paperback. Condizione: Good. Very Good overall, slight bend to book. US orders shipped via US Mail. International orders shipped via DHL. Additional postage may be required on oversize books and sets. NO prison orders.
Condizione: New.
Lingua: Inglese
Editore: Taylor & Francis Ltd, London, 2016
ISBN 10: 113892184X ISBN 13: 9781138921849
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developers design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. Though the world of HTML game development continues to grow and evolve, An Introduction to HTML5 Game Development with Phaser.js, provides a grounded resource and vital learning tool to anyone looking to optimize web game development process. Key FeaturesChapter objectives and examples with sample code make concepts easy to grasp Master questions and chapter summaries further help to solidify these concepts Feature boxes that contain important hints and things to note help keep readers on the right path This book uses a "building blocks" approach to game development and starts with the technology required to get things running Each chapter will be a small sample game that demonstrates one piece of Phaser.js, giving the reader time to grasp and understand the core concepts Subsequent chapters will demonstrate new features, building upon the knowledge of previous examples Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
EUR 65,49
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New. pp. 320.
Condizione: New. pp. 320.
EUR 67,59
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 1st edition. 300 pages. 9.75x6.75x0.75 inches. In Stock.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 70,40
Quantità: 10 disponibili
Aggiungi al carrelloCondizione: New.
Lingua: Inglese
Editore: Taylor & Francis Ltd, London, 2016
ISBN 10: 113892184X ISBN 13: 9781138921849
Da: AussieBookSeller, Truganina, VIC, Australia
EUR 64,40
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developers design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. Though the world of HTML game development continues to grow and evolve, An Introduction to HTML5 Game Development with Phaser.js, provides a grounded resource and vital learning tool to anyone looking to optimize web game development process. Key FeaturesChapter objectives and examples with sample code make concepts easy to grasp Master questions and chapter summaries further help to solidify these concepts Feature boxes that contain important hints and things to note help keep readers on the right path This book uses a "building blocks" approach to game development and starts with the technology required to get things running Each chapter will be a small sample game that demonstrates one piece of Phaser.js, giving the reader time to grasp and understand the core concepts Subsequent chapters will demonstrate new features, building upon the knowledge of previous examples Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Lingua: Inglese
Editore: Cognella Academic Publishing 2016-08-30, 2016
ISBN 10: 151650464X ISBN 13: 9781516504640
Da: Chiron Media, Wallingford, Regno Unito
EUR 92,33
Quantità: 10 disponibili
Aggiungi al carrelloPaperback. Condizione: New.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 104,06
Quantità: 10 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: Mispah books, Redhill, SURRE, Regno Unito
EUR 94,61
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
Condizione: As New. Unread book in perfect condition.
EUR 78,42
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware - Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developer's design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. Though the world of HTML game development continues to grow and evolve, An Introduction to HTML5 Game Development with Phaser.js, provides a grounded resource and vital learning tool to anyone looking to optimize web game development process. Key FeaturesChapter objectives and examples with sample code make concepts easy to graspMaster questions and chapter summaries further help to solidify these conceptsFeature boxes that contain important hints and things to note help keep readers on the right pathThis book uses a 'building blocks' approach to game development and starts with the technology required to get things runningEach chapter will be a small sample game that demonstrates one piece of Phaser.js, giving the reader time to grasp and understand the core conceptsSubsequent chapters will demonstrate new features, building upon the knowledge of previous examples.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 70,86
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. PRINT ON DEMAND pp. 320.
Lingua: Inglese
Editore: Cognella Academic Publishing, 2016
ISBN 10: 151650464X ISBN 13: 9781516504640
Da: moluna, Greven, Germania
EUR 78,80
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. KlappentextrnrnThroughout time, telling stories has been an integral part of culture, history, and the human experience. nnnnOnce Upon a Digital Story: A Modern Approach to an Ancient Art teaches readers the concepts, principles, and constructio.