wide variety of video games-including mobile games, indie games, art games, and games that have been traditionally neglected by academia-Anable expands our understanding of the ways in which these games and game studies can participate in feminist and queer interventions in digital media culture. She gives a new account of the touchscreen and intimacy with our mobile devices, asking what it means to touch and be touched by a game. She also examines how games played casually throughout the day create meaningful interludes that give us new ways of relating to work in our lives. And Anable reflects on how games allow us to feel differently about what it means to fail.Playing with Feelings offers provocative arguments for why video games should be seen as the most significant art form of the twenty-first century and gives the humanities passionate, incisive, and daring arguments for why games matter.