Da: Armadillo Books, Chapel Hill, NC, U.S.A.
Prima edizione
Soft cover. Condizione: Fine. 1st Edition. A lovely copy! Clean, bright, and tight -- no markings or defects of any kind. Includes photographic portraits of the twenty (20) young novelists by Marion Ettlinger. Ships from NC. All paperbacks are sealed in plastic, packaged securely, and shipped promptly with tracking information. (C-4.).
EUR 17,55
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New.
Da: PBShop.store US, Wood Dale, IL, U.S.A.
EUR 17,55
Quantità: Più di 20 disponibili
Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 15,17
Quantità: Più di 20 disponibili
Aggiungi al carrelloPAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
EUR 15,15
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New.
Da: Mike Murray - Bookseller LLC, East Windsor, NJ, U.S.A.
Prima edizione Copia autografata
Soft cover. Condizione: Fine. No Jacket. Contributors: Sherman Alexie, Madison Smartt Bell, Ethan Canin, Edwidge Danticat, Tom Drury, Tony Earley, Jeffrey Eugenides, Jonathan Franzen, David Guterson, David Haynes, Allen Kurzweil, Elizabeth McCracken, Lorrie Moore, Fae Myenne Ng, Robert O'Connor, (illustratore). First Edition/First Printing. First Edition/First Printing. Fine/Wraps (as issued). Here it is - a beautiful copy of the Granta Magazine that sparked great debate with its Summer 1996 Issue. At Granta's request, eighteen established American novelists of an older generation deliberated their choice among the new. The final judging panel-including Robert Stone, Anne Tyler and Tobias Wolff-identified twenty writers of particular achievement and promise. When this issue came out - many of these names were unfamiliar to many readers - that is certainly no longer the case. This group of writers has gone on to produce some of today's best work - including many, many awards. This is destined to become a most important item in any collection of modern literature. This copy has been SIGNED by ALL TWENTY of the authors at their contributions?Sherman Alexie, Madison Smartt Bell, Ethan Canin, Edwidge Danticat, Tom Drury, Tony Earley, Jeffrey Eugenides, Jonathan Franzen, David Guterson, David Haynes, Allen Kurzweil, Elizabeth McCracken, Lorrie Moore, Fae Myenne Ng, Robert O'Connor, Chris Offutt, Stewart O'Nan, Mona Simpson, Melanie Rae Thon and Kate Wheeler. Signed by Author(s).
Da: CitiRetail, Stevenage, Regno Unito
EUR 18,98
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. Are you ready to transform your game development dreams into reality? "Object-Oriented Programming in C# for Unity Developers: Applying Core OOP Principles and Design Patterns in Games" is your ultimate guide to mastering the essential skills that power professional Unity games. Whether you're a beginner with no coding experience or an aspiring indie developer looking to level up, this book equips you with practical, hands-on knowledge to build efficient, scalable games.Start with the basics in Chapter 1, where you'll discover why OOP is a game-changer for Unity projects, enabling reusable code and modular designs. Move seamlessly into setting up your environment in Chapter 2, ensuring you're coding like a pro from day one. Dive deep into core principles: Classes and Objects in Chapter 3 teach you to create foundational elements like player controllers; Inheritance in Chapter 4 shows how to build hierarchies for enemies and items; Polymorphism in Chapter 5 unlocks flexible behaviors for dynamic weapons and abilities; and Encapsulation in Chapter 6 protects your code from bugs while keeping it clean.But we don't stop at theory-this book is packed with real-world applications. Chapter 7 introduces design patterns, the secret weapons of top developers. Explore Creational Patterns like Singleton and Factory in Chapter 8 for managing global systems and spawning objects efficiently. Structural Patterns in Chapter 9, such as Adapter and Composite, help you handle complex UI and scene structures. Behavioral Patterns like Observer and State in Chapter 10 revolutionize event handling and AI, making your games responsive and intelligent. Advance further with Command and Strategy in Chapter 11 for undo features and swappable algorithms.The excitement builds in Chapter 12, where you'll apply everything to a full game prototype-a platformer that integrates OOP and patterns for smooth gameplay. Optimize your code in Chapter 13 with best practices for performance, avoiding common pitfalls that slow down games. Chapter 14 covers advanced C# tools like Generics and Delegates, perfect for flexible collections and events in multiplayer or procedural games. Finally, Chapter 15 wraps up with motivational insights, recapping key skills and inspiring your next project.What sets this book apart? It's inspired by top sellers like "Learning C# by Developing Games with Unity 6," incorporating reader-favorite elements: step-by-step code samples, visual diagrams, quizzes, and case studies from real games. You'll tackle practical challenges, from error handling to mobile optimization, addressing common feedback for deeper, interactive learning. No fluff-just actionable strategies to create better code faster. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.