Gingold chaim chaim gingold (31 risultati)

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  • Lingua: Inglese

    Editore: The MIT Press, 2024

    0262547481 / 9780262547482

    Serie: Libro 8 di 9 - Game Histories

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  • Lingua: Inglese

    Editore: The MIT Press (edition ), 2024

    0262547481 / 9780262547482

    Serie: Libro 8 di 9 - Game Histories

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  • Lingua: Inglese

    Editore: The MIT Press (edition ), 2024

    0262547481 / 9780262547482

    Serie: Libro 8 di 9 - Game Histories

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  • Lingua: Inglese

    Editore: The MIT Press, 2024

    0262547481 / 9780262547482

    Serie: Libro 8 di 9 - Game Histories

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    paperback. Condizione: Fine.

  • Lingua: Inglese

    Editore: The MIT Press, 2024

    0262547481 / 9780262547482

    Serie: Libro 8 di 9 - Game Histories

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  • Lingua: Inglese

    Editore: The MIT Press, 2024

    0262547481 / 9780262547482

    Serie: Libro 8 di 9 - Game Histories

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  • Lingua: Inglese

    Editore: The MIT Press, 2024

    0262547481 / 9780262547482

    Serie: Libro 8 di 9 - Game Histories

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  • Lingua: Inglese

    Editore: MIT Press Ltd, 2024

    0262547481 / 9780262547482

    Serie: Libro 8 di 9 - Game Histories

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    Paperback. Condizione: new. Paperback. A deep dive into the trailblazing simulation game SimCity, situating it in the history of games, simulation, and computing.A deep dive into the trailblazing simulation game SimCity, situating it in the history of games, simulation, and computing.Building SimCity explores the history of computer simulation by chronicling one of the most influential simulation games ever made: SimCity. As author Chaim Gingold explains, Will Wright, the visionary designer behind the urban planning game, created SimCity in part to learn about cities, appropriating ideas from traditions in which computers are used as tools for modeling and thinking about the world as a complex system. As such, SimCity is a microcosm of the histories and cultures of computer simulation that engages with questions, themes, and representational techniques that reach back to the earliest computer simulations.Gingold uses SimCity to explore a web of interrelated topics in the history of technology, software, and simulation, taking us far and wide-from the dawn of programmable computers to miniature cities made of construction paper and role-play. An unprecedented history of Maxis, the company founded to bring SimCity to market, the book reveals Maxis's complex relations with venture capitalists, Nintendo, and the Santa Fe Institute, which shaped the evolution of Will Wright's career; Maxis's failure to back The Sims to completion; and the company's sale to Electronic Arts.A lavishly visual book, Building SimCity boasts a treasure trove of visual matter to help bring its wide-ranging subjects to life, including painstakingly crafted diagrams that explain SimCity's operation, the Kodachrome photographs taken by Charles Eames of schoolchildren making model cities, and Nintendo's manga-style "Dr. Wright" character design, just to name a few. "A deep dive into a masterwork, Building SimCity analyzes the history, reception, and design of Will Wright's seminal simulation game, and locates SimCity-alongside Maxis, its developer/publisher-within the larger history of simulation, computing, and games"-- Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

  • Lingua: Inglese

    Editore: MIT Press Ltd, 2024

    0262547481 / 9780262547482

    Serie: Libro 8 di 9 - Game Histories

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    PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

  • Lingua: Inglese

    Editore: MIT Press Ltd, US, 2024

    0262547481 / 9780262547482

    Serie: Libro 8 di 9 - Game Histories

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  • Lingua: Inglese

    Editore: The MIT Press, 2024

    0262547481 / 9780262547482

    Serie: Libro 8 di 9 - Game Histories

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  • Lingua: Inglese

    Editore: MIT Press Ltd, US, 2024

    0262547481 / 9780262547482

    Serie: Libro 8 di 9 - Game Histories

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  • Lingua: Inglese

    Editore: PGUK4, 2024

    0262547481 / 9780262547482

    Serie: Libro 8 di 9 - Game Histories

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    Paperback. Condizione: Brand New. 464 pages. 9.00x6.00x1.00 inches. In Stock.

  • Lingua: Inglese

    Editore: The MIT Press, 2024

    0262547481 / 9780262547482

    Serie: Libro 8 di 9 - Game Histories

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  • Lingua: Inglese

    Editore: The MIT Press, 2024

    0262547481 / 9780262547482

    Serie: Libro 8 di 9 - Game Histories

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  • Lingua: Inglese

    Editore: The MIT Press, 2024

    0262547481 / 9780262547482

    Serie: Libro 8 di 9 - Game Histories

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  • Lingua: Inglese

    Editore: The MIT Press, 2024

    0262547481 / 9780262547482

    Serie: Libro 8 di 9 - Game Histories

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  • Lingua: Inglese

    Editore: The MIT Press, 2024

    0262547481 / 9780262547482

    Serie: Libro 8 di 9 - Game Histories

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    Condizione: New. In English.

  • Lingua: Inglese

    Editore: MIT Short Discount, 2024

    0262547481 / 9780262547482

    Serie: Libro 8 di 9 - Game Histories

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    Condizione: New. 2024. Paperback . . . . . .

  • Lingua: Inglese

    Editore: The MIT Press, 2024

    0262547481 / 9780262547482

    Serie: Libro 8 di 9 - Game Histories

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    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

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  • Lingua: Inglese

    Editore: MIT Press Ltd, 2024

    0262547481 / 9780262547482

    Serie: Libro 8 di 9 - Game Histories

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    Paperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days.

  • Lingua: Inglese

    Editore: MIT Short Discount, 2024

    0262547481 / 9780262547482

    Serie: Libro 8 di 9 - Game Histories

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    Condizione: New. 2024. Paperback . . . . . . Books ship from the US and Ireland.

  • Lingua: Inglese

    Editore: The MIT Press, 2024

    0262547481 / 9780262547482

    Serie: Libro 8 di 9 - Game Histories

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    Paperback. Condizione: new. New Copy. Customer Service Guaranteed.

  • Lingua: Inglese

    Editore: The MIT Press, 2024

    0262547481 / 9780262547482

    Serie: Libro 8 di 9 - Game Histories

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  • Lingua: Inglese

    Editore: MIT Press Ltd Jun 2024, 2024

    0262547481 / 9780262547482

    Serie: Libro 8 di 9 - Game Histories

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    Taschenbuch. Condizione: Neu. Neuware - A deep dive into the trailblazing simulation game SimCity, situating it in the history of games, simulation, and computing.Building SimCity explores the history of computer simulation by chronicling one of the most influential simulation games ever made: SimCity. As author Chaim Gingold explains, Will Wright, the visionary designer behind the urban planning game, created SimCity in part to learn about cities, appropriating ideas from traditions in which computers are used as tools for modeling and thinking about the world as a complex system. As such, SimCity is a microcosm of the histories and cultures of computer simulation that engages with questions, themes, and representational techniques that reach back to the earliest computer simulations.Gingold uses SimCity to explore a web of interrelated topics in the history of technology, software, and simulation, taking us far and widefrom the dawn of programmable computers to miniature cities made of construction paper and role-play. An unprecedented history of Maxis, the company founded to bring SimCity to market, the book reveals Maxis's complex relations with venture capitalists, Nintendo, and the Santa Fe Institute, which shaped the evolution of Will Wright's career; Maxis's failure to back The Sims to completion; and the company's sale to Electronic Arts.A lavishly visual book, Building SimCity boasts a treasure trove of visual matter to help bring its wide-ranging subjects to life, including painstakingly crafted diagrams that explain SimCity's operation, the Kodachrome photographs taken by Charles Eames of schoolchildren making model cities, and Nintendo's manga-style "Dr. Wright" character design, just to name a few.

  • Lingua: Inglese

    Editore: MIT Press Ltd, 2024

    0262547481 / 9780262547482

    Serie: Libro 8 di 9 - Game Histories

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    EUR 55,17

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    Paperback. Condizione: new. Paperback. A deep dive into the trailblazing simulation game SimCity, situating it in the history of games, simulation, and computing.A deep dive into the trailblazing simulation game SimCity, situating it in the history of games, simulation, and computing.Building SimCity explores the history of computer simulation by chronicling one of the most influential simulation games ever made: SimCity. As author Chaim Gingold explains, Will Wright, the visionary designer behind the urban planning game, created SimCity in part to learn about cities, appropriating ideas from traditions in which computers are used as tools for modeling and thinking about the world as a complex system. As such, SimCity is a microcosm of the histories and cultures of computer simulation that engages with questions, themes, and representational techniques that reach back to the earliest computer simulations.Gingold uses SimCity to explore a web of interrelated topics in the history of technology, software, and simulation, taking us far and wide-from the dawn of programmable computers to miniature cities made of construction paper and role-play. An unprecedented history of Maxis, the company founded to bring SimCity to market, the book reveals Maxis's complex relations with venture capitalists, Nintendo, and the Santa Fe Institute, which shaped the evolution of Will Wright's career; Maxis's failure to back The Sims to completion; and the company's sale to Electronic Arts.A lavishly visual book, Building SimCity boasts a treasure trove of visual matter to help bring its wide-ranging subjects to life, including painstakingly crafted diagrams that explain SimCity's operation, the Kodachrome photographs taken by Charles Eames of schoolchildren making model cities, and Nintendo's manga-style "Dr. Wright" character design, just to name a few. "A deep dive into a masterwork, Building SimCity analyzes the history, reception, and design of Will Wright's seminal simulation game, and locates SimCity-alongside Maxis, its developer/publisher-within the larger history of simulation, computing, and games"-- Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.

  • Lingua: Inglese

    Editore: MIT Press Ltd, US, 2024

    0262547481 / 9780262547482

    Serie: Libro 8 di 9 - Game Histories

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    Paperback. Condizione: New.

  • Lingua: Inglese

    Editore: MIT Press, 2024

    0262547481 / 9780262547482

    Serie: Libro 8 di 9 - Game Histories

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    Condizione: New. Chaim Gingold is a designer and theorist whose work has been featured in Wired, CNN, and the New York Times. He worked closely with Will Wright on Spore and designed the Spore Creature Creator.&ldquoI learned more abo.

  • Lingua: Inglese

    Editore: MIT Press Ltd, 2024

    0262547481 / 9780262547482

    Serie: Libro 8 di 9 - Game Histories

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    Paperback. Condizione: new. Paperback. A deep dive into the trailblazing simulation game SimCity, situating it in the history of games, simulation, and computing.A deep dive into the trailblazing simulation game SimCity, situating it in the history of games, simulation, and computing.Building SimCity explores the history of computer simulation by chronicling one of the most influential simulation games ever made- SimCity. As author Chaim Gingold explains, Will Wright, the visionary designer behind the urban planning game, created SimCity in part to learn about cities, appropriating ideas from traditions in which computers are used as tools for modeling and thinking about the world as a complex system. As such, SimCity is a microcosm of the histories and cultures of computer simulation that engages with questions, themes, and representational techniques that reach back to the earliest computer simulations.Gingold uses SimCity to explore a web of interrelated topics in the history of technology, software, and simulation, taking us far and wide-from the dawn of programmable computers to miniature cities made of construction paper and role-play. An unprecedented history of Maxis, the company founded to bring SimCity to market, the book reveals Maxis's complex relations with venture capitalists, Nintendo, and the Santa Fe Institute, which shaped the evolution of Will Wright's career; Maxis's failure to back The Sims to completion; and the company's sale to Electronic Arts.A lavishly visual book, Building SimCity boasts a treasure trove of visual matter to help bring its wide-ranging subjects to life, including painstakingly crafted diagrams that explain SimCity's operation, the Kodachrome photographs taken by Charles Eames of schoolchildren making model cities, and Nintendo's manga-style "Dr. Wright" character design, just to name a few. "A deep dive into a masterwork, Building SimCity analyzes the history, reception, and design of Will Wright's seminal simulation game, and locates SimCity-alongside Maxis, its developer/publisher-within the larger history of simulation, computing, and games"-- Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

  • Lingua: Inglese

    Editore: MIT Press Ltd, US, 2024

    0262547481 / 9780262547482

    Serie: Libro 8 di 9 - Game Histories

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    Paperback. Condizione: New.