Hardcover. Condizione: As New. No Jacket. Pages are clean and are not marred by notes or folds of any kind. ~ ThriftBooks: Read More, Spend Less.
Da: Ria Christie Collections, Uxbridge, Regno Unito
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Da: Ria Christie Collections, Uxbridge, Regno Unito
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Da: Lucky's Textbooks, Dallas, TX, U.S.A.
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
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Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 196,68
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
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Da: California Books, Miami, FL, U.S.A.
EUR 224,22
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Aggiungi al carrelloCondizione: New.
Condizione: New.
Condizione: New.
Lingua: Inglese
Editore: Springer International Publishing, Springer Nature Switzerland, 2021
ISBN 10: 303037193X ISBN 13: 9783030371937
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 192,59
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the emergent approaches for digitization and preservation of Cultural Heritage, both in its tangible and intangible facets.Advancements in Digital Cultural Heritage research have been abundant in recent years covering a wide assortment of topics, ranging from visual data acquisition, pre-processing, classification, analysis and synthesis, 3D modelling and reconstruction, semantics and symbolic representation, metadata description, repository and archiving, to new forms of interactive and personalized presentation, visualization and immersive experience provision via advanced computer graphics, interactive virtual and augmented environments, serious games and digital storytelling. Different aspects pertaining to visual computing with regard to tangible (books, images, paintings, manuscripts, uniforms, maps, artefacts, archaeological sites, monuments) and intangible (e.g. dance and performing arts, folklore, theatrical performances) cultural heritage preservation, documentation, protection and promotion are covered, including rendering and procedural modelling of cultural heritage assets, keyword spotting in old documents, drone mapping and airborne photogrammetry, underwater recording and reconstruction, gamification, visitor engagement, animated storytelling, analysis of choreographic patterns, and many more.The book brings together and targets researchers from the domains of computing, engineering, archaeology and the arts, and aims at underscoring the potential for cross-fertilization and collaboration among these communities.
Lingua: Inglese
Editore: Springer International Publishing, Springer Nature Switzerland, 2020
ISBN 10: 3030371905 ISBN 13: 9783030371906
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 192,59
Quantità: 1 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the emergent approaches for digitization and preservation of Cultural Heritage, both in its tangible and intangible facets.Advancements in Digital Cultural Heritage research have been abundant in recent years covering a wide assortment of topics, ranging from visual data acquisition, pre-processing, classification, analysis and synthesis, 3D modelling and reconstruction, semantics and symbolic representation, metadata description, repository and archiving, to new forms of interactive and personalized presentation, visualization and immersive experience provision via advanced computer graphics, interactive virtual and augmented environments, serious games and digital storytelling. Different aspects pertaining to visual computing with regard to tangible (books, images, paintings, manuscripts, uniforms, maps, artefacts, archaeological sites, monuments) and intangible (e.g. dance and performing arts, folklore, theatrical performances) cultural heritage preservation, documentation, protection and promotion are covered, including rendering and procedural modelling of cultural heritage assets, keyword spotting in old documents, drone mapping and airborne photogrammetry, underwater recording and reconstruction, gamification, visitor engagement, animated storytelling, analysis of choreographic patterns, and many more.The book brings together and targets researchers from the domains of computing, engineering, archaeology and the arts, and aims at underscoring the potential for cross-fertilization and collaboration among these communities.
Lingua: Inglese
Editore: Springer International Publishing, Springer Nature Switzerland Apr 2021, 2021
ISBN 10: 303037193X ISBN 13: 9783030371937
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 192,59
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware -This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the emergent approaches for digitization and preservation of Cultural Heritage, both in its tangible and intangible facets.Advancements in Digital Cultural Heritage research have been abundant in recent years covering a wide assortment of topics, ranging from visual data acquisition, pre-processing, classification, analysis and synthesis, 3D modelling and reconstruction, semantics and symbolic representation, metadata description, repository and archiving, to new forms of interactive and personalized presentation, visualization and immersive experience provision via advanced computer graphics, interactive virtual and augmented environments, serious games and digital storytelling.Different aspects pertaining to visual computing with regard to tangible (books, images, paintings, manuscripts, uniforms, maps, artefacts, archaeological sites, monuments) and intangible (e.g. dance and performing arts, folklore, theatrical performances) cultural heritage preservation, documentation, protection and promotion are covered, including rendering and procedural modelling of cultural heritage assets, keyword spotting in old documents, drone mapping and airborne photogrammetry, underwater recording and reconstruction, gamification, visitor engagement, animated storytelling, analysis of choreographic patterns, and many more.The book brings together and targets researchers from the domains of computing, engineering, archaeology and the arts, and aims at underscoring the potential for cross-fertilization and collaboration among these communities.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 456 pp. Englisch.
Lingua: Inglese
Editore: Springer International Publishing, Springer Nature Switzerland Apr 2020, 2020
ISBN 10: 3030371905 ISBN 13: 9783030371906
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 192,59
Quantità: 2 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. Neuware -This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the emergent approaches for digitization and preservation of Cultural Heritage, both in its tangible and intangible facets.Advancements in Digital Cultural Heritage research have been abundant in recent years covering a wide assortment of topics, ranging from visual data acquisition, pre-processing, classification, analysis and synthesis, 3D modelling and reconstruction, semantics and symbolic representation, metadata description, repository and archiving, to new forms of interactive and personalized presentation, visualization and immersive experience provision via advanced computer graphics, interactive virtual and augmented environments, serious games and digital storytelling.Different aspects pertaining to visual computing with regard to tangible (books, images, paintings, manuscripts, uniforms, maps, artefacts, archaeological sites, monuments) and intangible (e.g. dance and performing arts, folklore, theatrical performances) cultural heritage preservation, documentation, protection and promotion are covered, including rendering and procedural modelling of cultural heritage assets, keyword spotting in old documents, drone mapping and airborne photogrammetry, underwater recording and reconstruction, gamification, visitor engagement, animated storytelling, analysis of choreographic patterns, and many more.The book brings together and targets researchers from the domains of computing, engineering, archaeology and the arts, and aims at underscoring the potential for cross-fertilization and collaboration among these communities.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 456 pp. Englisch.
Da: Mispah books, Redhill, SURRE, Regno Unito
EUR 262,87
Quantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: New. New. book.
Lingua: Inglese
Editore: Springer-Nature New York Inc, 2021
ISBN 10: 303037193X ISBN 13: 9783030371937
Da: Revaluation Books, Exeter, Regno Unito
EUR 268,68
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 456 pages. 9.25x6.10x1.08 inches. In Stock.
Lingua: Inglese
Editore: Springer-Nature New York Inc, 2020
ISBN 10: 3030371905 ISBN 13: 9783030371906
Da: Revaluation Books, Exeter, Regno Unito
EUR 270,66
Quantità: 2 disponibili
Aggiungi al carrelloHardcover. Condizione: Brand New. 453 pages. 9.25x6.10x9.21 inches. In Stock.
Lingua: Inglese
Editore: Springer International Publishing, 2021
ISBN 10: 303037193X ISBN 13: 9783030371937
Da: moluna, Greven, Germania
EUR 162,51
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Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Enriches the readers understanding of image process and computer vision methods employed to interpret, represent, classify, summarize and comprehend cultural heritage contentDemonstrates innovative examples of accessing and interacting with c.
Lingua: Inglese
Editore: Springer International Publishing, 2020
ISBN 10: 3030371905 ISBN 13: 9783030371906
Da: moluna, Greven, Germania
EUR 162,51
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Enriches the readers understanding of image process and computer vision methods employed to interpret, represent, classify, summarize and comprehend cultural heritage contentDemonstrates innovative examples of accessing and interacting with c.
Lingua: Inglese
Editore: Springer International Publishing, Springer Nature Switzerland Apr 2020, 2020
ISBN 10: 3030371905 ISBN 13: 9783030371906
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 192,59
Quantità: 2 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the emergent approaches for digitization and preservation of Cultural Heritage, both in its tangible and intangible facets.Advancements in Digital Cultural Heritage research have been abundant in recent years covering a wide assortment of topics, ranging from visual data acquisition, pre-processing, classification, analysis and synthesis, 3D modelling and reconstruction, semantics and symbolic representation, metadata description, repository and archiving, to new forms of interactive and personalized presentation, visualization and immersive experience provision via advanced computer graphics, interactive virtual and augmented environments, serious games and digital storytelling. Different aspects pertaining to visual computing with regard to tangible (books, images, paintings, manuscripts, uniforms, maps, artefacts, archaeological sites, monuments) and intangible (e.g. dance and performing arts, folklore, theatrical performances) cultural heritage preservation, documentation, protection and promotion are covered, including rendering and procedural modelling of cultural heritage assets, keyword spotting in old documents, drone mapping and airborne photogrammetry, underwater recording and reconstruction, gamification, visitor engagement, animated storytelling, analysis of choreographic patterns, and many more.The book brings together and targets researchers from the domains of computing, engineering, archaeology and the arts, and aims at underscoring the potential for cross-fertilization and collaboration among these communities. 456 pp. Englisch.
Lingua: Inglese
Editore: Springer International Publishing, Springer Nature Switzerland Apr 2021, 2021
ISBN 10: 303037193X ISBN 13: 9783030371937
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 192,59
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the emergent approaches for digitization and preservation of Cultural Heritage, both in its tangible and intangible facets.Advancements in Digital Cultural Heritage research have been abundant in recent years covering a wide assortment of topics, ranging from visual data acquisition, pre-processing, classification, analysis and synthesis, 3D modelling and reconstruction, semantics and symbolic representation, metadata description, repository and archiving, to new forms of interactive and personalized presentation, visualization and immersive experience provision via advanced computer graphics, interactive virtual and augmented environments, serious games and digital storytelling. Different aspects pertaining to visual computing with regard to tangible (books, images, paintings, manuscripts, uniforms, maps, artefacts, archaeological sites, monuments) and intangible (e.g. dance and performing arts, folklore, theatrical performances) cultural heritage preservation, documentation, protection and promotion are covered, including rendering and procedural modelling of cultural heritage assets, keyword spotting in old documents, drone mapping and airborne photogrammetry, underwater recording and reconstruction, gamification, visitor engagement, animated storytelling, analysis of choreographic patterns, and many more.The book brings together and targets researchers from the domains of computing, engineering, archaeology and the arts, and aims at underscoring the potential for cross-fertilization and collaboration among these communities. 456 pp. Englisch.
Da: Majestic Books, Hounslow, Regno Unito
EUR 233,58
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. Print on Demand.
Da: Majestic Books, Hounslow, Regno Unito
EUR 235,82
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. Print on Demand.
Da: preigu, Osnabrück, Germania
EUR 168,50
Quantità: 5 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Visual Computing for Cultural Heritage | Fotis Liarokapis (u. a.) | Taschenbuch | ix | Englisch | 2021 | Springer | EAN 9783030371937 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu Print on Demand.
Da: preigu, Osnabrück, Germania
EUR 168,50
Quantità: 5 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. Visual Computing for Cultural Heritage | Fotis Liarokapis (u. a.) | Buch | ix | Englisch | 2020 | Springer | EAN 9783030371906 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu Print on Demand.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 240,07
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. PRINT ON DEMAND.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 242,36
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Aggiungi al carrelloCondizione: New. PRINT ON DEMAND.