Darrel e carter (10 risultati)

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  • Libri (10)

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    Lingua: Inglese

    Editore: Centaur Press, New York, 1972

    0878180079 / 9780878180073

    • Brossura
    • Prima edizione

    Da: biblioboy, North Providence, RI, U.S.A.biblioboy

    Venditore con 5 stelle
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    Condizione: Usato - Molto buono

    EUR 7,27

    EUR 6,18 spedizione 
    Spedito in U.S.A.

    Quantità: 1 disponibile

    Mass Market Paperback. Condizione: Very Good. First Edition. New York: Centaur Press 1972. First Edition. Mass Market Paperback. 0878180079 . "A most unusual volume of swashbuckling high adventure stories with a heavy accent on the fantastic". 120 pages [plus ads at the rear]. Very good with rubbing to covers. See Photos Sr 2/10.…

  • Condizione: Usato - Quasi ottimo

    EUR 6,82

    EUR 6,97 spedizione 
    Spedito da Canada a U.S.A.

    Quantità: 1 disponibile

    Soft cover. Condizione: Near Fine. First Collected Edition, PBO thus.. 120 pages. (Cover price = 75 cents); >> Minor cover rubbing. Size: 12mo - over 6¾" - 7¾" Tall. VIRGIL FINLAY art! (illustratore). Book.

  • Lingua: Inglese

    Editore: Bantam Books, New York, 1978

    0553120182 / 9780553120189

    • Brossura
    • Prima edizione

    Da: WF Sandercombe, Burlington, ON, CanadaWF Sandercombe

    Venditore con 5 stelle
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    Condizione: Usato - Molto buono

    EUR 9,05

    EUR 8,78 spedizione 
    Spedito da Canada a U.S.A.

    Quantità: 1 disponibile

    Soft cover. Condizione: Very Good. First Edition. 274 pp. Lightly rubbed on the corners with a bindery ripple on the spine; no interior markings. Cover art by Darrel Greene; interiors by Tim Kirk. This collection contains: The Conan Saga - essay; Legions of the Dead; The People of the Sumit; Shadows in the Dark; The Star of Khorala; The Gem in the Tower - a novelette; The Ivory Goddess; Moon of Blood; and Hyborian Names - essay. Darrel Greene; Tim Kirk; (illustratore). Book.…

  • Editore: Centaur Press, New York, 1972

    • Brossura
    • Prima edizione

    Da: WF Sandercombe, Burlington, ON, CanadaWF Sandercombe

    Venditore con 5 stelle
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    Condizione: Usato - Molto buono

    EUR 7,23

    EUR 8,78 spedizione 
    Spedito da Canada a U.S.A.

    Quantità: 1 disponibile

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    Soft cover. Condizione: Very Good. First Edition. 120 pp. Time Lost Series. Lightly rubbed on the corners with a flat uncreased spine and a bit of rubbing on the covers; store stamped. Cover art by Virgil Finlay. This anthology contains: Meet Cap'n Kidd - a Breckinridge Elkins story by Robert E. Howard; The Death of a Hero by Jean D' Esme; Wings of Y'Vrn by Darrel Crombie; The Slave of Marathon by Arthur D. Howden Smith; and How Sargoth Lay Siege to Zaremm by Lin Carter. Virgil Finlay; (illustratore). Book. …

  • Lingua: Inglese

    Editore: Independently Published, 2026

    9798196829567

    • Brossura

    Da: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US

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    Condizione: Nuovo

    EUR 34,60

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: Più di 20 disponibili

    PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

  • Lingua: Inglese

    Editore: Independently Published, 2026

    9798196829567

    • Brossura

    Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK

    Venditore con 5 stelle
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    Condizione: Nuovo

    EUR 31,33

    EUR 4,87 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: Più di 20 disponibili

    PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

  • Lingua: Inglese

    Editore: Amazon Digital Services LLC - Kdp Mai 2026, 2026

    9798196829567

    • Brossura

    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

    Venditore con 5 stelle
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    Condizione: Nuovo

    EUR 44,01

    EUR 35,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 2 disponibili

    Taschenbuch. Condizione: Neu. Neuware - I've been exactly where you are. You write beautiful, logical C++ code, but your profiler still shows catastrophic latency spikes. You stare at your screen, wondering why your massive 64-core server is crawling under heavy traffic.The truth Your pointers are lying to you.The default global heap is silently suffocating your CPU with hidden mutex locks, cache coherency traffic, and operating system bottlenecks. In this book, I am going to pull back the curtain on how the world's elite software-from High-Frequency Trading engines to AAA game servers-actually handles data. We are going to break down the invisible walls between your software and the physical silicon. Are you ready to stop politely requesting memory and start commanding it What's inside- Bypassing the Heap: Build blindingly fast linear Arenas and zero-fragmentation Fixed-Size Pool allocators.- Concurrency & NUMA: Shatter the multi-threading bottleneck by engineering Thread-Local domains and Lock-Free atomic free-lists.- Production Algorithms: Master the inner workings of Segregated Fits, Buddy Systems, and C++17 std:: pmr.- OS Integration: Bend virtual memory to your will using mmap, Huge Pages, and TLB optimization.- Bulletproof Verification: Build randomized stress-testers, integrate sanitizers, and fuzz your memory structures to prove mathematical perfection.Who it's meant forIf you are a C++ developer stepping into systems architecture, game engine development, low-latency finance, or embedded automotive software, this book is written specifically for you. You should already know the basics of modern C++, but you don't need a PhD in computer engineering. I will explain the hard math, the bitwise operations, and the deep-level hardware concepts in simple, plain, and practical English.Don't let default allocators dictate your application's speed limit. The difference between good software and elite software is what happens under the hood. Take absolute control of your hardware today. Grab your copy now, and let's start building memory systems that run at the pure speed of silicon.…

  • Lingua: Inglese

    Editore: Independently Published, 2026

    9798196829567

    • Brossura
    • Print on Demand

    Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

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    Condizione: Nuovo

    EUR 32,73

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: 1 disponibile

    Paperback. Condizione: new. Paperback. I've been exactly where you are. You write beautiful, logical C++ code, but your profiler still shows catastrophic latency spikes. You stare at your screen, wondering why your massive 64-core server is crawling under heavy traffic.The truth? Your pointers are lying to you.The default global heap is silently suffocating your CPU with hidden mutex locks, cache coherency traffic, and operating system bottlenecks. In this book, I am going to pull back the curtain on how the world's elite software-from High-Frequency Trading engines to AAA game servers-actually handles data. We are going to break down the invisible walls between your software and the physical silicon. Are you ready to stop politely requesting memory and start commanding it?What's insideBypassing the Heap: Build blindingly fast linear Arenas and zero-fragmentation Fixed-Size Pool allocators.Concurrency & NUMA: Shatter the multi-threading bottleneck by engineering Thread-Local domains and Lock-Free atomic free-lists.Production Algorithms: Master the inner workings of Segregated Fits, Buddy Systems, and C++17 std:: pmr.OS Integration: Bend virtual memory to your will using mmap, Huge Pages, and TLB optimization.Bulletproof Verification: Build randomized stress-testers, integrate sanitizers, and fuzz your memory structures to prove mathematical perfection.Who it's meant forIf you are a C++ developer stepping into systems architecture, game engine development, low-latency finance, or embedded automotive software, this book is written specifically for you. You should already know the basics of modern C++, but you don't need a PhD in computer engineering. I will explain the hard math, the bitwise operations, and the deep-level hardware concepts in simple, plain, and practical English.Don't let default allocators dictate your application's speed limit. The difference between good software and elite software is what happens under the hood. Take absolute control of your hardware today. Grab your copy now, and let's start building memory systems that run at the pure speed of silicon. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Lingua: Inglese

    Editore: Independently published, 2026

    9798196829567

    • Brossura
    • Print on Demand

    Da: California Books, Miami, FL, U.S.A.California Books

    Venditore con 5 stelle
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    Condizione: Nuovo

    EUR 32,74

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: Più di 20 disponibili

    Condizione: New. Print on Demand.

  • Lingua: Inglese

    Editore: Independently Published, 2026

    9798196829567

    • Brossura
    • Print on Demand

    Da: CitiRetail, Stevenage, Regno UnitoCitiRetail

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 35,56

    EUR 43,33 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 1 disponibile

    Paperback. Condizione: new. Paperback. I've been exactly where you are. You write beautiful, logical C++ code, but your profiler still shows catastrophic latency spikes. You stare at your screen, wondering why your massive 64-core server is crawling under heavy traffic.The truth? Your pointers are lying to you.The default global heap is silently suffocating your CPU with hidden mutex locks, cache coherency traffic, and operating system bottlenecks. In this book, I am going to pull back the curtain on how the world's elite software-from High-Frequency Trading engines to AAA game servers-actually handles data. We are going to break down the invisible walls between your software and the physical silicon. Are you ready to stop politely requesting memory and start commanding it?What's insideBypassing the Heap: Build blindingly fast linear Arenas and zero-fragmentation Fixed-Size Pool allocators.Concurrency & NUMA: Shatter the multi-threading bottleneck by engineering Thread-Local domains and Lock-Free atomic free-lists.Production Algorithms: Master the inner workings of Segregated Fits, Buddy Systems, and C++17 std:: pmr.OS Integration: Bend virtual memory to your will using mmap, Huge Pages, and TLB optimization.Bulletproof Verification: Build randomized stress-testers, integrate sanitizers, and fuzz your memory structures to prove mathematical perfection.Who it's meant forIf you are a C++ developer stepping into systems architecture, game engine development, low-latency finance, or embedded automotive software, this book is written specifically for you. You should already know the basics of modern C++, but you don't need a PhD in computer engineering. I will explain the hard math, the bitwise operations, and the deep-level hardware concepts in simple, plain, and practical English.Don't let default allocators dictate your application's speed limit. The difference between good software and elite software is what happens under the hood. Take absolute control of your hardware today. Grab your copy now, and let's start building memory systems that run at the pure speed of silicon. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…