Condizione: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
Lingua: Inglese
Editore: Springer Berlin / Heidelberg, 2008
ISBN 10: 3540741097 ISBN 13: 9783540741091
Da: Better World Books, Mishawaka, IN, U.S.A.
Condizione: Good. 2008th Edition. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Condizione: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.
Condizione: New. Brand New Original US Edition. Customer service! Satisfaction Guaranteed.
Condizione: New. Brand New Original US Edition. Customer service! Satisfaction Guaranteed.
Lingua: Inglese
Data di pubblicazione: 2007
Da: Simon Lewis Transport Books, Coleford, GLOS, Regno Unito
EUR 17,84
Quantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: As New. Subtitled "Overview of 150+ models with detailed specifications c.600 b&w photo. 100+ vehicle point checklist included." Very well laid out and useable reference work to the most familiar classic and kit cars. 184 large pages, as-new condition book with printed coverboards.
Condizione: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.
Da: UK BOOKS STORE, London, LONDO, Regno Unito
EUR 68,28
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Brand New ! Fast Delivery "International Edition " and ship within 24-48 hours. Deliver by FedEx and Dhl, & Aramex, UPS, & USPS and we do accept APO and PO BOX Addresses. Order can be delivered worldwide within 4-6 Working days .and we do have flat rate for up to 2LB. Extra shipping charges will be requested This Item May be shipped from India, United states & United Kingdom. Depending on your location and availability.
Da: TEXTBOOKNOOK, Knoxville, TN, U.S.A.
Paperback. Condizione: New. Brand New Text!!! Never Been Used!!! This text is totally clean with no writing at all!!!
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 115,23
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. In.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 115,23
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. In.
Condizione: New.
Lingua: Inglese
Editore: Springer Berlin Heidelberg, 2008
ISBN 10: 3540741097 ISBN 13: 9783540741091
Da: moluna, Greven, Germania
EUR 92,27
Quantità: Più di 20 disponibili
Aggiungi al carrelloGebunden. Condizione: New.
Lingua: Inglese
Editore: Springer Berlin Heidelberg, 2010
ISBN 10: 3642093469 ISBN 13: 9783642093463
Da: moluna, Greven, Germania
EUR 92,27
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Condizione: New. pp. 330.
Condizione: New. pp. xii + 352.
Lingua: Inglese
Editore: Springer-Verlag New York Inc, 2014
ISBN 10: 3642445950 ISBN 13: 9783642445958
Da: Revaluation Books, Exeter, Regno Unito
EUR 152,10
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 2012 edition. 328 pages. 8.75x6.00x0.75 inches. In Stock.
Lingua: Inglese
Editore: Springer-Verlag New York Inc, 2012
ISBN 10: 3642323227 ISBN 13: 9783642323225
Da: Revaluation Books, Exeter, Regno Unito
EUR 154,15
Quantità: 2 disponibili
Aggiungi al carrelloHardcover. Condizione: Brand New. 2012 edition. 328 pages. 9.00x6.00x0.80 inches. In Stock.
EUR 95,15
Quantità: 5 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Believable Bots | Can Computers Play Like People? | Philip Hingston | Taschenbuch | x | Englisch | 2014 | Springer | EAN 9783642445958 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
EUR 95,15
Quantità: 5 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Design by Evolution | Advances in Evolutionary Design | Philip F. Hingston (u. a.) | Taschenbuch | Natural Computing Series | xii | Englisch | 2010 | Springer | EAN 9783642093463 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Lingua: Inglese
Editore: Springer Berlin Heidelberg, 2014
ISBN 10: 3642445950 ISBN 13: 9783642445958
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 106,99
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - We share our modern world with bots - chatbots to converse with, roombots to clean our houses, spambots to fill our e-mail inboxes, and medibots to assist our surgeons. This book is about computer game bots, virtual companions who accompany us in virtual worlds or sharpen our fighting skills. These bots must be believable, that is human players should believe they are interacting with entities operating at a human level - bots are more fun if they behave like we do. This book shows how to create believable bots that play computer games, and it discusses the implications of making them appear human.The chapters in this book present the state of the art in research on and development of game bots, and they also look beyond the design aspects to address deep questions: Is a bot that plays like a person intelligent Does it have emotions Is it conscious The topic is inherently interdisciplinary, and the work draws from research and practice in many fields, such as design, creativity, entertainment, and graphics; learning, psychology, and sociology; artificial intelligence, embodiment, agents, machine learning, robotics, human-computer interaction, and artificial life; cognition and neuroscience; and evolutionary computing. The contributing authors are among the leading researchers and developers in this field, and most of the examples and case studies involve analysis of commercial products.The book will be of value to graduate students and academic researchers in artificial intelligence, and to engineers charged with the design of entertaining games.
Lingua: Inglese
Editore: Springer, Springer Spektrum, 2010
ISBN 10: 3642093469 ISBN 13: 9783642093463
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 106,99
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - Evolution is Nature's design process. The natural world is full of wonderful examples of its successes, from engineering design feats such as powered flight, to the design of complex optical systems such as the mammalian eye, to the merely stunningly beautiful designs of orchids or birds of paradise. With increasing computational power, we are now able to simulate this process with greater fidelity, combining complex simulations with high-performance evolutionary algorithms to tackle problems that used to be impractical. This book showcases the state of the art in evolutionary algorithms for design. The chapters are organized by experts in the following fields: evolutionary design and 'intelligent design' in biology, art, computational embryogeny, and engineering. The book will be of interest to researchers, practitioners and graduate students in natural computing, engineering design, biology and the creative arts.
Lingua: Inglese
Editore: Springer Berlin Heidelberg, Springer Berlin Heidelberg, 2012
ISBN 10: 3642323227 ISBN 13: 9783642323225
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 106,99
Quantità: 1 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - We share our modern world with bots - chatbots to converse with, roombots to clean our houses, spambots to fill our e-mail inboxes, and medibots to assist our surgeons. This book is about computer game bots, virtual companions who accompany us in virtual worlds or sharpen our fighting skills. These bots must be believable, that is human players should believe they are interacting with entities operating at a human level - bots are more fun if they behave like we do. This book shows how to create believable bots that play computer games, and it discusses the implications of making them appear human.The chapters in this book present the state of the art in research on and development of game bots, and they also look beyond the design aspects to address deep questions: Is a bot that plays like a person intelligent Does it have emotions Is it conscious The topic is inherently interdisciplinary, and the work draws from research and practice in many fields, such as design, creativity, entertainment, and graphics; learning, psychology, and sociology; artificial intelligence, embodiment, agents, machine learning, robotics, human-computer interaction, and artificial life; cognition and neuroscience; and evolutionary computing. The contributing authors are among the leading researchers and developers in this field, and most of the examples and case studies involve analysis of commercial products.The book will be of value to graduate students and academic researchers in artificial intelligence, and to engineers charged with the design of entertaining games.
Lingua: Inglese
Editore: Springer Berlin Heidelberg, 2008
ISBN 10: 3540741097 ISBN 13: 9783540741091
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 106,99
Quantità: 1 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - Evolution is Nature's design process. The natural world is full of wonderful examples of its successes, from engineering design feats such as powered flight, to the design of complex optical systems such as the mammalian eye, to the merely stunningly beautiful designs of orchids or birds of paradise. With increasing computational power, we are now able to simulate this process with greater fidelity, combining complex simulations with high-performance evolutionary algorithms to tackle problems that used to be impractical. This book showcases the state of the art in evolutionary algorithms for design. The chapters are organized by experts in the following fields: evolutionary design and 'intelligent design' in biology, art, computational embryogeny, and engineering. The book will be of interest to researchers, practitioners and graduate students in natural computing, engineering design, biology and the creative arts.
Lingua: Inglese
Editore: Springer-Verlag Berlin and Heidelberg GmbH & Co. K, 2008
ISBN 10: 3642093469 ISBN 13: 9783642093463
Da: Revaluation Books, Exeter, Regno Unito
EUR 160,81
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 352 pages. 9.00x6.00x0.86 inches. In Stock.
EUR 80,25
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: Sehr gut. Zustand: Sehr gut | Seiten: 328 | Sprache: Englisch | Produktart: Bücher | We share our modern world with bots ¿ chatbots to converse with, roombots to clean our houses, spambots to fill our e-mail inboxes, and medibots to assist our surgeons. This book is about computer game bots, virtual companions who accompany us in virtual worlds or sharpen our fighting skills. These bots must be believable, that is human players should believe they are interacting with entities operating at a human level ¿ bots are more fun if they behave like we do. This book shows how to create believable bots that play computer games, and it discusses the implications of making them appear human.The chapters in this book present the state of the art in research on and development of game bots, and they also look beyond the design aspects to address deep questions: Is a bot that plays like a person intelligent? Does it have emotions? Is it conscious? The topic is inherently interdisciplinary, and the work draws from research and practice in many fields, such as design, creativity, entertainment, and graphics; learning, psychology, and sociology; artificial intelligence, embodiment, agents, machine learning, robotics, human¿computer interaction, and artificial life; cognition and neuroscience; and evolutionary computing. The contributing authors are among the leading researchers and developers in this field, and most of the examples and case studies involve analysis of commercial products.The book will be of value to graduate students and academic researchers in artificial intelligence, and to engineers charged with the design of entertaining games.
Da: Mispah books, Redhill, SURRE, Regno Unito
EUR 164,13
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
Da: Mispah books, Redhill, SURRE, Regno Unito
EUR 180,79
Quantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: Like New. Like New. book.
Da: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 86,24
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: new. Questo è un articolo print on demand.
Da: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 86,24
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: new. Questo è un articolo print on demand.