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Aggiungi al carrelloTaschenbuch. Condizione: Neu. The Chinese Video Game Industry | Feng Chen (u. a.) | Taschenbuch | Palgrave Games in Context | xxiii | Englisch | 2025 | Palgrave Macmillan | EAN 9783031415067 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - The recent and dramatic development of China's economyand internationalpolitical muscleis especiallypronouncedin the country's video game industry. Now the largest of its kind in the world by gross revenue, the Chinese video game industry impacts every player in the global game market andhas begun todirectlyinfluencethe nature of the video game medium itself. From its conceptualization of the player as a category and commodity, to its approach to the design, development, and marketing of products and services, the Chinese game industry is engaging in a complex, innovative, and fascinating reimagining of the video game as a cultural and industrial force.The purpose ofThe Chinese Video Game Industryis to help introduce and investigate this industrial and cultural powerhouse. The book's contributorsarray the industry acrossitshistory,economics, organization,politics,and cultures,documentingitsrise, exploring its operational, cultural, and aesthetic characteristics, and capturing its contextvis-à-visthe global media landscape. In so doing, thecontributorsprovide a robust resourcefor anyone interested in studying, building, or even simply appreciating games.
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Aggiungi al carrelloBuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - The recent and dramatic development of China's economyand internationalpolitical muscleis especiallypronouncedin the country's video game industry. Now the largest of its kind in the world by gross revenue, the Chinese video game industry impacts every player in the global game market andhas begun todirectlyinfluencethe nature of the video game medium itself. From its conceptualization of the player as a category and commodity, to its approach to the design, development, and marketing of products and services, the Chinese game industry is engaging in a complex, innovative, and fascinating reimagining of the video game as a cultural and industrial force.The purpose ofThe Chinese Video Game Industryis to help introduce and investigate this industrial and cultural powerhouse. The book's contributorsarray the industry acrossitshistory,economics, organization,politics,and cultures,documentingitsrise, exploring its operational, cultural, and aesthetic characteristics, and capturing its contextvis-à-visthe global media landscape. In so doing, thecontributorsprovide a robust resourcefor anyone interested in studying, building, or even simply appreciating games.
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Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Polymer Electrolyte Membrane (PEM) fuel cells hold great promise as a potential alternative to conventional fossil-fuel-powered energy sources. This title offers the research on advanced methods for managing both waste heat and monitoring water flows and wa.
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Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 160,49
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware - The recent and dramatic development of China's economyand internationalpolitical muscleis especiallypronouncedin the country's video game industry. Now the largest of its kind in the world by gross revenue, the Chinese video game industry impacts every player in the global game market andhas begun todirectlyinfluencethe nature of the video game medium itself. From its conceptualization of the player as a category and commodity, to its approach to the design, development, and marketing of products and services, the Chinese game industry is engaging in a complex, innovative, and fascinating reimagining of the video game as a cultural and industrial force.The purpose ofThe Chinese Video Game Industryis to help introduce and investigate this industrial and cultural powerhouse. The book's contributorsarray the industry acrossitshistory,economics, organization,politics,and cultures,documentingitsrise, exploring its operational, cultural, and aesthetic characteristics, and capturing its contextvis-à-visthe global media landscape. In so doing, thecontributorsprovide a robust resourcefor anyone interested in studying, building, or even simply appreciating games. 312 pp. Englisch.
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 160,49
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Aggiungi al carrelloBuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware - The recent and dramatic development of China's economyand internationalpolitical muscleis especiallypronouncedin the country's video game industry. Now the largest of its kind in the world by gross revenue, the Chinese video game industry impacts every player in the global game market andhas begun todirectlyinfluencethe nature of the video game medium itself. From its conceptualization of the player as a category and commodity, to its approach to the design, development, and marketing of products and services, the Chinese game industry is engaging in a complex, innovative, and fascinating reimagining of the video game as a cultural and industrial force.The purpose ofThe Chinese Video Game Industryis to help introduce and investigate this industrial and cultural powerhouse. The book's contributorsarray the industry acrossitshistory,economics, organization,politics,and cultures,documentingitsrise, exploring its operational, cultural, and aesthetic characteristics, and capturing its contextvis-à-visthe global media landscape. In so doing, thecontributorsprovide a robust resourcefor anyone interested in studying, building, or even simply appreciating games. 312 pp. Englisch.
Lingua: Inglese
Editore: Springer International Publishing, 2024
ISBN 10: 3031415035 ISBN 13: 9783031415036
Da: moluna, Greven, Germania
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Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Introduces and investigates the industrial and cultural powerhouse of the Chinese video game industryAims to array the industry across areas common to both game development and studiesProvides a robust resource for game and media scholars.
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