Lingua: Inglese
Editore: Packt Publishing (edition ), 2022
ISBN 10: 1801076146 ISBN 13: 9781801076142
Da: BooksRun, Philadelphia, PA, U.S.A.
Paperback. Condizione: Very Good. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.
Condizione: Very Good. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Paperback. Condizione: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Da: Better World Books Ltd, Dunfermline, Regno Unito
EUR 20,84
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: Good. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Da: California Books, Miami, FL, U.S.A.
EUR 38,99
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Lingua: Inglese
Editore: Packt Publishing Limited, GB, 2022
ISBN 10: 1801076146 ISBN 13: 9781801076142
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 48,47
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Create ready-to-play 3D games with reactive environments, sound, dynamic effects, and more!Key FeaturesBuild a solid foundation for game design and game developmentUnderstand the fundamentals of 3D such as coordinates, spaces, vectors, and camerasGet to grips with essential Unity concepts including characters, scenes, terrains, objects and moreBook DescriptionThis book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development.Within Unity 3D Game Development, you will learn to:Design and build 3D characters and game environmentsThink about the users' interactions with your gameDevelop an interface and apply visual effects to add an emotional connection to your world Gain a solid foundation of sound design, animations, and lighting Build, test, and add final touchesThe book contains expert insights that you'll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you're allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce.Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.What you will learnLearn fundamentals of designing a 3D game and C# scriptingDesign your game character and work through their mechanics and movementsCreate an environment with Unity Terrain and ProBuilderExplore instantiation and rigid bodies through physics theory and codeImplement sound, lighting effects, trail rendering, and other dynamic effectsCreate a short, fully functional segment of your game in a vertical slicePolish your game with performance tweaksJoin the book-club to read alongside other users and Unity experts, and ask the authors for help when stuckWho this book is forOur goal with this book is to enable every reader to build the right mindset to think about 3D games, and then show them all the steps we took to create ours.The main target audience for this book is those with some prior knowledge in game development, though regardless of your experience, we hope to create an enjoyable learning journey for you.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 41,56
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. In.
EUR 47,42
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Über den AutorrnrnAnthony Davis is a Sr. Tech Artist with AI at Unity. His experience led to a great many hats learning all facets of game development.KlappentextrnrnCreate ready-to-play 3D games with reactive environmen.
Lingua: Inglese
Editore: Packt Publishing Limited, GB, 2022
ISBN 10: 1801076146 ISBN 13: 9781801076142
Da: Rarewaves.com UK, London, Regno Unito
EUR 44,51
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Whether you are starting from the very beginning or want to add skills to your game development tool bag as a Unity developer, this book is for you.
Da: Majestic Books, Hounslow, Regno Unito
EUR 98,43
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. Print on Demand.
Condizione: New. Print on Demand.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 98,01
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. PRINT ON DEMAND.