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Da: Ria Christie Collections, Uxbridge, Regno Unito
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Da: Books Puddle, New York, NY, U.S.A.
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Paperback or Softback. Condizione: New. Interactive Systems: Design, Specification, and Verification: 9th International Workshop, Dsv-Is 2002, Rostock Germany, June 12-14, 2002. Book.
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Aggiungi al carrelloPaperback. Condizione: Brand New. 2012 edition. 208 pages. 9.25x6.10x0.48 inches. In Stock.
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Aggiungi al carrellopaperback. Condizione: Gut. Seiten; 9783642334658.3 Gewicht in Gramm: 500.
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Aggiungi al carrelloPaperback. Condizione: Brand New. 2013 edition. 281 pages. 9.00x6.00x0.75 inches. In Stock.
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Aggiungi al carrelloUnbekannt. Condizione: Gut. 238 S. Visualization is the most important approach to extract relevant information from the huge amount of data produced in todays computational and experimental sciences. Selected contributions from the fifth in a well established series of workshops on "Visualization in Scientific Computingâ¤, organized by the EUROGRAPHICS Association, held at May 30 to June 1, 1994, in Rostock, Germany, treat topics of particular interest in current research: visualization of multidimensional data, flow visualization, data modeling, time control, interaction, and volume visualization. Examples of applications for instance come from flow simulation, chemistry, medical imaging, and geography. Readers will profit in getting insight in state-of-the-art techniques which might help them to solve their visualization problems. Sprache: Englisch Gewicht in Gramm: 465.
Lingua: Inglese
Editore: Springer Berlin Heidelberg, 2012
ISBN 10: 3642334652 ISBN 13: 9783642334658
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 49,22
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book constitutes the refereed proceedings of the 7th International Conference on E-Learning and Games, Edutainment 2012, held in conjunction with the 3rd International Conference on Serious Games for Training, Education, Health and Sports, GameDays 2012, held in Darmstadt, Germany, in September 2012.The 21 full papers presented were carefully reviewed and selected for inclusion in this book. They are organized in topical sections named: game-based training; game-based teaching and learning; emerging learning and gaming technologies; authoring tools and mechanisms; and serious games for health.
Lingua: Inglese
Editore: Springer Vienna, Springer Vienna, 1996
ISBN 10: 3211828761 ISBN 13: 9783211828762
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 53,49
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - In the last few years multimedia hardware and applications have become widely available on PC and workstations. Moreover, through the tremendous development and the wide usage of the World Wide Web multimedia applications have been brought over the network to many people. This book presents the results of the fourth in a well established series of international workshops on Multimedia organized by the EUROGRAPHICS Association, and held from May 28 to 30, 1996, in Rostock, Germany. The workshop had the special topic Multimedia on the Net and was the follow up of the EUROGRAPHICS Symposium and Workshop on Multimedia held in Graz in June 1994. The workshop program consisted of an invited keynote speech and five technical sessions. The fifteen contributions selected for this volume treat topics of particular interest in current research and address actual problems of the use of multimedia in distributed applications over the network. According to the technical sessions they can be roughly structured in the parts concepts for handling multimedia data, still and motion pictures on the net, WWW and multimedia, collaborative multimedia, and multimedia and education. Concepts for handling multimedia data are addressed in two contributions. The first treats a frame based presentation model for distributed information systems (Kirste), the other one presents a temporal logic formalism for specifying navigational transformation in hypermedia applications (Mere et al.).
Lingua: Inglese
Editore: Springer Berlin Heidelberg, 2013
ISBN 10: 3642379184 ISBN 13: 9783642379185
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 53,49
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This special issue consists of two parts: the first one features original research papers on interactive digital storytelling in the applied context of edutainment; the second part contains a selection of revised and expanded best papers from the 4th eLearning Baltics (eLBa 2011) conference. The papers on digital storytelling have been split into sections on theory, technology, and case studies; the eLBA 2011 conference papers deal with technology and applications, case studies and mobile applications, and game-based learning and social media.