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  • Condizione: Nuovo

    EUR 80,23

    EUR 3,55 spedizione 
    Spedito in U.S.A.

    Quantità: 4 disponibili

    Condizione: New.

  • Lingua: Inglese

    Editore: LAP LAMBERT Academic Publishing, 2012

    3846580376 / 9783846580370

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    Da: Mispah books, Redhill, SURRE, Regno UnitoMispah books

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    Condizione: Nuovo

    EUR 176,51

    EUR 29,96 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 1 disponibile

    paperback. Condizione: New. NEW. SHIPS FROM MULTIPLE LOCATIONS. book.

  • Lingua: Inglese

    Editore: LAP LAMBERT Academic Publishing Nov 2012, 2012

    3846580376 / 9783846580370

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    Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

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    Condizione: Nuovo

    EUR 49,00

    EUR 23,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 2 disponibili

    Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Video-games is an important part of leisure and recreational time in today¿s societies. Since 1980, the start of the modern video game era, the development of technologies and internet has made video games accessible for every customer. The exchangeability of products in an affluent society forces producers to differentiate themselves from competitors. Therefore, a well-known brand helps companies to communicate to customers as well as it helps to keep existing clients loyal by adding value to the products. Brand awareness is essential to create a strong brand state, that it¿s an important part of brand equity, helping customers to identify the value of a brand. The author concentrated on brand awareness as a part of brand equity, as no research has been conducted on this topic for the video-games industry so far. The paper aims to investigate brand equity in the Video-Games Industry. The objectives are, to find out what the most known brands are, if there is a difference in level of awareness between France and Ireland and finally, if different level of exposure to marketing communication messages influence brand awareness and consumer patterns in the two regions. 84 pp. Englisch.…

  • Lingua: Inglese

    Editore: LAP LAMBERT Academic Publishing, 2012

    3846580376 / 9783846580370

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    • Print on Demand

    Da: Majestic Books, Hounslow, Regno UnitoMajestic Books

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    Condizione: Nuovo

    EUR 80,60

    EUR 7,79 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 4 disponibili

    Condizione: New. Print on Demand.

  • Lingua: Inglese

    Editore: LAP LAMBERT Academic Publishing, 2012

    3846580376 / 9783846580370

    • Brossura
    • Print on Demand

    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    Condizione: Nuovo

    EUR 54,71

    EUR 35,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 1 disponibile

    Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Video-games is an important part of leisure and recreational time in today's societies. Since 1980, the start of the modern video game era, the development of technologies and internet has made video games accessible for every customer. The exchangeability of products in an affluent society forces producers to differentiate themselves from competitors. Therefore, a well-known brand helps companies to communicate to customers as well as it helps to keep existing clients loyal by adding value to the products. Brand awareness is essential to create a strong brand state, that it's an important part of brand equity, helping customers to identify the value of a brand. The author concentrated on brand awareness as a part of brand equity, as no research has been conducted on this topic for the video-games industry so far. The paper aims to investigate brand equity in the Video-Games Industry. The objectives are, to find out what the most known brands are, if there is a difference in level of awareness between France and Ireland and finally, if different level of exposure to marketing communication messages influence brand awareness and consumer patterns in the two regions.…

  • Lingua: Inglese

    Editore: LAP LAMBERT Academic Publishing, 2012

    3846580376 / 9783846580370

    • Brossura
    • Print on Demand

    Da: moluna, Greven, Germaniamoluna

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    Condizione: Nuovo

    EUR 41,05

    EUR 48,99 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: Più di 20 disponibili

    Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: Petrini HuguesAs a recent Graduated student in Marketing, I get specialized in the video-games industry, focusing on marketing trends & challenges. An avid follower of this fast-changing environment for the past 3 years.I have reinfo.…

  • Lingua: Inglese

    Editore: LAP LAMBERT Academic Publishing, 2012

    3846580376 / 9783846580370

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    Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios

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    Condizione: Nuovo

    EUR 82,37

    EUR 9,95 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 4 disponibili

    Condizione: New. PRINT ON DEMAND.

  • Lingua: Inglese

    Editore: LAP LAMBERT Academic Publishing Nov 2012, 2012

    3846580376 / 9783846580370

    • Brossura
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    Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000

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    Condizione: Nuovo

    EUR 49,00

    EUR 60,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 1 disponibile

    Taschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Video-games is an important part of leisure and recreational time in today's societies. Since 1980, the start of the modern video game era, the development of technologies and internet has made video games accessible for every customer. The exchangeability of products in an affluent society forces producers to differentiate themselves from competitors. Therefore, a well-known brand helps companies to communicate to customers as well as it helps to keep existing clients loyal by adding value to the products. Brand awareness is essential to create a strong brand state, that it's an important part of brand equity, helping customers to identify the value of a brand. The author concentrated on brand awareness as a part of brand equity, as no research has been conducted on this topic for the video-games industry so far. The paper aims to investigate brand equity in the Video-Games Industry. The objectives are, to find out what the most known brands are, if there is a difference in level of awareness between France and Ireland and finally, if different level of exposure to marketing communication messages influence brand awareness and consumer patterns in the two regions.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 84 pp. Englisch.…

  • Lingua: Inglese

    Editore: LAP LAMBERT Academic Publishing, 2012

    3846580376 / 9783846580370

    • Brossura
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    Da: preigu, Osnabrück, Germaniapreigu

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    Condizione: Nuovo

    EUR 42,85

    EUR 70,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 5 disponibili

    Taschenbuch. Condizione: Neu. A Brand Awareness Based Investigation in the Video-Games industry | A pertinent and complete brand equity investigation in the Video-Games Industry following a marketing research approach | Hugues Petrini | Taschenbuch | Englisch | 2012 | LAP LAMBERT Academic Publishing | EAN 9783846580370 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu Print on Demand.…