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Da: GreatBookPrices, Columbia, MD, U.S.A.
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
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Da: GreatBookPrices, Columbia, MD, U.S.A.
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
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Aggiungi al carrelloBuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book delves into the integration of Augmented Reality, gamification, digital storytelling, and other technologies, illustrating their impact on language learning and translation. Each chapter provides unique insights into practical applications, research findings, and real-world case studies, highlighting the benefits of these innovations for learners of all ages. From primary school students to university-level learners, the various methodologies and technologies discussed offer valuable strategies for enhancing the educational experience. A valuable resource for educators, researchers, and technology enthusiasts, this book offers a roadmap for incorporating digital tools into the classroom to foster creativity, critical thinking, and global awareness among 21st-century learners. The book also addresses the challenges and opportunities presented by these tools, providing a comprehensive guide for those seeking to modernize and improve their teaching practices through cutting-edge educational technology. Additionally, it examines the effectiveness of these methods in diverse educational settings, offering a holistic view of the future of language education.
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Aggiungi al carrelloRústica. Condizione: New. Condizione sovraccoperta: Nuevo. 1. Frederic Chaume ofereix un estudi descriptiu i analític de les dues grans modalitats de la traducció audiovisual: el doblatge i la subtitulació, especialment per a televisió. Lobra aborda de manera amena, combinant aspectes de la pràctica professional amb elements de caràcter teòric, el context i el text en la traducció audiovisual: per què es dobla o subtitula, en quines circumstàncies es fa, qui dobla o subtitula, què nexigeix el consumidor; i alhora, com es dobla i subtitula, com es tradueixen elsgèneres audiovisuals, quines característiques o particularitats presenta el text audiovisual i quina incidència tenen sobre la traducció. Illustrat amb exemples reals de traducció, lobra proposa un model danàlisi dels textos audiovisuals que fusionaaportacions de la teoria de la traducció, de la lingüística i dels estudis cinematogràfics. LIBRO.
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 52,95
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Aggiungi al carrelloBuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware - This book delves into the integration of Augmented Reality, gamification, digital storytelling, and other technologies, illustrating their impact on language learning and translation. Each chapter provides unique insights into practical applications, research findings, and real-world case studies, highlighting the benefits of these innovations for learners of all ages. From primary school students to university-level learners, the various methodologies and technologies discussed offer valuable strategies for enhancing the educational experience. A valuable resource for educators, researchers, and technology enthusiasts, this book offers a roadmap for incorporating digital tools into the classroom to foster creativity, critical thinking, and global awareness among 21st-century learners. The book also addresses the challenges and opportunities presented by these tools, providing a comprehensive guide for those seeking to modernize and improve their teaching practices through cutting-edge educational technology. Additionally, it examines the effectiveness of these methods in diverse educational settings, offering a holistic view of the future of language education 230 pp. Englisch.