Lingua: Inglese
Editore: John Benjamins Publishing Compan, 1999
ISBN 10: 155619434X ISBN 13: 9781556194344
Da: Books From California, Simi Valley, CA, U.S.A.
Paperback. Condizione: Fine. Brand New! Sealed in publisher's shrinkwrap. Never opened! No signs of wear.
Lingua: Inglese
Editore: John Benjamins Publishing Compan, 1999
ISBN 10: 155619434X ISBN 13: 9781556194344
Da: Bookmans, Tucson, AZ, U.S.A.
Paperback. Condizione: Good. Satisfaction 100% guaranteed.
Lingua: Inglese
Editore: John Benjamins Publishing Company, 1999
ISBN 10: 155619434X ISBN 13: 9781556194344
Da: School Haus Books, Saginaw, MI, U.S.A.
Soft cover. Condizione: Good. No Jacket. 1999 paperback/minor wear on the cover & slight sunning on its spine/clean & unmarked.
Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: New.
Lingua: Inglese
Editore: Bloomsbury Publishing Plc, US, 2021
ISBN 10: 1498574939 ISBN 13: 9781498574938
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 51,82
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Aggiungi al carrelloPaperback. Condizione: New. What happens when a group of people see things that others do not and begin acting accordingly? The Augmented Reality of Pokémon GO: Chronotopes, Moral Panic, and Other Complexities explores this question by examining what happened after Pokémon GO, a smartphone augmented reality game, was released in July, 2016. The game overlaid the world of Pokémon onto the "real" physical world, drawing 30 million players in the first two weeks. Pokémon GO has created new ways of sensing the environment, reading things around us, walking the street, and dwelling in certain areas, i.e., inhabiting the world. Through detailed text analyses of the game and auto-ethnographies of the contributing authors' experiences playing the game analyzed from anthropological perspectives, this volume provides nuanced analyses of this new way of relating to the world: the augmented reality world of Pokémon GO. Each chapter focuses on specific aspects of this new experience of the world: the cosmology of the world of Pokémon and the multifaceted ways we relate to our environment through Pokémon GO; the notion of space and time in Pokémon GO and its interface with that of real world as it guides our actions; the phenomenology of Pokémon GO in urban walking with its complex relationships to public space, "nature" as constructed through modernity, cell phone infrastructure, and urban landscapes where insects, animals, birds, human, history, transportation infrastructure, and trash all intermingle to create its ambiance; and the game's link to the wider social issue as it gets appropriated for "friendly authoritarian" goals of civil society, imposing various ideologies and accruing commercial gains. Through "participant observation" -all contributors have been avid Pokémon GO players themselves-this volume offers snapshots of the Pokémon GO effect from its initial stage as a social phenomenon to Spring 2018.
Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: As New. Unread book in perfect condition.
Lingua: Inglese
Editore: John Benjamins Publishing Compan, 1999
ISBN 10: 155619434X ISBN 13: 9781556194344
Da: Books From California, Simi Valley, CA, U.S.A.
Paperback. Condizione: New.
Paperback or Softback. Condizione: New. The Augmented Reality of Pok�mon Go: Chronotopes, Moral Panic, and Other Complexities. Book.
Lingua: Inglese
Editore: Amsterdam-Philadelphia, John Benjamins Publishing Company. 1999, 1999
ISBN 10: 902725138X ISBN 13: 9789027251381
Da: Antiquariaat Schot, Hendrik-Ido-Ambacht, Paesi Bassi
EUR 32,20
Quantitŕ: 1 disponibili
Aggiungi al carrelloOriginal publisher's sewn red paperback, title on spine and illustrated frontcover, 8vo: vi, 272pp., [ij], 10 contributors, list contributors, notes, references, name index, subject index. CONTENTS: Gary B. Palmer & Debra J. Occhi: Introduction: Linguistic Anthropology and Emotional Experience. 1. Harold Schiffman: Language, Primordialism and Sentiment. 2. James M. Wilce, Jr.: Transforming Laments: Performativity and Rationalization as Linguistic Ideologies. 3. Laine Berman: Dignity in Tragedy: How Javanese Women Speak of Emotion. 4. Cynthia Dickel Dunn: Public and Private Voices: Japanese Style Shifting and the Display of Affective Intensity. 5. Janet S. Shibamoto Smith: From Hiren to Happî-endo : Romantic Expression in the Japanese Love Story. 6. Debra J. Occhi: Sounds of the Heart and Mind: Mimetics of Emotional States in Japanese. 7. Gary B. Palmer & Heather Bennett & Les Stacey: Bursting with Grief, Erupting with Shame: A Conceptual and Grammatical Analysis of Emotion-Tropes in Tagalog. 8. Howard Grabois: The Convergence of Sociocultural Theory and Cognitive Linguistics: Lexical Semantics and the L2 Acquisition of Love, Fear and Happiness. 9. Zoltán Kövecses & Gary B. Palmer: Theory Language And Emotion Concepts: What Experientialists and Social Constructionists Have in Common. Very fine copy - as new., Volume 18: AiCR [Advances in Consciousness Research].
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 47,27
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Aggiungi al carrelloCondizione: New. In.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 47,26
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: Revaluation Books, Exeter, Regno Unito
EUR 67,66
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Aggiungi al carrelloHardcover. Condizione: Brand New. 349 pages. 8.43x5.59x0.08 inches. In Stock.
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EUR 72,59
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Aggiungi al carrelloPaperback. Condizione: Brand New. 166 pages. 9.00x6.00x0.37 inches. In Stock.
Da: Asano Bookshop, Nagoya, AICHI, Giappone
EUR 79,54
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Aggiungi al carrelloCondizione: Brand New. This volume examines the complexities created by Pokemon GO-the smartphone augmented reality game- from an anthropological perspective. Through detailed text analyses, links to wider issues, and the phenomenology of playing, this collection provides nuanced studies of how Pokemon GO created a new way to inhabit the world. 08 Feb 2019.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 108,11
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Aggiungi al carrelloCondizione: New. In.
Lingua: Inglese
Editore: Bloomsbury Publishing Plc, US, 2021
ISBN 10: 1498574939 ISBN 13: 9781498574938
Da: Rarewaves.com UK, London, Regno Unito
EUR 48,06
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Aggiungi al carrelloPaperback. Condizione: New. What happens when a group of people see things that others do not and begin acting accordingly? The Augmented Reality of Pokémon GO: Chronotopes, Moral Panic, and Other Complexities explores this question by examining what happened after Pokémon GO, a smartphone augmented reality game, was released in July, 2016. The game overlaid the world of Pokémon onto the "real" physical world, drawing 30 million players in the first two weeks. Pokémon GO has created new ways of sensing the environment, reading things around us, walking the street, and dwelling in certain areas, i.e., inhabiting the world. Through detailed text analyses of the game and auto-ethnographies of the contributing authors' experiences playing the game analyzed from anthropological perspectives, this volume provides nuanced analyses of this new way of relating to the world: the augmented reality world of Pokémon GO. Each chapter focuses on specific aspects of this new experience of the world: the cosmology of the world of Pokémon and the multifaceted ways we relate to our environment through Pokémon GO; the notion of space and time in Pokémon GO and its interface with that of real world as it guides our actions; the phenomenology of Pokémon GO in urban walking with its complex relationships to public space, "nature" as constructed through modernity, cell phone infrastructure, and urban landscapes where insects, animals, birds, human, history, transportation infrastructure, and trash all intermingle to create its ambiance; and the game's link to the wider social issue as it gets appropriated for "friendly authoritarian" goals of civil society, imposing various ideologies and accruing commercial gains. Through "participant observation" -all contributors have been avid Pokémon GO players themselves-this volume offers snapshots of the Pokémon GO effect from its initial stage as a social phenomenon to Spring 2018.
Lingua: Inglese
Editore: John Benjamins Publishing Company, 1999
ISBN 10: 155619434X ISBN 13: 9781556194344
Da: SHIMEDIA, Brooklyn, NY, U.S.A.
Condizione: New. Satisfaction Guaranteed or your money back.
Lingua: Inglese
Editore: Bloomsbury Publishing Plc, US, 2019
ISBN 10: 1498574912 ISBN 13: 9781498574914
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 134,59
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Aggiungi al carrelloHardback. Condizione: New. What happens when a group of people see things that others do not and begin acting accordingly? The Augmented Reality of Pokémon GO: Chronotopes, Moral Panic, and Other Complexities explores this question by examining what happened after Pokémon GO, a smartphone augmented reality game, was released in July, 2016. The game overlaid the world of Pokémon onto the "real" physical world, drawing 30 million players in the first two weeks. Pokémon GO has created new ways of sensing the environment, reading things around us, walking the street, and dwelling in certain areas, i.e., inhabiting the world. Through detailed text analyses of the game and auto-ethnographies of the contributing authors' experiences playing the game analyzed from anthropological perspectives, this volume provides nuanced analyses of this new way of relating to the world: the augmented reality world of Pokémon GO. Each chapter focuses on specific aspects of this new experience of the world: the cosmology of the world of Pokémon and the multifaceted ways we relate to our environment through Pokémon GO; the notion of space and time in Pokémon GO and its interface with that of real world as it guides our actions; the phenomenology of Pokémon GO in urban walking with its complex relationships to public space, "nature" as constructed through modernity, cell phone infrastructure, and urban landscapes where insects, animals, birds, human, history, transportation infrastructure, and trash all intermingle to create its ambiance; and the game's link to the wider social issue as it gets appropriated for "friendly authoritarian" goals of civil society, imposing various ideologies and accruing commercial gains. Through "participant observation" -all contributors have been avid Pokémon GO players themselves-this volume offers snapshots of the Pokémon GO effect from its initial stage as a social phenomenon to Spring 2018.
Da: Revaluation Books, Exeter, Regno Unito
EUR 169,16
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Aggiungi al carrelloHardcover. Condizione: Brand New. 136 pages. 9.25x6.25x0.75 inches. In Stock.
Lingua: Inglese
Editore: Bloomsbury Publishing Plc, US, 2019
ISBN 10: 1498574912 ISBN 13: 9781498574914
Da: Rarewaves.com UK, London, Regno Unito
EUR 127,13
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Aggiungi al carrelloHardback. Condizione: New. What happens when a group of people see things that others do not and begin acting accordingly? The Augmented Reality of Pokémon GO: Chronotopes, Moral Panic, and Other Complexities explores this question by examining what happened after Pokémon GO, a smartphone augmented reality game, was released in July, 2016. The game overlaid the world of Pokémon onto the "real" physical world, drawing 30 million players in the first two weeks. Pokémon GO has created new ways of sensing the environment, reading things around us, walking the street, and dwelling in certain areas, i.e., inhabiting the world. Through detailed text analyses of the game and auto-ethnographies of the contributing authors' experiences playing the game analyzed from anthropological perspectives, this volume provides nuanced analyses of this new way of relating to the world: the augmented reality world of Pokémon GO. Each chapter focuses on specific aspects of this new experience of the world: the cosmology of the world of Pokémon and the multifaceted ways we relate to our environment through Pokémon GO; the notion of space and time in Pokémon GO and its interface with that of real world as it guides our actions; the phenomenology of Pokémon GO in urban walking with its complex relationships to public space, "nature" as constructed through modernity, cell phone infrastructure, and urban landscapes where insects, animals, birds, human, history, transportation infrastructure, and trash all intermingle to create its ambiance; and the game's link to the wider social issue as it gets appropriated for "friendly authoritarian" goals of civil society, imposing various ideologies and accruing commercial gains. Through "participant observation" -all contributors have been avid Pokémon GO players themselves-this volume offers snapshots of the Pokémon GO effect from its initial stage as a social phenomenon to Spring 2018.
Lingua: Inglese
Editore: Bloomsbury Publishing (UK), 2021
ISBN 10: 1498574939 ISBN 13: 9781498574938
Da: PBShop.store US, Wood Dale, IL, U.S.A.
EUR 51,47
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Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Lingua: Inglese
Editore: Bloomsbury Publishing (UK), 2021
ISBN 10: 1498574939 ISBN 13: 9781498574938
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 49,20
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Aggiungi al carrelloPAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Lingua: Inglese
Editore: Bloomsbury Publishing Plc, Lanham, MD, 2021
ISBN 10: 1498574939 ISBN 13: 9781498574938
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. What happens when a group of people see things that others do not and begin acting accordingly? The Augmented Reality of Pokemon GO: Chronotopes, Moral Panic, and Other Complexities explores this question by examining what happened after Pokemon GO, a smartphone augmented reality game, was released in July, 2016. The game overlaid the world of Pokemon onto the real physical world, drawing 30 million players in the first two weeks. Pokemon GO has created new ways of sensing the environment, reading things around us, walking the street, and dwelling in certain areas, i.e., inhabiting the world. Through detailed text analyses of the game and auto-ethnographies of the contributing authors experiences playing the game analyzed from anthropological perspectives, this volume provides nuanced analyses of this new way of relating to the world: the augmented reality world of Pokemon GO. Each chapter focuses on specific aspects of this new experience of the world: the cosmology of the world of Pokemon and the multifaceted ways we relate to our environment through Pokemon GO; the notion of space and time in Pokemon GO and its interface with that of real world as it guides our actions; the phenomenology of Pokemon GO in urban walking with its complex relationships to public space, nature as constructed through modernity, cell phone infrastructure, and urban landscapes where insects, animals, birds, human, history, transportation infrastructure, and trash all intermingle to create its ambiance; and the games link to the wider social issue as it gets appropriated for friendly authoritarian goals of civil society, imposing various ideologies and accruing commercial gains. Through participant observation all contributors have been avid Pokemon GO players themselvesthis volume offers snapshots of the Pokemon GO effect from its initial stage as a social phenomenon to Spring 2018. This volume examines the complexities created by Pokemon GOthe smartphone augmented reality game from an anthropological perspective. Through detailed text analyses, links to wider issues, and the phenomenology of playing, this collection provides nuanced studies of how Pokemon GO created a new way to inhabit the world. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 55,94
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Aggiungi al carrelloPaperback / softback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Lingua: Inglese
Editore: Bloomsbury Publishing Plc, Lanham, MD, 2021
ISBN 10: 1498574939 ISBN 13: 9781498574938
Da: CitiRetail, Stevenage, Regno Unito
EUR 54,59
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Aggiungi al carrelloPaperback. Condizione: new. Paperback. What happens when a group of people see things that others do not and begin acting accordingly? The Augmented Reality of Pokemon GO: Chronotopes, Moral Panic, and Other Complexities explores this question by examining what happened after Pokemon GO, a smartphone augmented reality game, was released in July, 2016. The game overlaid the world of Pokemon onto the real physical world, drawing 30 million players in the first two weeks. Pokemon GO has created new ways of sensing the environment, reading things around us, walking the street, and dwelling in certain areas, i.e., inhabiting the world. Through detailed text analyses of the game and auto-ethnographies of the contributing authors experiences playing the game analyzed from anthropological perspectives, this volume provides nuanced analyses of this new way of relating to the world: the augmented reality world of Pokemon GO. Each chapter focuses on specific aspects of this new experience of the world: the cosmology of the world of Pokemon and the multifaceted ways we relate to our environment through Pokemon GO; the notion of space and time in Pokemon GO and its interface with that of real world as it guides our actions; the phenomenology of Pokemon GO in urban walking with its complex relationships to public space, nature as constructed through modernity, cell phone infrastructure, and urban landscapes where insects, animals, birds, human, history, transportation infrastructure, and trash all intermingle to create its ambiance; and the games link to the wider social issue as it gets appropriated for friendly authoritarian goals of civil society, imposing various ideologies and accruing commercial gains. Through participant observation all contributors have been avid Pokemon GO players themselvesthis volume offers snapshots of the Pokemon GO effect from its initial stage as a social phenomenon to Spring 2018. This volume examines the complexities created by Pokemon GOthe smartphone augmented reality game from an anthropological perspective. Through detailed text analyses, links to wider issues, and the phenomenology of playing, this collection provides nuanced studies of how Pokemon GO created a new way to inhabit the world. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Da: moluna, Greven, Germania
EUR 54,19
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Aggiungi al carrelloKartoniert / Broschiert. Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This volume examines the complexities created by Pokemon GO-the smartphone augmented reality game- from an anthropological perspective. Through detailed text analyses, links to wider issues, and the phenomenology of playing, this collection provides nuanced.
Lingua: Inglese
Editore: Bloomsbury Publishing (UK), 2019
ISBN 10: 1498574912 ISBN 13: 9781498574914
Da: PBShop.store US, Wood Dale, IL, U.S.A.
EUR 114,54
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Aggiungi al carrelloHRD. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Lingua: Inglese
Editore: Bloomsbury Publishing (UK), 2019
ISBN 10: 1498574912 ISBN 13: 9781498574914
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 110,00
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Aggiungi al carrelloHRD. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 65,59
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - What happens when a group of people see things that others do not and begin acting accordingly The Augmented Reality of Pokémon GO: Chronotopes, Moral Panic, and Other Complexities explores this question by examining what happened after Pokémon GO, a smartphone augmented reality game, was released in July, 2016. The game overlaid the world of Pokémon onto the 'real' physical world, drawing 30 million players in the first two weeks. Pokémon GO has created new ways of sensing the environment, reading things around us, walking the street, and dwelling in certain areas, i.e., inhabiting the world. Through detailed text analyses of the game and auto-ethnographies of the contributing authors' experiences playing the game analyzed from anthropological perspectives, this volume provides nuanced analyses of this new way of relating to the world: the augmented reality world of Pokémon GO. Each chapter focuses on specific aspects of this new experience of the world: the cosmology of the world of Pokémon and the multifaceted ways we relate to our environment through Pokémon GO; the notion of space and time in Pokémon GO and its interface with that of real world as it guides our actions; the phenomenology of Pokémon GO in urban walking with its complex relationships to public space, 'nature' as constructed through modernity, cell phone infrastructure, and urban landscapes where insects, animals, birds, human, history, transportation infrastructure, and trash all intermingle to create its ambiance; and the game's link to the wider social issue as it gets appropriated for 'friendly authoritarian' goals of civil society, imposing various ideologies and accruing commercial gains. Through 'participant observation' -all contributors have been avid Pokémon GO players themselves-this volume offers snapshots of the Pokémon GO effect from its initial stage as a social phenomenon to Spring 2018.