Da: Noble Knight Games, Fitchburg, WI, U.S.A.
Hardcover. Condizione: As New. Goodman Games Fantasy Supplements (System Neutral) How to Write Adventure Modules that Don't Suck (EX/NM)Manufacturer: Goodman GamesProduct Line: Fantasy Supplements (System Neutral)Type: HardcoverCode: GMG4378Copyright Date: 2017Page Count: 156Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX/NM. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Over the last 15 years, Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industryâs best-known adventure writers. Each article gives a different perspective on how to write adventure modules that donât suck, written by authors with decades of experience and prominent published credits. By the time youâre done reading this book, youâll be on the path to designing great adventure modules on your own.Whether youâre an experienced writer or an aspiring novice, youâll find something of value in this book!
hardcover. Condizione: Good.
Condizione: New.
Hardback. Condizione: New. Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007).Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book!
EUR 41,52
Quantità: 7 disponibili
Aggiungi al carrelloHardback. Condizione: New. Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007).Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book!
EUR 36,20
Quantità: 2 disponibili
Aggiungi al carrelloHardcover. Condizione: Brand New. har/psc edition. 156 pages. 11.00x8.50x1.00 inches. In Stock.
Editore: Taylor Publishing Co, Dallas, Texas, U.S.A., 1987
Da: Collectorsemall, Rialto, CA, U.S.A.
Prima edizione Copia autografata
Soft Cover. Condizione: Fine. First Edition. Signed by both authors. Size: 64mo - up to 3" tall. Author Signed.
Editore: Privately published, Dallas, Texas, 1987
Da: David H. Gerber Books (gerberbooks), Austin, TX, U.S.A.
Copia autografata
Wrappers. Condizione: Very Good. B&w illustrations (illustratore). 64pp ---- Signed by both authors on title page ---- Size: 4to - over 9¾" - 12" tall. Signed by Authors.
Hardback. Condizione: New. Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007).Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book!
EUR 30,10
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
EUR 38,05
Quantità: 7 disponibili
Aggiungi al carrelloHardback. Condizione: New. Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007).Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book!
Editore: Henerson-Hirsch Productions, N.p., 1986
Da: Royal Books, Inc., ABAA, Baltimore, MD, U.S.A.
Manoscritto / Collezionismo cartaceo
First Draft script for the third episode of the 1986-1987 ABC television series, which aired on October 3, 1986. Bound in following the script is a two page "Report for air20.txt" noting every scene, script page, and scene length. Laid in is a flyer for the "Starman Family-Con '96," a tenth anniversary celebration of the television series, with a "Get-Aquainted Pizza Party," "Charity Auction," and "Starman Family Reunion Party," in September of 1996. Based on the 1984 film directed by John Carpenter, starring Jeff Bridges and Karen Allen. Taking place fifteen years following the events in the film, the alien returns in the form of deceased photojournalist Paul Forrester (Robert Hayes), who meets his now teenage son, and tries to find his son's missing mother while avoiding a US government agent. The series premiered on September 19, 1986 and aired for one season of 22 episodes, ending on May 2, 1987. In this episode, while hiding out at an airfield, Scott and Paul meet a pilot who had been designing a plane with her father until he suffered a stroke, rendering him unable to speak. When Paul uses his alien device, the sphere, to communicate with the pilot's father, Scott begins to appreciate the powers his father has. Blue titled wrappers, noted as FIRST DRAFT on the front wrapper, dated July 22, 1986. Title page present, dated July 22, 1986, noted as FIRST DRAFT, with credits for screenwriters Mike Gray and John Mason. 58 leaves, with last page of text numbered 52. Xerographic duplication, rectos only. Pages Near Fine, wrapper Near Fine, bound with two gold brads.
Editore: Dallas, 1987
Da: Antiquariat C. Hoffmeister, Wolfenbüttel, Germania
EUR 20,00
Quantità: 1 disponibili
Aggiungi al carrello4to 64 illustr. S. Illustr. OKtn., berieben. Versammelt Ansichten, Skizzen etc. zu markanten NS-Bauten. {Titel mit hs. Signatur beider Hrsg.}. 0,400 gr.
Lingua: Tedesco
Editore: Dallas, Selbstverlag, 1987
Da: Antiquariat Ehbrecht - Preis inkl. MwSt., Ilsede, Germania
Copia autografata
EUR 19,80
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: Sehr gut. 4°, 64 Seiten mit zahlreichen Abbildungen, Bildband, AUTORENWIDMUNG, illustr. OKart. - sehr guter Zustand - 1987. MB7398 Sprache: Deutsch Gewicht in Gramm: 700.