Da: Bellwetherbooks, McKeesport, PA, U.S.A.
paperback. Condizione: Fine. LIKE NEW!!! Has a red or black remainder mark on bottom/exterior edge of pages.
Da: Big River Books, Powder Springs, GA, U.S.A.
Condizione: very_good. This book is in Very Good condition. The cover and pages have minor shelf wear. Binding is tight and pages are intact.
Da: Big River Books, Powder Springs, GA, U.S.A.
Condizione: like_new. This book is in Like New condition. It is unused, but has a remainder mark on the edge of the pages. Otherwise it is a new book.
Da: Books From California, Simi Valley, CA, U.S.A.
paperback. Condizione: Very Good.
Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: New.
EUR 22,08
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New. The fantasies that underpin common perceptions of Virtual Reality and what we need to know about VR s potential risks as well as its opportunities. Virtual Reality is the next new frontier for Silicon Valley. Mark Zuckerberg, who has overseen Meta s investment of billions into VR, pitches it as the next dominant computing paradigm. More than just a gaming technology, VR is top of mind for academics, tech reportage, and industry evangelists who all see the potential for VR to revolutionize fields such as education, and health, as well as the way we work and communicate. But will VR achieve all this? In Fantasies of Virtual Reality, Marcus Carter and Ben Egliston strip bare the tech industry s vision of a future dominated by immersive VR experiences, challenging the utopian promises of this technology's potential. Carter and Egliston offer a critical account of VR in a variety of contexts, from gaming to human resources to policing and the military. They argue that while VR does hold significant potential, the overhyped expectations surrounding it, from achieving true empathetic understanding to transforming traditional education and office work, are often overstated and fraught with issues of privacy, control, and exclusion. What s more, there is nothing truly virtual about Virtual Reality: VR is deeply entrenched in the material world, driven by tangible technological, economic, and social logics. An accessible introduction to this emerging technology, Fantasies of Virtual Reality is essential reading for anyone interested in what VR can really do and what is just plain fantasy.
Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: As New. Unread book in perfect condition.
Da: Massive Bookshop, Greenfield, MA, U.S.A.
Paperback. Condizione: New.
Da: Books Puddle, New York, NY, U.S.A.
Condizione: New.
Da: Revaluation Books, Exeter, Regno Unito
EUR 29,13
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 184 pages. 9.00x6.00x0.50 inches. In Stock.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 27,87
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: New. In.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 32,30
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New.
Da: Chiron Media, Wallingford, Regno Unito
EUR 24,72
Quantità: 4 disponibili
Aggiungi al carrellopaperback. Condizione: New.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 27,34
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: New.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 29,37
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: Revaluation Books, Exeter, Regno Unito
EUR 41,84
Quantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: Brand New. 100 pages. 8.27x5.83x8.53 inches. In Stock.
Lingua: Inglese
Editore: Springer International Publishing AG, 2025
ISBN 10: 3031734459 ISBN 13: 9783031734458
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Hardcover. Condizione: new. Hardcover. This book examines the discourses surrounding the rise of the cryptogaming industry and the use of blockchain technology in videogames. Using a discourse analysis of industry materials published by cryptogame developers and venture capital firms, the book explores the promises made by proponents of cryptogaming, including the potential for resist power asymmetry in the value chain, the ability for players to generate income through their in-game actions, and the convergence and interoperability of games built on blockchains. The book also critiques the limitations and challenges of blockchain technology in the context of gaming, and considers the potentially deleterious impacts on players and developers. Overall, the book offers a comprehensive analysis of the discourses shaping the future of the videogame industry and blockchain technology. This book examines the discourses surrounding the rise of the cryptogaming industry and the use of blockchain technology in videogames. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Da: Revaluation Books, Exeter, Regno Unito
EUR 49,90
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 184 pages. 9.00x6.00x0.50 inches. In Stock.
Da: Books Puddle, New York, NY, U.S.A.
Condizione: New.
EUR 27,41
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New. The fantasies that underpin common perceptions of Virtual Reality and what we need to know about VR s potential risks as well as its opportunities. Virtual Reality is the next new frontier for Silicon Valley. Mark Zuckerberg, who has overseen Meta s investment of billions into VR, pitches it as the next dominant computing paradigm. More than just a gaming technology, VR is top of mind for academics, tech reportage, and industry evangelists who all see the potential for VR to revolutionize fields such as education, and health, as well as the way we work and communicate. But will VR achieve all this? In Fantasies of Virtual Reality, Marcus Carter and Ben Egliston strip bare the tech industry s vision of a future dominated by immersive VR experiences, challenging the utopian promises of this technology's potential. Carter and Egliston offer a critical account of VR in a variety of contexts, from gaming to human resources to policing and the military. They argue that while VR does hold significant potential, the overhyped expectations surrounding it, from achieving true empathetic understanding to transforming traditional education and office work, are often overstated and fraught with issues of privacy, control, and exclusion. What s more, there is nothing truly virtual about Virtual Reality: VR is deeply entrenched in the material world, driven by tangible technological, economic, and social logics. An accessible introduction to this emerging technology, Fantasies of Virtual Reality is essential reading for anyone interested in what VR can really do and what is just plain fantasy.
Condizione: New. 2024th edition NO-PA16APR2015-KAP.
Condizione: New.
EUR 31,40
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: New. Marcus Carter is Professor in Human-Computer Interaction at the University of Sydney and an Australian Research Council Future Fellow. He is the author of Treacherous Play and the coauthor of Fifty Years of Dungeons & Dragons[KAC1] (both .
EUR 27,33
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New. The fantasies that underpin common perceptions of Virtual Reality and what we need to know about VR s potential risks as well as its opportunities. Virtual Reality is the next new frontier for Silicon Valley. Mark Zuckerberg, who has overseen Meta s investment of billions into VR, pitches it as the next dominant computing paradigm. More than just a gaming technology, VR is top of mind for academics, tech reportage, and industry evangelists who all see the potential for VR to revolutionize fields such as education, and health, as well as the way we work and communicate. But will VR achieve all this? In Fantasies of Virtual Reality, Marcus Carter and Ben Egliston strip bare the tech industry s vision of a future dominated by immersive VR experiences, challenging the utopian promises of this technology's potential. Carter and Egliston offer a critical account of VR in a variety of contexts, from gaming to human resources to policing and the military. They argue that while VR does hold significant potential, the overhyped expectations surrounding it, from achieving true empathetic understanding to transforming traditional education and office work, are often overstated and fraught with issues of privacy, control, and exclusion. What s more, there is nothing truly virtual about Virtual Reality: VR is deeply entrenched in the material world, driven by tangible technological, economic, and social logics. An accessible introduction to this emerging technology, Fantasies of Virtual Reality is essential reading for anyone interested in what VR can really do and what is just plain fantasy.
Lingua: Inglese
Editore: Springer Nature Switzerland, Springer Nature Switzerland, 2025
ISBN 10: 3031734459 ISBN 13: 9783031734458
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 42,79
Quantità: 1 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book examines the discourses surrounding the rise of the cryptogaming industry and the use of blockchain technology in videogames. Using a discourse analysis of industry materials published by cryptogame developers and venture capital firms, the book explores the promises made by proponents of cryptogaming, including the potential for resist power asymmetry in the value chain, the ability for players to generate income through their in-game actions, and the convergence and interoperability of games built on blockchains. The book also critiques the limitations and challenges of blockchain technology in the context of gaming, and considers the potentially deleterious impacts on players and developers. Overall, the book offers a comprehensive analysis of the discourses shaping the future of the videogame industry and blockchain technology.
Lingua: Inglese
Editore: Springer International Publishing AG, 2025
ISBN 10: 3031734459 ISBN 13: 9783031734458
Da: AussieBookSeller, Truganina, VIC, Australia
EUR 81,72
Quantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: new. Hardcover. This book examines the discourses surrounding the rise of the cryptogaming industry and the use of blockchain technology in videogames. Using a discourse analysis of industry materials published by cryptogame developers and venture capital firms, the book explores the promises made by proponents of cryptogaming, including the potential for resist power asymmetry in the value chain, the ability for players to generate income through their in-game actions, and the convergence and interoperability of games built on blockchains. The book also critiques the limitations and challenges of blockchain technology in the context of gaming, and considers the potentially deleterious impacts on players and developers. Overall, the book offers a comprehensive analysis of the discourses shaping the future of the videogame industry and blockchain technology. This book examines the discourses surrounding the rise of the cryptogaming industry and the use of blockchain technology in videogames. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Lingua: Inglese
Editore: Springer, Berlin, Springer Nature Switzerland, Palgrave Macmillan, 2025
ISBN 10: 3031734459 ISBN 13: 9783031734458
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 42,79
Quantità: 2 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book examines the discourses surrounding the rise of the cryptogaming industry and the use of blockchain technology in videogames. Using a discourse analysis of industry materials published by cryptogame developers and venture capital firms, the book explores the promises made by proponents of cryptogaming, including the potential for resist power asymmetry in the value chain, the ability for players to generate income through their in-game actions, and the convergence and interoperability of games built on blockchains. The book also critiques the limitations and challenges of blockchain technology in the context of gaming, and considers the potentially deleterious impacts on players and developers. Overall, the book offers a comprehensive analysis of the discourses shaping the future of the videogame industry and blockchain technology. 87 pp. Englisch.
Da: Majestic Books, Hounslow, Regno Unito
EUR 62,94
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. Print on Demand.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 62,88
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. PRINT ON DEMAND.
Da: Majestic Books, Hounslow, Regno Unito
EUR 70,44
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. Print on Demand.