Dr mark peterson (16 risultati)
Lingua: Inglese
Editore: CreateSpace Independent Publishing Platform (edition ), 2017
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Da: BooksRun, Philadelphia, PA, U.S.A.BooksRun
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 5,07
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Paperback. Condizione: Very Good. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.
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Da: Lost Books, AUSTIN, TX, U.S.A.Lost Books
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EUR 18,11
EUR 4,39 spedizioneSpedito in U.S.A.Quantità: 1 disponibili
Hard cover. Abridged. Sewn binding. Cloth over boards. 664 p. Very good. Like new. Cover clean and pages clean.
Lingua: Inglese
Editore: Bloomsbury Publishing PLC, 2022
Serie: Libro 10 di 11 - Advances in Digital Language Learning and Teaching
- Brossura
Da: THE SAINT BOOKSTORE, Southport, Regno UnitoTHE SAINT BOOKSTORE
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EUR 47,78
EUR 14,76 spedizioneSpedito da Regno Unito a U.S.A.Quantità: Più di 20 disponibili
Paperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days.
Welcome To The Grind: How Educators Achieve Exponential Results
Sampson, Dr. Randall G; Tucker, Dr Thomas; Hunter-Rogers, Dr. Carolyn; Raiff, Mr Mark; Oldfield, Mr Derek; Bates, Mr Jason; Cunningham, Mr Scott; Olverson, Mr. Tyrone; McGhee, Mr Steven; Peterson, Mr Zach; Eddington, Mrs Melissa; Chandler, Mrs Vrondelia "Ronni"; Ross, Dr. Sean; Woodard, Mr Daryl
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- Print on Demand
Da: California Books, Miami, FL, U.S.A.California Books
Contatta il venditoreVenditore con 4 stelleCondizione: Nuovo
EUR 18,11
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Condizione: New. Print on Demand.
- Altre immagini
Lingua: Inglese
Editore: Bloomsbury Publishing PLC Okt 2022, 2022
Serie: Libro 10 di 11 - Advances in Digital Language Learning and Teaching
- Brossura
Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 60,84
EUR 62,33 spedizioneSpedito da Germania a U.S.A.Quantità: 1 disponibili
Taschenbuch. Condizione: Neu. Neuware - Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a co…mprehensive overview of the use of digital games in computer-assisted language learning (CALL).The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms.
- Altre immagini
Lingua: Inglese
Editore: Bloomsbury Publishing PLC Apr 2021, 2021
Serie: Libro 10 di 11 - Advances in Digital Language Learning and Teaching
- Rilegato
Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 207,05
EUR 63,03 spedizioneSpedito da Germania a U.S.A.Quantità: 2 disponibili
Buch. Condizione: Neu. Neuware.
- Altre immagini
Men Magazine, January 1972, Vol. 21, No. 1 - New York's Fantastic 'House of Red Lights' / The Free-Love Girls Who Started An 'Angel' Cycle War
Stark, Richard; Lawson, Jack; Christopher, Tom; Prince, Harold; Bogen, D.; Peterson, Mark; Collins, George; Freeling, Grant; Scanlon, Archer; Whelan, Dr. Stanley
Editore: Magazine Management Co., Inc., USA, 1972
- Brossura
- Prima edizione
- Magazine / Periodical
Da: RareNonFiction, IOBA, Ladysmith, BC, CanadaRareNonFiction, IOBA
Contatta il venditoreVenditore con 5 stelleMembro dell’associazione: IOBA
Condizione: Usato - Buono
EUR 267,09
EUR 17,57 spedizioneSpedito da Canada a U.S.A.Quantità: 1 disponibili
Aggiungi al carrelloSingle Issue Magazine. Condizione: Good. First Edition. Features: The Man Who Fought Las Vegas' Mad-Dog Heisters, by Richard Stark (reprinted from Lemons Never Lie); New York's Fantastic 'House of Red Lights' - meet some of the 250 women of every race, color, nationality and sex specialty; Hunt For The Man Killers of 'Jaguar Swa…mp'; The Free-Love Girls of the Eros Society Who Started A Brutal Cycle War; How Big Insurance Companies Play You For a Sucker; 'I Rode the Pacific In A Wooden Coffin' - Yank skipper Andy Gleason and his wife were thrown overboard; Wild Strip Poker game at Susan's Place (fiction); Africa's Outcast Tribe of White Savages - Kevin Chase escapes the 'Basters'; Greedy Exploiters and America's Public Lands; Helicopter Cops; Sadistic Treatment of Zoo Animals; Garbage Revolution; How to Warm Up Sexually Cold Women; Forbidden Sex and Normal Women, by Dr. Stanley Whelan; Lots of nudie photos, including Linda Francis; Four-page 'Pussycat' cartoon; great ads; and more. Unmarked with average wear. Binding intact. A sound vintage example. ; 4to.
- Altre immagini
Lingua: Inglese
Editore: Bloomsbury Publishing PLC, London, 2022
Serie: Libro 10 di 11 - Advances in Digital Language Learning and Teaching
- Brossura
- Print on Demand
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 58,75
Spedizione gratuitaSpedito in U.S.A.Quantità: 1 disponibili
Paperback. Condizione: new. Paperback. Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a com…prehensive overview of the use of digital games in computer-assisted language learning (CALL).The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Lingua: Inglese
Editore: Bloomsbury Publishing PLC, 2022
Serie: Libro 10 di 11 - Advances in Digital Language Learning and Teaching
- Brossura
- Print on Demand
Da: THE SAINT BOOKSTORE, Southport, Regno UnitoTHE SAINT BOOKSTORE
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 46,88
EUR 14,76 spedizioneSpedito da Regno Unito a U.S.A.Quantità: Più di 20 disponibili
Paperback / softback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 185.
- Altre immagini
Lingua: Inglese
Editore: Bloomsbury Publishing PLC, London, 2022
Serie: Libro 10 di 11 - Advances in Digital Language Learning and Teaching
- Brossura
- Print on Demand
Da: CitiRetail, Stevenage, Regno UnitoCitiRetail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 50,04
EUR 43,33 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 1 disponibili
Paperback. Condizione: new. Paperback. Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a com…prehensive overview of the use of digital games in computer-assisted language learning (CALL).The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Lingua: Inglese
Editore: Bloomsbury Publishing PLC, London, 2021
Serie: Libro 10 di 11 - Advances in Digital Language Learning and Teaching
- Rilegato
- Print on Demand
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 201,82
Spedizione gratuitaSpedito in U.S.A.Quantità: 1 disponibili
Hardcover. Condizione: new. Hardcover. Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a com…prehensive overview of the use of digital games in computer-assisted language learning (CALL).The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Lingua: Inglese
Editore: Bloomsbury Publishing PLC, London, 2021
Serie: Libro 10 di 11 - Advances in Digital Language Learning and Teaching
- Rilegato
- Print on Demand
Da: CitiRetail, Stevenage, Regno UnitoCitiRetail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 164,64
EUR 43,33 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 1 disponibili
Hardcover. Condizione: new. Hardcover. Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a com…prehensive overview of the use of digital games in computer-assisted language learning (CALL).The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
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- Print on Demand
Da: Books Puddle, New York, NY, U.S.A.Books Puddle
Contatta il venditoreVenditore con 4 stelleCondizione: Nuovo
EUR 211,16
EUR 3,51 spedizioneSpedito in U.S.A.Quantità: 4 disponibili
Condizione: New. Print on Demand pp. 592.
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Da: Majestic Books, Hounslow, Regno UnitoMajestic Books
Contatta il venditoreVenditore con 4 stelleCondizione: Nuovo
EUR 221,00
EUR 7,61 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 4 disponibili
Condizione: New. Print on Demand pp. 592.
Lingua: Inglese
Editore: Bloomsbury Publishing PLC, 2021
Serie: Libro 10 di 11 - Advances in Digital Language Learning and Teaching
- Rilegato
- Print on Demand
Da: THE SAINT BOOKSTORE, Southport, Regno UnitoTHE SAINT BOOKSTORE
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 215,03
EUR 19,56 spedizioneSpedito da Regno Unito a U.S.A.Quantità: Più di 20 disponibili
Hardback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
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- Print on Demand
Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios
Contatta il venditoreVenditore con 4 stelleCondizione: Nuovo
EUR 220,10
EUR 9,95 spedizioneSpedito da Germania a U.S.A.Quantità: 4 disponibili
Condizione: New. PRINT ON DEMAND pp. 592.









