Editore: Sociologicke nakladatelstvi (SLON) : Sociologicky ustav AV CR, 2011
ISBN 10: 8074190676 ISBN 13: 9788074190674
Lingua: Ceco
Da: Bookbot, Prague, Repubblica Ceca
EUR 3,99
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Aggiungi al carrelloSoftcover. Condizione: Fine. Farbveranderung durch Alter/Sonne. Kniha je vyustenim dlouhodobe prace tymu Lokalnich a regionalnich studii v Sociologickem ustavu AV CR. Clenove tymu zkoumali na lokalni a regionalni urovni procesy spoluprace, partnerstvi a participace v mistni verejne sprave z mnoha ruznych perspektiv. Ctenari se dozvi, kdo je hybatelem techto procesu, jaky je jejich prinos pro mistni rozvoj, jake obtize jsou spojeny s realizaci zminovanych procesu a take jak na ne nahlizeji mistni akteri z rad obcanu, nestatniho neziskoveho sektoru, soukromeho sektoru a mistni verejne spravy. K ziskani techto poznatku uskutecnili autori radu dilcich studii. Nektere byly provedeny ad hoc, jine probihaly dlouhodobe - ty se uskutecnily ve trech vybranych mestech: v Blatne, Ceskem Krumlove a Velkem Mezirici. Pri ziskavani dat byla vyuzita velmi pestra skala nejruznejsich zdroju, od verejnych statistik, pres vyberova setreni a focus groups az po individualni rozhovory.
Editore: Sociologicke nakladatelstvi (SLON) : Sociologicky ustav AV CR, 2011
ISBN 10: 8074190676 ISBN 13: 9788074190674
Lingua: Ceco
Da: Bookbot, Prague, Repubblica Ceca
EUR 4,39
Convertire valutaQuantità: 3 disponibili
Aggiungi al carrelloSoftcover. Condizione: As New. Leichte Abnutzungen. Kniha je vyustenim dlouhodobe prace tymu Lokalnich a regionalnich studii v Sociologickem ustavu AV CR. Clenove tymu zkoumali na lokalni a regionalni urovni procesy spoluprace, partnerstvi a participace v mistni verejne sprave z mnoha ruznych perspektiv. Ctenari se dozvi, kdo je hybatelem techto procesu, jaky je jejich prinos pro mistni rozvoj, jake obtize jsou spojeny s realizaci zminovanych procesu a take jak na ne nahlizeji mistni akteri z rad obcanu, nestatniho neziskoveho sektoru, soukromeho sektoru a mistni verejne spravy. K ziskani techto poznatku uskutecnili autori radu dilcich studii. Nektere byly provedeny ad hoc, jine probihaly dlouhodobe - ty se uskutecnily ve trech vybranych mestech: v Blatne, Ceskem Krumlove a Velkem Mezirici. Pri ziskavani dat byla vyuzita velmi pestra skala nejruznejsich zdroju, od verejnych statistik, pres vyberova setreni a focus groups az po individualni rozhovory.
Da: Universitätsbuchhandlung Herta Hold GmbH, Berlin, Germania
EUR 12,00
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Aggiungi al carrelloXIX, 310 p. Hardcover. Versand aus Deutschland / We dispatch from Germany via Air Mail. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. Gaming Media and Social Effects. Sprache: Englisch.
EUR 10,40
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Aggiungi al carrelloCondizione: Sehr gut. 382 S. Als Mängelexemplar gekennzeichnet, Lagerspuren vorhanden Sprache: Deutsch Gewicht in Gramm: 539.
Da: Basi6 International, Irving, TX, U.S.A.
EUR 58,83
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Aggiungi al carrelloCondizione: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.
EUR 57,90
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Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Da: Books Puddle, New York, NY, U.S.A.
EUR 59,48
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Aggiungi al carrelloCondizione: New. 1st edition NO-PA16APR2015-KAP.
Da: Majestic Books, Hounslow, Regno Unito
EUR 59,41
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Aggiungi al carrelloCondizione: New.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 60,60
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Aggiungi al carrelloPaperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days. 640.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 61,46
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Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 56,48
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 59,01
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Aggiungi al carrelloCondizione: New.
EUR 67,33
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Aggiungi al carrelloCondizione: New. Daniel Cermak-Sassenrath is former Associate Professor at the IT University, Copenhagen, member of the Center for Digital Play, and co-head of the Games Group. He teaches in the Game Design track programme. Daniel has taught university courses since 2002.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 64,08
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: Chiron Media, Wallingford, Regno Unito
EUR 58,38
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Aggiungi al carrelloPaperback. Condizione: New.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 65,72
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: Revaluation Books, Exeter, Regno Unito
EUR 71,59
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Aggiungi al carrelloPaperback. Condizione: Brand New. 326 pages. 9.75x6.75x0.75 inches. In Stock.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 75,88
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Aggiungi al carrelloCondizione: New.
Da: preigu, Osnabrück, Germania
EUR 59,30
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Introduction to Game Programming using Processing | For Designers, Artists, Players, Non-Tech People and Everybody Else | Daniel Cermak-Sassenrath | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2024 | CRC Press | EAN 9781032386133 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.
Editore: Springer Nature Singapore, Springer Nature Singapore, 2019
ISBN 10: 981133823X ISBN 13: 9789811338236
Lingua: Inglese
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 102,21
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book starts with the proposition that digital media invite play and indeed need to be played by their everyday users. Play is probably one of the most visible and powerful ways to appropriate the digital world. The diverse, emerging practices of digital media appear to be essentially playful: Users are involved and active, produce form and content, spread, exchange and consume it, take risks, are conscious of their own goals and the possibilities of achieving them, are skilled and know how to acquire more skills. They share a perspective of can-do, a curiosity of what happens next Play can be observed in social, economic, political, artistic, educational and criminal contexts and endeavours. It is employed as a (counter) strategy, for tacit or open resistance, as a method and productive practice, and something people do for fun.The book aims to define a particular contemporary attitude, a playful approach to media. It identifies some common ground and key principles in this novel terrain. Instead of looking at play and how it branches into different disciplines like business and education, the phenomenon of play in digital media is approached unconstrained by disciplinary boundaries. The contributions in this book provide a glimpse of a playful technological revolution that is a joyful celebration of possibilities that new media afford. This book is not a practical guide on how to hack a system or to pirate music, but provides critical insights into the unintended, artistic, fun, subversive, and sometimes dodgy applications of digital media.Contributions from Chris Crawford, Mathias Fuchs, Rilla Khaled, Sybille Lammes, Eva and Franco Mattes, Florian 'Floyd' Mueller, Michael Nitsche, Julian Oliver, and others cover and address topics such as reflective game design, identity and people's engagement in online media, conflicts and challenging opportunities for play, playing with cartographical interfaces, player-emergent production practices, the re-purposing of data, game creation as an educational approach, the ludification of society, the creation of meaning within and without play, the internalisation and subversion of roles through play, and the boundaries of play.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 110,98
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Aggiungi al carrelloCondizione: New. In.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 110,98
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Aggiungi al carrelloCondizione: New. In.
Editore: Springer Nature Singapore, Springer Nature Singapore Jan 2019, 2019
ISBN 10: 981133823X ISBN 13: 9789811338236
Lingua: Inglese
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 106,99
Convertire valutaQuantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware -This book starts with the proposition that digital media invite play and indeed need to be played by their everyday users. Play is probably one of the most visible and powerful ways to appropriate the digital world. The diverse, emerging practices of digital media appear to be essentially playful: Users are involved and active, produce form and content, spread, exchange and consume it, take risks, are conscious of their own goals and the possibilities of achieving them, are skilled and know how to acquire more skills. They share a perspective of can-do, a curiosity of what happens next Play can be observed in social, economic, political, artistic, educational and criminal contexts and endeavours. It is employed as a (counter) strategy, for tacit or open resistance, as a method and productive practice, and something people do for fun.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 332 pp. Englisch.
Editore: Springer Nature Singapore, Springer Nature Singapore Apr 2018, 2018
ISBN 10: 9811018898 ISBN 13: 9789811018893
Lingua: Inglese
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 106,99
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Aggiungi al carrelloBuch. Condizione: Neu. Neuware -This book starts with the proposition that digital media invite play and indeed need to be played by their everyday users. Play is probably one of the most visible and powerful ways to appropriate the digital world. The diverse, emerging practices of digital media appear to be essentially playful: Users are involved and active, produce form and content, spread, exchange and consume it, take risks, are conscious of their own goals and the possibilities of achieving them, are skilled and know how to acquire more skills. They share a perspective of can-do, a curiosity of what happens next Play can be observed in social, economic, political, artistic, educational and criminal contexts and endeavours. It is employed as a (counter) strategy, for tacit or open resistance, as a method and productive practice, and something people do for fun.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 332 pp. Englisch.
Editore: Springer Nature Singapore, Springer Nature Singapore, 2018
ISBN 10: 9811018898 ISBN 13: 9789811018893
Lingua: Inglese
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 111,53
Convertire valutaQuantità: 1 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book starts with the proposition that digital media invite play and indeed need to be played by their everyday users. Play is probably one of the most visible and powerful ways to appropriate the digital world. The diverse, emerging practices of digital media appear to be essentially playful: Users are involved and active, produce form and content, spread, exchange and consume it, take risks, are conscious of their own goals and the possibilities of achieving them, are skilled and know how to acquire more skills. They share a perspective of can-do, a curiosity of what happens next Play can be observed in social, economic, political, artistic, educational and criminal contexts and endeavours. It is employed as a (counter) strategy, for tacit or open resistance, as a method and productive practice, and something people do for fun. The book aims to define a particular contemporary attitude, a playful approach to media. It identifies some common ground a nd key principles in this novel terrain. Instead of looking at play and how it branches into different disciplines like business and education, the phenomenon of play in digital media is approached unconstrained by disciplinary boundaries. The contributions in this book provide a glimpse of a playful technological revolution that is a joyful celebration of possibilities that new media afford. This book is not a practical guide on how to hack a system or to pirate music, but provides critical insights into the unintended, artistic, fun, subversive, and sometimes dodgy applications of digital media. Contributions from Chris Crawford, Mathias Fuchs, Rilla Khaled, Sybille Lammes, Eva and Franco Mattes, Florian 'Floyd' Mueller, Michael Nitsche, Julian Oliver, and others cover and address topics such as reflective game design, identity and people's engagement in online media, conflicts and challenging opportunities for play, playing with cartographical interfaces, pl ayer-emergent production practices, the re-purposing of data, game creation as an educational approach, the ludification of society, the creation of meaning within and without play, the internalisation and subversion of roles through play, and the boundaries of play.
Da: Chiron Media, Wallingford, Regno Unito
EUR 111,86
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Aggiungi al carrelloPaperback. Condizione: New.
EUR 129,68
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Aggiungi al carrelloCondizione: New. pp. 332.
Da: Books Puddle, New York, NY, U.S.A.
EUR 131,22
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Aggiungi al carrelloCondizione: New.
EUR 154,58
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Aggiungi al carrelloHardcover. Condizione: Brand New. 329 pages. 9.25x6.10x0.94 inches. In Stock.
Da: Lucky's Textbooks, Dallas, TX, U.S.A.
EUR 103,15
Convertire valutaQuantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.