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Lingua: Inglese
Editore: Packt Publishing Limited, United Kingdom, Birmingham, 2015
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Paperback. Condizione: Very Good. Use game elements in Moodle courses to build learner resilience and motivation About This Book Formulate a Moodle course that acts as a flexible framework ready for your own content Keep learners engrossed and create opportunities for motivation through the concepts of status, access, and power A resourceful guide to innovative learning using automatic reports, assessments, and conditional release of activities Who This Book Is For This book has been designed for teachers who to use technology to create more engaging learning experiences for both online learning and in face-to-face sessions. This book will especially appeal to people who are interested in the underlying mechanics of play and games and want to know more about applying these concepts in an educational context. It is assumed that you are a teacher and expert in your field, have basic computer skills, and have access to the Internet. What You Will Learn Set up a scoring system using Moodle Gradebook Enable communication and collaboration in your class as a Learning Community using forums Assess your learners' abilities by setting up challenges and quests Configure gateways to check and ensure progress before new content or activities are released Create Moodle assignments to provide effective feedback through a comment bank and custom scale Issue Open Badges to recognize achievements and set up an online backpack to share digital badges Reduce anxiety for learners by using the game-like concept of Levelling Up In Detail This book describes how teachers can use Gamification design within the Moodle Learning Management System. Game elements can be included in course design by using, badges, rubrics, custom grading scales, forums, and conditional activities. Moodle courses do not have to be solo-learning experiences that replicate Distance Education models. The Gamification design process starts by profiling players and creating levels of achievement towards meeting learning outcomes. Each task is defined, valued, and sequenced. Motivation loops are devised to keep the momentum going. In a gaming studio, this approach would require a team of specialists with a large budget and time frames. Preparing for a class rarely has these optimal conditions. The approach used in this book is to introduce game elements into the course design gradually. First, apply gamification to just one lesson and then build up to gamifying a series of lessons over a term. Each example will indicate the difficulty level and time investment. Try it out to see what is most effective with your learners and choose wisely in your use of technology. By the end of this book, you will be able to create Moodle courses that incorporate choice, communication, challenge, and creativity. Style and approach An easy-to-follow guide full of screenshots and step-by-step instructions with estimated time frames required to accomplish numerous tasks. Tips are offered for new Moodlers and plugin extensions are suggested for advanced Moodlers. The focus of the book is on why you would want to use each activity rather than detailed technical descriptions. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…
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Da: Bookbot, Prague, Repubblica CecaBookbot
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Softcover. Condizione: As New. Leichte Kratzer / Abnutzungen / Druckstellen. Utilize game elements in Moodle courses to enhance learner resilience and motivation. This resourceful guide helps you formulate a flexible Moodle course framework tailored to your content while keeping learners engaged through concepts of status, access, and power. It is designed for teachers aiming to leverage technology for more engaging online and face-to-face learning experiences, particularly those interested in the mechanics of play and games in education. Basic computer skills and Internet access are assumed. Learn to set up a scoring system using Moodle Gradebook, foster communication and collaboration through forums, and assess learners by creating challenges and quests. You'll configure gateways to ensure progress before releasing new content, create assignments for effective feedback, and issue Open Badges to recognize achievements. The book details how to reduce learner anxiety by incorporating the game-like "Levelling Up" concept. This guide describes the gradual introduction of gamification in Moodle, starting with one lesson and expanding to a series over a term. Each example includes difficulty levels and time investments, allowing you to tailor your approach based on what works best for your learners. By the end, you'll be equipped to create engaging Moodle courses for effective learning. The easy-to-follow format includes screenshots, step-by-step instructions, and tips for both new and advanced users, foc.…

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Paperback. Condizione: New. Use game elements in Moodle courses to build learner resilience and motivationAbout This Book. Formulate a Moodle course that acts as a flexible framework ready for your own content. Keep learners engrossed and create opportunities for motivation through the concepts of status, access, and power. A resourceful guide to innovative learning using automatic reports, assessments, and conditional release of activitiesWho This Book Is ForThis book has been designed for teachers who to use technology to create more engaging learning experiences for both online learning and in face-to-face sessions. This book will especially appeal to people who are interested in the underlying mechanics of play and games and want to know more about applying these concepts in an educational context. It is assumed that you are a teacher and expert in your field, have basic computer skills, and have access to the Internet.What You Will Learn. Set up a scoring system using Moodle Gradebook. Enable communication and collaboration in your class as a Learning Community using forums. Assess your learners' abilities by setting up challenges and quests. Configure gateways to check and ensure progress before new content or activities are released. Create Moodle assignments to provide effective feedback through a comment bank and custom scale. Issue Open Badges to recognize achievements and set up an online backpack to share digital badges. Reduce anxiety for learners by using the game-like concept of "Levelling Up"In DetailThis book describes how teachers can use Gamification design within the Moodle Learning Management System. Game elements can be included in course design by using, badges, rubrics, custom grading scales, forums, and conditional activities. Moodle courses do not have to be solo-learning experiences that replicate Distance Education models.The Gamification design process starts by profiling players and creating levels of achievement towards meeting learning outcomes. Each task is defined, valued, and sequenced. Motivation loops are devised to keep the momentum going. In a gaming studio, this approach would require a team of specialists with a large budget and time frames. Preparing for a class rarely has these optimal conditions. The approach used in this book is to introduce game elements into the course design gradually. First, apply gamification to just one lesson and then build up to gamifying a series of lessons over a term. Each example will indicate the difficulty level and time investment. Try it out to see what is most effective with your learners and choose wisely in your use of technology. By the end of this book, you will be able to create Moodle courses that incorporate choice, communication, challenge, and creativity.Style and approachAn easy-to-follow guide full of screenshots and step-by-step instructions with estimated time frames required to accomplish numerous tasks. Tips are offered for new Moodlers and plugin extensions are suggested for advan.…

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Paperback. Condizione: New. Use game elements in Moodle courses to build learner resilience and motivationAbout This Book. Formulate a Moodle course that acts as a flexible framework ready for your own content. Keep learners engrossed and create opportunities for motivation through the concepts of status, access, and power. A resourceful guide to innovative learning using automatic reports, assessments, and conditional release of activitiesWho This Book Is ForThis book has been designed for teachers who to use technology to create more engaging learning experiences for both online learning and in face-to-face sessions. This book will especially appeal to people who are interested in the underlying mechanics of play and games and want to know more about applying these concepts in an educational context. It is assumed that you are a teacher and expert in your field, have basic computer skills, and have access to the Internet.What You Will Learn. Set up a scoring system using Moodle Gradebook. Enable communication and collaboration in your class as a Learning Community using forums. Assess your learners' abilities by setting up challenges and quests. Configure gateways to check and ensure progress before new content or activities are released. Create Moodle assignments to provide effective feedback through a comment bank and custom scale. Issue Open Badges to recognize achievements and set up an online backpack to share digital badges. Reduce anxiety for learners by using the game-like concept of "Levelling Up"In DetailThis book describes how teachers can use Gamification design within the Moodle Learning Management System. Game elements can be included in course design by using, badges, rubrics, custom grading scales, forums, and conditional activities. Moodle courses do not have to be solo-learning experiences that replicate Distance Education models.The Gamification design process starts by profiling players and creating levels of achievement towards meeting learning outcomes. Each task is defined, valued, and sequenced. Motivation loops are devised to keep the momentum going. In a gaming studio, this approach would require a team of specialists with a large budget and time frames. Preparing for a class rarely has these optimal conditions. The approach used in this book is to introduce game elements into the course design gradually. First, apply gamification to just one lesson and then build up to gamifying a series of lessons over a term. Each example will indicate the difficulty level and time investment. Try it out to see what is most effective with your learners and choose wisely in your use of technology. By the end of this book, you will be able to create Moodle courses that incorporate choice, communication, challenge, and creativity.Style and approachAn easy-to-follow guide full of screenshots and step-by-step instructions with estimated time frames required to accomplish numerous tasks. Tips are offered for new Moodlers and plugin extensions are suggested for advan.…

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Da: Buchpark, Trebbin, GermaniaBuchpark
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Taschenbuch. Condizione: Neu. Gamification with Moodle | Natalie Denmeade | Taschenbuch | Kartoniert / Broschiert | Englisch | 2015 | Packt Publishing | EAN 9781782173076 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.…