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  • Lingua: Inglese

    Editore: Libraries Unlimited, 2016

    1440843783 / 9781440843785

    • Brossura

    Da: suffolkbooks, center moriches, NY, U.S.A.suffolkbooks

    Venditore con 5 stelle
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    Condizione: Usato - Molto buono

    EUR 19,95

    EUR 3,50 spedizione 
    Spedito in U.S.A.

    Quantità: 2 disponibili

    paperback. Condizione: Very Good. Fast Shipping - Safe and Secure 7 days a week.

  • Lingua: Inglese

    Editore: Libraries Unlimited, 2016

    1440843783 / 9781440843785

    • Brossura

    Da: California Books, Miami, FL, U.S.A.California Books

    Venditore con 4 stelle
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    Condizione: Nuovo

    EUR 68,72

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: Più di 20 disponibili

    Condizione: New.

  • Lingua: Inglese

    Editore: Libraries Unlimited, 2016

    1440843783 / 9781440843785

    • Brossura

    Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections

    Venditore con 5 stelle
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    Condizione: Nuovo

    EUR 65,65

    EUR 10,90 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: Più di 20 disponibili

    Condizione: New. In English.

  • Lingua: Inglese

    Editore: Libraries Unlimited, 2016

    1440843783 / 9781440843785

    • Brossura

    Da: Mispah books, Redhill, SURRE, Regno UnitoMispah books

    Venditore con 4 stelle
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    Condizione: Nuovo

    EUR 158,09

    EUR 29,07 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 1 disponibili

    paperback. Condizione: New. NEW. SHIPS FROM MULTIPLE LOCATIONS. book.

  • Lingua: Inglese

    Editore: Bloomsbury Publishing Plc, Englewood, 2016

    1440843783 / 9781440843785

    • Brossura
    • Print on Demand

    Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

    Venditore con 5 stelle
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    Condizione: Nuovo

    EUR 68,71

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: 1 disponibili

    Paperback. Condizione: new. Paperback. This guide shows youth librarians how to use the appeal of Minecrafta game that many young learners are intensely passionate aboutto create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs.Minecraft is more than "just a video game"; it's a powerful tool that librarians and other educators can use to engage students and spark legitimate learning experiences. This book shows you how to use Minecraft as a vehicle to promote learning and creativity, supplying specific, easy-to-replicate programs, ideas, and instructions for hands-on activities. By connecting the game to the maker movement and building off the game's popularity, you'll be able to use Minecraft to promote STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning. The book ties Minecraft to maker activities, learning in the library, three-dimensional printing, literary activities, crafting, and more. The activities in this book will also enable you to help children ages 814 to expand their key 21st-century skills, such as collaboration, trial and error, and discovery. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Lingua: Inglese

    Editore: Bloomsbury Publishing Plc, Englewood, 2016

    1440843783 / 9781440843785

    • Brossura
    • Print on Demand

    Da: CitiRetail, Stevenage, Regno UnitoCitiRetail

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 65,25

    EUR 43,02 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 1 disponibili

    Paperback. Condizione: new. Paperback. This guide shows youth librarians how to use the appeal of Minecrafta game that many young learners are intensely passionate aboutto create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs.Minecraft is more than "just a video game"; it's a powerful tool that librarians and other educators can use to engage students and spark legitimate learning experiences. This book shows you how to use Minecraft as a vehicle to promote learning and creativity, supplying specific, easy-to-replicate programs, ideas, and instructions for hands-on activities. By connecting the game to the maker movement and building off the game's popularity, you'll be able to use Minecraft to promote STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning. The book ties Minecraft to maker activities, learning in the library, three-dimensional printing, literary activities, crafting, and more. The activities in this book will also enable you to help children ages 814 to expand their key 21st-century skills, such as collaboration, trial and error, and discovery. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…