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  • Lingua: Inglese

    Editore: The MIT Press, 2024

    0262549166 / 9780262549165

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    paperback. Condizione: Fine. LIKE NEW!!! Has a red or black remainder mark on bottom/exterior edge of pages.

  • Lingua: Inglese

    Editore: The MIT Press, 2024

    0262549166 / 9780262549165

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    Condizione: very_good. This book is in Very Good condition. The cover and pages have minor shelf wear. Binding is tight and pages are intact.

  • Lingua: Inglese

    Editore: The MIT Press, 2024

    0262549166 / 9780262549165

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    Condizione: like_new. This book is in Like New condition. It is unused, but has a remainder mark on the edge of the pages. Otherwise it is a new book.

  • Lingua: Inglese

    Editore: The MIT Press, 2024

    0262549166 / 9780262549165

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    paperback. Condizione: Very Good.

  • Lingua: Inglese

    Editore: The MIT Press, 2024

    0262549166 / 9780262549165

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  • Lingua: Inglese

    Editore: MIT Press Ltd, US, 2024

    0262549166 / 9780262549165

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    Paperback. Condizione: New. The fantasies that underpin common perceptions of Virtual Reality and what we need to know about VR s potential risks as well as its opportunities. Virtual Reality is the next new frontier for Silicon Valley. Mark Zuckerberg, who has overseen Meta s investment of billions into VR, pitches it as the next dominant computing paradigm. More than just a gaming technology, VR is top of mind for academics, tech reportage, and industry evangelists who all see the potential for VR to revolutionize fields such as education, and health, as well as the way we work and communicate. But will VR achieve all this? In Fantasies of Virtual Reality, Marcus Carter and Ben Egliston strip bare the tech industry s vision of a future dominated by immersive VR experiences, challenging the utopian promises of this technology's potential. Carter and Egliston offer a critical account of VR in a variety of contexts, from gaming to human resources to policing and the military. They argue that while VR does hold significant potential, the overhyped expectations surrounding it, from achieving true empathetic understanding to transforming traditional education and office work, are often overstated and fraught with issues of privacy, control, and exclusion. What s more, there is nothing truly virtual about Virtual Reality: VR is deeply entrenched in the material world, driven by tangible technological, economic, and social logics. An accessible introduction to this emerging technology, Fantasies of Virtual Reality is essential reading for anyone interested in what VR can really do and what is just plain fantasy.

  • Lingua: Inglese

    Editore: The MIT Press, 2024

    0262549166 / 9780262549165

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    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: The MIT Press, 2024

    0262549166 / 9780262549165

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    Paperback. Condizione: New.

  • Lingua: Inglese

    Editore: The MIT Press Bookstore, 2024

    0262549166 / 9780262549165

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  • Lingua: Inglese

    Editore: Mit Pr, 2024

    0262549166 / 9780262549165

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    Paperback. Condizione: Brand New. 184 pages. 9.00x6.00x0.50 inches. In Stock.

  • Lingua: Inglese

    Editore: The MIT Press, 2024

    0262549166 / 9780262549165

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  • Lingua: Inglese

    Editore: The MIT Press Bookstore, 2024

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  • Lingua: Inglese

    Editore: MIT Press -, 2024

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    paperback. Condizione: New.

  • Lingua: Inglese

    Editore: The MIT Press, 2024

    0262549166 / 9780262549165

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  • Lingua: Inglese

    Editore: The MIT Press, 2024

    0262549166 / 9780262549165

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  • Lingua: Inglese

    Editore: Springer International Publishing AG, 2025

    3031734459 / 9783031734458

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    Hardcover. Condizione: new. Hardcover. This book examines the discourses surrounding the rise of the cryptogaming industry and the use of blockchain technology in videogames. Using a discourse analysis of industry materials published by cryptogame developers and venture capital firms, the book explores the promises made by proponents of cryptogaming, including the potential for resist power asymmetry in the value chain, the ability for players to generate income through their in-game actions, and the convergence and interoperability of games built on blockchains. The book also critiques the limitations and challenges of blockchain technology in the context of gaming, and considers the potentially deleterious impacts on players and developers. Overall, the book offers a comprehensive analysis of the discourses shaping the future of the videogame industry and blockchain technology. This book examines the discourses surrounding the rise of the cryptogaming industry and the use of blockchain technology in videogames. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

  • Lingua: Inglese

    Editore: Palgrave Macmillan, 2025

    3031734459 / 9783031734458

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    Hardcover. Condizione: Brand New. 100 pages. 8.27x5.83x8.53 inches. In Stock.

  • Lingua: Inglese

    Editore: Mit Pr, 2024

    0262549166 / 9780262549165

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    Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books

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    Paperback. Condizione: Brand New. 184 pages. 9.00x6.00x0.50 inches. In Stock.

  • Lingua: Inglese

    Editore: MIT Press Ltd, US, 2024

    0262549166 / 9780262549165

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    Paperback. Condizione: New. The fantasies that underpin common perceptions of Virtual Reality and what we need to know about VR s potential risks as well as its opportunities. Virtual Reality is the next new frontier for Silicon Valley. Mark Zuckerberg, who has overseen Meta s investment of billions into VR, pitches it as the next dominant computing paradigm. More than just a gaming technology, VR is top of mind for academics, tech reportage, and industry evangelists who all see the potential for VR to revolutionize fields such as education, and health, as well as the way we work and communicate. But will VR achieve all this? In Fantasies of Virtual Reality, Marcus Carter and Ben Egliston strip bare the tech industry s vision of a future dominated by immersive VR experiences, challenging the utopian promises of this technology's potential. Carter and Egliston offer a critical account of VR in a variety of contexts, from gaming to human resources to policing and the military. They argue that while VR does hold significant potential, the overhyped expectations surrounding it, from achieving true empathetic understanding to transforming traditional education and office work, are often overstated and fraught with issues of privacy, control, and exclusion. What s more, there is nothing truly virtual about Virtual Reality: VR is deeply entrenched in the material world, driven by tangible technological, economic, and social logics. An accessible introduction to this emerging technology, Fantasies of Virtual Reality is essential reading for anyone interested in what VR can really do and what is just plain fantasy.

  • Lingua: Inglese

    Editore: Palgrave Macmillan, 2024

    3031618300 / 9783031618307

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    Condizione: New. 2024th edition NO-PA16APR2015-KAP.

  • Lingua: Inglese

    Editore: Palgrave Macmillan, 2025

    3031618335 / 9783031618338

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  • Lingua: Inglese

    Editore: MIT Press, 2024

    0262549166 / 9780262549165

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    Condizione: New. Marcus Carter is Professor in Human-Computer Interaction at the University of Sydney and an Australian Research Council Future Fellow. He is the author of Treacherous Play and the coauthor of Fifty Years of Dungeons &amp Dragons[KAC1] (both .

  • Lingua: Inglese

    Editore: Springer, 2026

    3031734483 / 9783031734489

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    Taschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book examines the discourses surrounding the rise of the cryptogaming industry and the use of blockchain technology in videogames. Using a discourse analysis of industry materials published by cryptogame developers and venture capital firms, the book explores the promises made by proponents of cryptogaming, including the potential for resist power asymmetry in the value chain, the ability for players to generate income through their in-game actions, and the convergence and interoperability of games built on blockchains. The book also critiques the limitations and challenges of blockchain technology in the context of gaming, and considers the potentially deleterious impacts on players and developers. Overall, the book offers a comprehensive analysis of the discourses shaping the future of the videogame industry and blockchain technology.

  • Lingua: Inglese

    Editore: Springer, 2025

    3031734459 / 9783031734458

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    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    Buch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book examines the discourses surrounding the rise of the cryptogaming industry and the use of blockchain technology in videogames. Using a discourse analysis of industry materials published by cryptogame developers and venture capital firms, the book explores the promises made by proponents of cryptogaming, including the potential for resist power asymmetry in the value chain, the ability for players to generate income through their in-game actions, and the convergence and interoperability of games built on blockchains. The book also critiques the limitations and challenges of blockchain technology in the context of gaming, and considers the potentially deleterious impacts on players and developers. Overall, the book offers a comprehensive analysis of the discourses shaping the future of the videogame industry and blockchain technology.

  • Lingua: Inglese

    Editore: MIT Press Ltd, US, 2024

    0262549166 / 9780262549165

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    Paperback. Condizione: New. The fantasies that underpin common perceptions of Virtual Reality-and what we need to know about VR's potential risks as well as its opportunities.Virtual reality is the next new frontier for Silicon Valley. Mark Zuckerberg, who has overseen Meta's investment of billions into VR, pitches it as the next dominant computing paradigm. More than just a gaming technology, VR is top of mind for academics, tech reportage, and industry evangelists who all see the potential for VR to revolutionize fields such as education and health, as well as the way we work and communicate. But will VR achieve all this? In Fantasies of Virtual Reality, Marcus Carter and Ben Egliston strip bare the tech industry's vision of a future dominated by immersive VR experiences, challenging the utopian promises of this technology's potential.Carter and Egliston offer a critical account of VR in a variety of contexts, from gaming to human resources to policing and the military. They argue that while VR does hold significant potential, the overhyped expectations surrounding it, from achieving true empathetic understanding to transforming traditional education and office work, are often overstated and fraught with issues of privacy, control, and exclusion. What's more, there is nothing truly virtual about virtual reality: VR is deeply entrenched in the material world, driven by tangible technological, economic, and social logics.An accessible introduction to this emerging technology, Fantasies of Virtual Reality is essential reading for anyone interested in what VR can really do-and what is just plain fantasy.

  • Lingua: Inglese

    Editore: Springer International Publishing AG, 2025

    3031734459 / 9783031734458

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    Hardcover. Condizione: new. Hardcover. This book examines the discourses surrounding the rise of the cryptogaming industry and the use of blockchain technology in videogames. Using a discourse analysis of industry materials published by cryptogame developers and venture capital firms, the book explores the promises made by proponents of cryptogaming, including the potential for resist power asymmetry in the value chain, the ability for players to generate income through their in-game actions, and the convergence and interoperability of games built on blockchains. The book also critiques the limitations and challenges of blockchain technology in the context of gaming, and considers the potentially deleterious impacts on players and developers. Overall, the book offers a comprehensive analysis of the discourses shaping the future of the videogame industry and blockchain technology. This book examines the discourses surrounding the rise of the cryptogaming industry and the use of blockchain technology in videogames. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

  • Lingua: Inglese

    Editore: Springer, 2026

    3031734483 / 9783031734489

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    Taschenbuch. Condizione: Neu. Cryptogaming | Blockchain and the Financialization of Videogames | Ben Egliston | Taschenbuch | Palgrave Games in Context | ix | Englisch | 2026 | Springer | EAN 9783031734489 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.

  • Lingua: Inglese

    Editore: Springer, Berlin, Palgrave Macmillan Feb 2026, 2026

    3031734483 / 9783031734489

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    Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

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    Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book examines the discourses surrounding the rise of the cryptogaming industry and the use of blockchain technology in videogames. Using a discourse analysis of industry materials published by cryptogame developers and venture capital firms, the book explores the promises made by proponents of cryptogaming, including the potential for resist power asymmetry in the value chain, the ability for players to generate income through their in-game actions, and the convergence and interoperability of games built on blockchains. The book also critiques the limitations and challenges of blockchain technology in the context of gaming, and considers the potentially deleterious impacts on players and developers. Overall, the book offers a comprehensive analysis of the discourses shaping the future of the videogame industry and blockchain technology. 87 pp. Englisch.

  • Lingua: Inglese

    Editore: Springer, Berlin, Springer Nature Switzerland, Palgrave Macmillan, 2025

    3031734459 / 9783031734458

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    Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

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    Buch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book examines the discourses surrounding the rise of the cryptogaming industry and the use of blockchain technology in videogames. Using a discourse analysis of industry materials published by cryptogame developers and venture capital firms, the book explores the promises made by proponents of cryptogaming, including the potential for resist power asymmetry in the value chain, the ability for players to generate income through their in-game actions, and the convergence and interoperability of games built on blockchains. The book also critiques the limitations and challenges of blockchain technology in the context of gaming, and considers the potentially deleterious impacts on players and developers. Overall, the book offers a comprehensive analysis of the discourses shaping the future of the videogame industry and blockchain technology. 87 pp. Englisch.

  • Lingua: Inglese

    Editore: Palgrave Macmillan, 2024

    3031618300 / 9783031618307

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    Condizione: New. Print on Demand.