EUR 19,51
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Condizione: New.
Paperback or Softback. Condizione: New. The Game Designer's Workbook: Hands-On Tools, Exercises, Walkthroughs, and Resources for New Game Designers. Book.
Condizione: As New. Unread book in perfect condition.
Condizione: New.
Lingua: Inglese
Editore: John Wiley and Sons Inc, US, 2025
ISBN 10: 1394273932 ISBN 13: 9781394273935
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 22,25
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Hands-on tools, exercises, walkthroughs, and resources for new game designers. All you need is a pencil! In The Game Designer's Workbook, two experienced game designers, Bobby Lockhart and Eric Lang, walk you through design tips and exercises you can apply immediately to take your next game to the next level. The authors draw on decades of combined experience in game design, helping you ideate, storyboard, create fun and challenging levels, and more. The book is structured as a set of practical exercises and examples to give budding game designers hands-on experience with the nuts and bolts of designing games. Equipped only with a pencil, you can level-up your skills in critical areas of game design. While you're free to use a computer, a pair of dice, or to team up with a group of friends, The Game Designer's Workbook lets you develop your skills whenever you've got something to write with and 10 minutes of spare time. The book includes reflection sections that allow you to think deeply about your future game design practice, challenges that prompt you to modify and improve an existing game, break down games into their component parts to better understand their inner workings, and discussions of concepts common to all sorts of games. You'll also find: A link to a companion website that includes additional resources, like printable resources, extra dot grid pages, papercraft exercises, random number generators, and scaffolded work pagesExplanations of cross-disciplinary skills useful for any aspiring game designersStand-alone chapters you can tackle beginning-to-end or one at a time The Game Designer's Workbook is an essential toolkit for aspiring and beginning game designers, as well as anyone interested in games and game design.
Lingua: Inglese
Editore: John Wiley & Sons Inc, New York, 2025
ISBN 10: 1394273932 ISBN 13: 9781394273935
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. Hands-on tools, exercises, walkthroughs, and resources for new game designers. All you need is a pencil! In The Game Designer's Workbook, two experienced game designers, Bobby Lockhart and Eric Lang, walk you through design tips and exercises you can apply immediately to take your next game to the next level. The authors draw on decades of combined experience in game design, helping you ideate, storyboard, create fun and challenging levels, and more. The book is structured as a set of practical exercises and examples to give budding game designers hands-on experience with the nuts and bolts of designing games. Equipped only with a pencil, you can level-up your skills in critical areas of game design. While you're free to use a computer, a pair of dice, or to team up with a group of friends, The Game Designer's Workbook lets you develop your skills whenever you've got something to write with and 10 minutes of spare time. The book includes reflection sections that allow you to think deeply about your future game design practice, challenges that prompt you to modify and improve an existing game, break down games into their component parts to better understand their inner workings, and discussions of concepts common to all sorts of games. You'll also find: A link to a companion website that includes additional resources, like printable resources, extra dot grid pages, papercraft exercises, random number generators, and scaffolded work pagesExplanations of cross-disciplinary skills useful for any aspiring game designersStand-alone chapters you can tackle beginning-to-end or one at a time The Game Designer's Workbook is an essential toolkit for aspiring and beginning game designers, as well as anyone interested in games and game design. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Lingua: Inglese
Editore: John Wiley and Sons Inc, US, 2025
ISBN 10: 1394273932 ISBN 13: 9781394273935
Da: Rarewaves USA, OSWEGO, IL, U.S.A.
Paperback. Condizione: New. Hands-on tools, exercises, walkthroughs, and resources for new game designers. All you need is a pencil! In The Game Designer's Workbook, two experienced game designers, Bobby Lockhart and Eric Lang, walk you through design tips and exercises you can apply immediately to take your next game to the next level. The authors draw on decades of combined experience in game design, helping you ideate, storyboard, create fun and challenging levels, and more. The book is structured as a set of practical exercises and examples to give budding game designers hands-on experience with the nuts and bolts of designing games. Equipped only with a pencil, you can level-up your skills in critical areas of game design. While you're free to use a computer, a pair of dice, or to team up with a group of friends, The Game Designer's Workbook lets you develop your skills whenever you've got something to write with and 10 minutes of spare time. The book includes reflection sections that allow you to think deeply about your future game design practice, challenges that prompt you to modify and improve an existing game, break down games into their component parts to better understand their inner workings, and discussions of concepts common to all sorts of games. You'll also find: A link to a companion website that includes additional resources, like printable resources, extra dot grid pages, papercraft exercises, random number generators, and scaffolded work pagesExplanations of cross-disciplinary skills useful for any aspiring game designersStand-alone chapters you can tackle beginning-to-end or one at a time The Game Designer's Workbook is an essential toolkit for aspiring and beginning game designers, as well as anyone interested in games and game design.
EUR 19,16
Quantità: 15 disponibili
Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Da: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 19,45
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: new.
Da: Majestic Books, Hounslow, Regno Unito
EUR 22,51
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New.
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Prima edizione
EUR 22,45
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: New. 2025. 1st Edition. paperback. . . . . .
EUR 16,85
Quantità: 1 disponibili
Aggiungi al carrellopaperback. Condizione: New.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 17,84
Quantità: 15 disponibili
Aggiungi al carrelloCondizione: New.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 21,63
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: New. In English.
Condizione: New. 2025. 1st Edition. paperback. . . . . . Books ship from the US and Ireland.
Da: Revaluation Books, Exeter, Regno Unito
EUR 21,96
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 208 pages. 8.30x0.50x10.50 inches. In Stock.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 19,51
Quantità: 15 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: Russell Books, Victoria, BC, Canada
EUR 22,55
Quantità: 9 disponibili
Aggiungi al carrellopaperback. Condizione: New. Special order direct from the distributor.
Condizione: New. 1st edition NO-PA16APR2015-KAP.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 22,53
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 31,27
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New.
Da: Revaluation Books, Exeter, Regno Unito
EUR 28,86
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 208 pages. 8.30x0.50x10.50 inches. In Stock.
Da: Ubiquity Trade, Miami, FL, U.S.A.
EUR 43,29
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Brand new! Please provide a physical shipping address.
EUR 17,85
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: NEW.
Lingua: Inglese
Editore: John Wiley & Sons Inc, New York, 2025
ISBN 10: 1394273932 ISBN 13: 9781394273935
Da: AussieBookSeller, Truganina, VIC, Australia
EUR 34,30
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. Hands-on tools, exercises, walkthroughs, and resources for new game designers. All you need is a pencil! In The Game Designer's Workbook, two experienced game designers, Bobby Lockhart and Eric Lang, walk you through design tips and exercises you can apply immediately to take your next game to the next level. The authors draw on decades of combined experience in game design, helping you ideate, storyboard, create fun and challenging levels, and more. The book is structured as a set of practical exercises and examples to give budding game designers hands-on experience with the nuts and bolts of designing games. Equipped only with a pencil, you can level-up your skills in critical areas of game design. While you're free to use a computer, a pair of dice, or to team up with a group of friends, The Game Designer's Workbook lets you develop your skills whenever you've got something to write with and 10 minutes of spare time. The book includes reflection sections that allow you to think deeply about your future game design practice, challenges that prompt you to modify and improve an existing game, break down games into their component parts to better understand their inner workings, and discussions of concepts common to all sorts of games. You'll also find: A link to a companion website that includes additional resources, like printable resources, extra dot grid pages, papercraft exercises, random number generators, and scaffolded work pagesExplanations of cross-disciplinary skills useful for any aspiring game designersStand-alone chapters you can tackle beginning-to-end or one at a time The Game Designer's Workbook is an essential toolkit for aspiring and beginning game designers, as well as anyone interested in games and game design. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Lingua: Inglese
Editore: John Wiley and Sons Inc, US, 2025
ISBN 10: 1394273932 ISBN 13: 9781394273935
Da: Rarewaves USA United, OSWEGO, IL, U.S.A.
Paperback. Condizione: New. Hands-on tools, exercises, walkthroughs, and resources for new game designers. All you need is a pencil! In The Game Designer's Workbook, two experienced game designers, Bobby Lockhart and Eric Lang, walk you through design tips and exercises you can apply immediately to take your next game to the next level. The authors draw on decades of combined experience in game design, helping you ideate, storyboard, create fun and challenging levels, and more. The book is structured as a set of practical exercises and examples to give budding game designers hands-on experience with the nuts and bolts of designing games. Equipped only with a pencil, you can level-up your skills in critical areas of game design. While you're free to use a computer, a pair of dice, or to team up with a group of friends, The Game Designer's Workbook lets you develop your skills whenever you've got something to write with and 10 minutes of spare time. The book includes reflection sections that allow you to think deeply about your future game design practice, challenges that prompt you to modify and improve an existing game, break down games into their component parts to better understand their inner workings, and discussions of concepts common to all sorts of games. You'll also find: A link to a companion website that includes additional resources, like printable resources, extra dot grid pages, papercraft exercises, random number generators, and scaffolded work pagesExplanations of cross-disciplinary skills useful for any aspiring game designersStand-alone chapters you can tackle beginning-to-end or one at a time The Game Designer's Workbook is an essential toolkit for aspiring and beginning game designers, as well as anyone interested in games and game design.
Lingua: Inglese
Editore: John Wiley & Sons Inc, New York, 2025
ISBN 10: 1394273932 ISBN 13: 9781394273935
Da: CitiRetail, Stevenage, Regno Unito
EUR 25,68
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. Hands-on tools, exercises, walkthroughs, and resources for new game designers. All you need is a pencil! In The Game Designer's Workbook, two experienced game designers, Bobby Lockhart and Eric Lang, walk you through design tips and exercises you can apply immediately to take your next game to the next level. The authors draw on decades of combined experience in game design, helping you ideate, storyboard, create fun and challenging levels, and more. The book is structured as a set of practical exercises and examples to give budding game designers hands-on experience with the nuts and bolts of designing games. Equipped only with a pencil, you can level-up your skills in critical areas of game design. While you're free to use a computer, a pair of dice, or to team up with a group of friends, The Game Designer's Workbook lets you develop your skills whenever you've got something to write with and 10 minutes of spare time. The book includes reflection sections that allow you to think deeply about your future game design practice, challenges that prompt you to modify and improve an existing game, break down games into their component parts to better understand their inner workings, and discussions of concepts common to all sorts of games. You'll also find: A link to a companion website that includes additional resources, like printable resources, extra dot grid pages, papercraft exercises, random number generators, and scaffolded work pagesExplanations of cross-disciplinary skills useful for any aspiring game designersStand-alone chapters you can tackle beginning-to-end or one at a time The Game Designer's Workbook is an essential toolkit for aspiring and beginning game designers, as well as anyone interested in games and game design. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 24,57
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware - Hands-on tools, exercises, walkthroughs, and resources for new game designers. All you need is a pencil!
Lingua: Inglese
Editore: John Wiley and Sons Inc, US, 2025
ISBN 10: 1394273932 ISBN 13: 9781394273935
Da: Rarewaves.com UK, London, Regno Unito
EUR 19,65
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Hands-on tools, exercises, walkthroughs, and resources for new game designers. All you need is a pencil! In The Game Designer's Workbook, two experienced game designers, Bobby Lockhart and Eric Lang, walk you through design tips and exercises you can apply immediately to take your next game to the next level. The authors draw on decades of combined experience in game design, helping you ideate, storyboard, create fun and challenging levels, and more. The book is structured as a set of practical exercises and examples to give budding game designers hands-on experience with the nuts and bolts of designing games. Equipped only with a pencil, you can level-up your skills in critical areas of game design. While you're free to use a computer, a pair of dice, or to team up with a group of friends, The Game Designer's Workbook lets you develop your skills whenever you've got something to write with and 10 minutes of spare time. The book includes reflection sections that allow you to think deeply about your future game design practice, challenges that prompt you to modify and improve an existing game, break down games into their component parts to better understand their inner workings, and discussions of concepts common to all sorts of games. You'll also find: A link to a companion website that includes additional resources, like printable resources, extra dot grid pages, papercraft exercises, random number generators, and scaffolded work pagesExplanations of cross-disciplinary skills useful for any aspiring game designersStand-alone chapters you can tackle beginning-to-end or one at a time The Game Designer's Workbook is an essential toolkit for aspiring and beginning game designers, as well as anyone interested in games and game design.