Paperback. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
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Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: New.
Paperback. Condizione: new. New Copy. Customer Service Guaranteed.
PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
EUR 79,11
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Da: GreatBookPrices, Columbia, MD, U.S.A.
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Da: Majestic Books, Hounslow, Regno Unito
EUR 77,91
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Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 77,71
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
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Da: Chiron Media, Wallingford, Regno Unito
EUR 80,95
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 83,55
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Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 83,22
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Aggiungi al carrelloPaperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days.
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 94,83
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Aggiungi al carrelloCondizione: New. 2025. 2nd Edition. paperback. . . . . .
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Da: Kennys Bookstore, Olney, MD, U.S.A.
Condizione: New. 2025. 2nd Edition. paperback. . . . . . Books ship from the US and Ireland.
Lingua: Inglese
Editore: Taylor & Francis Ltd, London, 2025
ISBN 10: 1032863803 ISBN 13: 9781032863801
Da: CitiRetail, Stevenage, Regno Unito
EUR 89,42
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Aggiungi al carrelloPaperback. Condizione: new. Paperback. This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C/C++ skills. This book also helps develop familiarity with Microsoft Visual Studios ability to target and use fixed/restricted hardware, which are key skills in console development.This book allows readers to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology. It also demonstrates underlying principles and some pitfalls of game coding, in practical, stepbystep ways, to increase exposure and confidence in game coding concepts and technical advances.This second edition has been fully updated in line with recent hardware changes, with new and updated cross platform code examples hosted at the companion website, which can also be compiled and run on a standard Windows PC, without a target system if the user does not have one readily available.This book will be useful to all novice coders seeking to learn the fundamentals of C/ C++ game programming.The companion material for this book is available at This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C/C++ skills. The book also helps to develop familiarity with Microsoft Visual Studio's ability to target and use fixed/restricted hardware. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Da: Revaluation Books, Exeter, Regno Unito
EUR 128,32
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Aggiungi al carrelloPaperback. Condizione: Brand New. 2nd edition. 464 pages. 10.00x7.00x10.00 inches. In Stock.
EUR 90,09
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Aggiungi al carrelloCondizione: New. Brian Beuken is a Senior Lecturer at Breda University of Applied Sciences, Netherlands where he teaches game and console programming. Formerly Programmer/Project Manager and Head of Development at Rockpool Games and Managing Director/Studio Head/E.
Da: GreatBookPrices, Columbia, MD, U.S.A.
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 182,42
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Da: GreatBookPrices, Columbia, MD, U.S.A.
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 215,34
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Da: Majestic Books, Hounslow, Regno Unito
EUR 227,32
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EUR 191,34
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Aggiungi al carrelloCondizione: New. Brian Beuken is a Senior Lecturer at Breda University of Applied Sciences, Netherlands where he teaches game and console programming. Formerly Programmer/Project Manager and Head of Development at Rockpool Games and Managing Director/Studio Head/E.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 253,89
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Da: Mispah books, Redhill, SURRE, Regno Unito
EUR 285,00
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Aggiungi al carrelloHardcover. Condizione: New. NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
Da: Revaluation Books, Exeter, Regno Unito
EUR 328,56
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Aggiungi al carrelloHardcover. Condizione: Brand New. 2nd edition. 464 pages. 10.00x7.00x10.00 inches. In Stock.
Lingua: Inglese
Editore: Taylor & Francis Ltd, London, 2025
ISBN 10: 1032863803 ISBN 13: 9781032863801
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C/C++ skills. This book also helps develop familiarity with Microsoft Visual Studios ability to target and use fixed/restricted hardware, which are key skills in console development.This book allows readers to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology. It also demonstrates underlying principles and some pitfalls of game coding, in practical, stepbystep ways, to increase exposure and confidence in game coding concepts and technical advances.This second edition has been fully updated in line with recent hardware changes, with new and updated cross platform code examples hosted at the companion website, which can also be compiled and run on a standard Windows PC, without a target system if the user does not have one readily available.This book will be useful to all novice coders seeking to learn the fundamentals of C/ C++ game programming.The companion material for this book is available at This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C/C++ skills. The book also helps to develop familiarity with Microsoft Visual Studio's ability to target and use fixed/restricted hardware. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Da: Revaluation Books, Exeter, Regno Unito
EUR 99,94
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 2nd edition. 464 pages. 10.00x7.00x10.00 inches. In Stock. This item is printed on demand.