Gabriel taubin (25 risultati)

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  • Lingua: Inglese

    Editore: Springer, 2010

    3642123910 / 9783642123917

    Serie: Libro 4 di 12 - Geometry and Computing

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  • Lingua: Inglese

    Editore: Springer, 2010

    3642123910 / 9783642123917

    Serie: Libro 4 di 12 - Geometry and Computing

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    Da: California Books, Miami, FL, U.S.A.California Books

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  • Lingua: Inglese

    Editore: Springer, 2010

    3642123910 / 9783642123917

    Serie: Libro 4 di 12 - Geometry and Computing

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    EUR 129,33

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    Condizione: New. In English.

  • Lingua: Inglese

    Editore: Springer, 2016

    366250586X / 9783662505861

    Serie: Libro 4 di 12 - Geometry and Computing

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    Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections

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    Condizione: New. In English.

  • Lingua: Inglese

    Editore: Springer, 2010

    3642123910 / 9783642123917

    Serie: Libro 4 di 12 - Geometry and Computing

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  • Lingua: Inglese

    Editore: Springer, 2016

    366250586X / 9783662505861

    Serie: Libro 4 di 12 - Geometry and Computing

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    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    EUR 114,00

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    Taschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - papers, illustrated with examples. They include wavelet bases, implicit functions de ned on a space grid, etc. It appears that a common pattern is the recovery of a controllable model of the scene, such that the resulting images can be edited (interaction). Changing the viewpoint is only one (important) aspect, but changing the lighting and action is equally important [2]. Recording and representing three-dimensional scenes is an emerging technology made possible by the convergence of optics, geometry and computer science, with many applications in the movie industry, and more generally in entertainment. Note that the invention of cinema (camera and projector) was also primarily a scienti c invention that evolved into an art form. We suspect the same thing will probably happen with 3-D movies. 3 Book Contents The book is composed of 12 chapters, which elaborate on the content of talks given at the BANFF workshop. The chapters are organized into three sections. The rst section presents an overview of the inter-relations between the art of cinemat- raphy and the science of image and geometry processing; the second section is devoted to recent developments in geometry; and the third section is devoted to recent developmentsin image processing. 3.1 3-D Cinematography and Applications The rst section of the book presents an overview of the inter-relations between the art of cinematography and the science of image and geometry processing.…

  • Lingua: Inglese

    Editore: Springer Vieweg, 2010

    3642123910 / 9783642123917

    Serie: Libro 4 di 12 - Geometry and Computing

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    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    EUR 114,00

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    Taschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - papers, illustrated with examples. They include wavelet bases, implicit functions de ned on a space grid, etc. It appears that a common pattern is the recovery of a controllable model of the scene, such that the resulting images can be edited (interaction). Changing the viewpoint is only one (important) aspect, but changing the lighting and action is equally important [2]. Recording and representing three-dimensional scenes is an emerging technology made possible by the convergence of optics, geometry and computer science, with many applications in the movie industry, and more generally in entertainment. Note that the invention of cinema (camera and projector) was also primarily a scienti c invention that evolved into an art form. We suspect the same thing will probably happen with 3-D movies. 3 Book Contents The book is composed of 12 chapters, which elaborate on the content of talks given at the BANFF workshop. The chapters are organized into three sections. The rst section presents an overview of the inter-relations between the art of cinemat- raphy and the science of image and geometry processing; the second section is devoted to recent developments in geometry; and the third section is devoted to recent developmentsin image processing. 3.1 3-D Cinematography and Applications The rst section of the book presents an overview of the inter-relations between the art of cinematography and the science of image and geometry processing.…

  • Lingua: Inglese

    Editore: Springer, 2016

    366250586X / 9783662505861

    Serie: Libro 4 di 12 - Geometry and Computing

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    EUR 156,94

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    Quantità: 4 disponibili

    Condizione: New. pp. 315.

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    Lingua: Inglese

    Editore: Springer, 2016

    366250586X / 9783662505861

    Serie: Libro 4 di 12 - Geometry and Computing

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    EUR 95,25

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    Taschenbuch. Condizione: Neu. Image and Geometry Processing for 3-D Cinematography | Rémi Ronfard (u. a.) | Taschenbuch | Geometry and Computing | x | Englisch | 2016 | Springer | EAN 9783662505861 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. …

  • Lingua: Inglese

    Editore: Springer Verlag, 2010

    3642123910 / 9783642123917

    Serie: Libro 4 di 12 - Geometry and Computing

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    Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books

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    EUR 160,97

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    Quantità: 2 disponibili

    Hardcover. Condizione: Brand New. 305 pages. 9.45x6.30x0.79 inches. In Stock.

  • Lingua: Inglese

    Editore: Springer Spektrum, 2010

    3642123910 / 9783642123917

    Serie: Libro 4 di 12 - Geometry and Computing

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    Da: Buchpark, Trebbin, GermaniaBuchpark

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    EUR 83,65

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    Condizione: Sehr gut. Zustand: Sehr gut | Seiten: 316 | Sprache: Englisch | Produktart: Bücher | papers, illustrated with examples. They include wavelet bases, implicit functions de ned on a space grid, etc. It appears that a common pattern is the recovery of a controllable model of the scene, such that the resulting images can be edited (interaction). Changing the viewpoint is only one (important) aspect, but changing the lighting and action is equally important [2]. Recording and representing three-dimensional scenes is an emerging technology made possible by the convergence of optics, geometry and computer science, with many applications in the movie industry, and more generally in entertainment. Note that the invention of cinema (camera and projector) was also primarily a scienti c invention that evolved into an art form. We suspect the same thing will probably happen with 3-D movies. 3 Book Contents The book is composed of 12 chapters, which elaborate on the content of talks given at the BANFF workshop. The chapters are organized into three sections. The rst section presents an overview of the inter-relations between the art of cinemat- raphy and the science of image and geometry processing; the second section is devoted to recent developments in geometry; and the third section is devoted to recent developmentsin image processing. 3.1 3-D Cinematography and Applications The rst section of the book presents an overview of the inter-relations between the art of cinematography and the science of image and geometry processing.…

  • Lingua: Inglese

    Editore: Springer, 2010

    3642123910 / 9783642123917

    Serie: Libro 4 di 12 - Geometry and Computing

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    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

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    EUR 183,00

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    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: Springer, 2010

    3642123910 / 9783642123917

    Serie: Libro 4 di 12 - Geometry and Computing

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    Da: Mispah books, Redhill, SURRE, Regno UnitoMispah books

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    EUR 173,31

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    Hardcover. Condizione: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.

  • Lingua: Inglese

    Editore: Springer, 2010

    3642123910 / 9783642123917

    Serie: Libro 4 di 12 - Geometry and Computing

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    EUR 205,71

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    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: Springer, 2016

    366250586X / 9783662505861

    Serie: Libro 4 di 12 - Geometry and Computing

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    Da: Mispah books, Redhill, SURRE, Regno UnitoMispah books

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    Condizione: Usato - Come nuovo

    EUR 186,65

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    Paperback. Condizione: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.

  • Lingua: Inglese

    Editore: Springer-Verlag Gmbh, Springer Berlin, 2010

    3642123910 / 9783642123917

    Serie: Libro 4 di 12 - Geometry and Computing

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    Condizione: Usato - Molto buono

    EUR 359,90

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    Softcover. Condizione: gut. 2010. Image and Geometry Processing for 3-D Cinematography In deutscher Sprache. pages.

  • Lingua: Inglese

    Editore: Springer, 2016

    366250586X / 9783662505861

    Serie: Libro 4 di 12 - Geometry and Computing

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    Condizione: new. Questo è un articolo print on demand.

  • Lingua: Inglese

    Editore: Springer Berlin Heidelberg Aug 2016, 2016

    366250586X / 9783662505861

    Serie: Libro 4 di 12 - Geometry and Computing

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    Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

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    EUR 106,99

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    Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -papers, illustrated with examples. They include wavelet bases, implicit functions de ned on a space grid, etc. It appears that a common pattern is the recovery of a controllable model of the scene, such that the resulting images can be edited (interaction). Changing the viewpoint is only one (important) aspect, but changing the lighting and action is equally important [2]. Recording and representing three-dimensional scenes is an emerging technology made possible by the convergence of optics, geometry and computer science, with many applications in the movie industry, and more generally in entertainment. Note that the invention of cinema (camera and projector) was also primarily a scienti c invention that evolved into an art form. We suspect the same thing will probably happen with 3-D movies. 3 Book Contents The book is composed of 12 chapters, which elaborate on the content of talks given at the BANFF workshop. The chapters are organized into three sections. The rst section presents an overview of the inter-relations between the art of cinemat- raphy and the science of image and geometry processing; the second section is devoted to recent developments in geometry; and the third section is devoted to recent developmentsin image processing. 3.1 3-D Cinematography and Applications The rst section of the book presents an overview of the inter-relations between the art of cinematography and the science of image and geometry processing. 316 pp. Englisch. …

  • Lingua: Inglese

    Editore: Springer Berlin Heidelberg Jul 2010, 2010

    3642123910 / 9783642123917

    Serie: Libro 4 di 12 - Geometry and Computing

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    Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

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    EUR 106,99

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    Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -papers, illustrated with examples. They include wavelet bases, implicit functions de ned on a space grid, etc. It appears that a common pattern is the recovery of a controllable model of the scene, such that the resulting images can be edited (interaction). Changing the viewpoint is only one (important) aspect, but changing the lighting and action is equally important [2]. Recording and representing three-dimensional scenes is an emerging technology made possible by the convergence of optics, geometry and computer science, with many applications in the movie industry, and more generally in entertainment. Note that the invention of cinema (camera and projector) was also primarily a scienti c invention that evolved into an art form. We suspect the same thing will probably happen with 3-D movies. 3 Book Contents The book is composed of 12 chapters, which elaborate on the content of talks given at the BANFF workshop. The chapters are organized into three sections. The rst section presents an overview of the inter-relations between the art of cinemat- raphy and the science of image and geometry processing; the second section is devoted to recent developments in geometry; and the third section is devoted to recent developmentsin image processing. 3.1 3-D Cinematography and Applications The rst section of the book presents an overview of the inter-relations between the art of cinematography and the science of image and geometry processing. 316 pp. Englisch. …

  • Lingua: Inglese

    Editore: Springer Berlin Heidelberg, 2016

    366250586X / 9783662505861

    Serie: Libro 4 di 12 - Geometry and Computing

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    Da: moluna, Greven, Germaniamoluna

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    EUR 92,27

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    Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Book on important application areas of 3-D cinematography, covering recent developments in computer vision and computer graphicsThe book focuses on techniques specifically dedicated to dynamic scenes, including moving cameras and lights, and highly dynamic.…

  • Lingua: Inglese

    Editore: Springer Berlin Heidelberg, 2010

    3642123910 / 9783642123917

    Serie: Libro 4 di 12 - Geometry and Computing

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    • Print on Demand

    Da: moluna, Greven, Germaniamoluna

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    EUR 92,27

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    Quantità: Più di 20 disponibili

    Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Book on important application areas of 3-D cinematography, covering recent developments in computer vision and computer graphicsThe book focuses on techniques specifically dedicated to dynamic scenes, including moving cameras and lights, and highly dynamic.…

  • Lingua: Inglese

    Editore: Springer, 2016

    366250586X / 9783662505861

    Serie: Libro 4 di 12 - Geometry and Computing

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    Da: Majestic Books, Hounslow, Regno UnitoMajestic Books

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    Condizione: Nuovo

    EUR 163,71

    EUR 7,65 spedizione 
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    Quantità: 4 disponibili

    Condizione: New. Print on Demand pp. 315.

  • Lingua: Inglese

    Editore: Springer, Springer Gabler Aug 2016, 2016

    366250586X / 9783662505861

    Serie: Libro 4 di 12 - Geometry and Computing

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    Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000

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    Condizione: Nuovo

    EUR 106,99

    EUR 60,00 spedizione 
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    Quantità: 1 disponibile

    Taschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -papers, illustrated with examples. They include wavelet bases, implicit functions de ned on a space grid, etc. It appears that a common pattern is the recovery of a controllable model of the scene, such that the resulting images can be edited (interaction). Changing the viewpoint is only one (important) aspect, but changing the lighting and action is equally important [2]. Recording and representing three-dimensional scenes is an emerging technology made possible by the convergence of optics, geometry and computer science, with many applications in the movie industry, and more generally in entertainment. Note that the invention of cinema (camera and projector) was also primarily a scienti c invention that evolved into an art form. We suspect the same thing will probably happen with 3-D movies. 3 Book Contents The book is composed of 12 chapters, which elaborate on the content of talks given at the BANFF workshop. The chapters are organized into three sections. The rst section presents an overview of the inter-relations between the art of cinemat- raphy and the science of image and geometry processing; the second section is devoted to recent developments in geometry; and the third section is devoted to recent developmentsin image processing. 3.1 3-D Cinematography and Applications The rst section of the book presents an overview of the inter-relations between the art of cinematography and the science of image and geometry processing.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 316 pp. Englisch.…

  • Lingua: Inglese

    Editore: Springer, Springer Vieweg Jul 2010, 2010

    3642123910 / 9783642123917

    Serie: Libro 4 di 12 - Geometry and Computing

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    Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000

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    EUR 106,99

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    Quantità: 1 disponibile

    Taschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -papers, illustrated with examples. They include wavelet bases, implicit functions de ned on a space grid, etc. It appears that a common pattern is the recovery of a controllable model of the scene, such that the resulting images can be edited (interaction). Changing the viewpoint is only one (important) aspect, but changing the lighting and action is equally important [2]. Recording and representing three-dimensional scenes is an emerging technology made possible by the convergence of optics, geometry and computer science, with many applications in the movie industry, and more generally in entertainment. Note that the invention of cinema (camera and projector) was also primarily a scienti c invention that evolved into an art form. We suspect the same thing will probably happen with 3-D movies. 3 Book Contents The book is composed of 12 chapters, which elaborate on the content of talks given at the BANFF workshop. The chapters are organized into three sections. The rst section presents an overview of the inter-relations between the art of cinemat- raphy and the science of image and geometry processing; the second section is devoted to recent developments in geometry; and the third section is devoted to recent developmentsin image processing. 3.1 3-D Cinematography and Applications The rst section of the book presents an overview of the inter-relations between the art of cinematography and the science of image and geometry processing.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 316 pp. Englisch.…

  • Lingua: Inglese

    Editore: Springer, 2016

    366250586X / 9783662505861

    Serie: Libro 4 di 12 - Geometry and Computing

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    Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios

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    Condizione: Nuovo

    EUR 162,40

    EUR 9,95 spedizione 
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    Quantità: 4 disponibili

    Condizione: New. PRINT ON DEMAND pp. 315.