Jaeger liz (10 risultati)

- Brossura
Da: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 36,52
Spedizione gratuitaSpedito in U.S.A.Quantità: Più di 20 disponibili
PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

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Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 33,80
EUR 4,85 spedizioneSpedito da Regno Unito a U.S.A.Quantità: Più di 20 disponibili
PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

- Brossura
Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 35,80
EUR 4,85 spedizioneSpedito da Regno Unito a U.S.A.Quantità: Più di 20 disponibili
PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

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Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 35,97
EUR 35,00 spedizioneSpedito da Germania a U.S.A.Quantità: 2 disponibili
Taschenbuch. Condizione: Neu. Neuware.

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Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 43,70
EUR 35,00 spedizioneSpedito da Germania a U.S.A.Quantità: 2 disponibili
Taschenbuch. Condizione: Neu. Neuware - The Raspberry Pi 5 is capable of far more than weekend projects, and Claude Code changes how quickly you can build on it. But most guides stop at wiring diagrams and blinking LEDs, leaving a real gap for developers who want to build hardware systems that actually hold up: services that run for months without babysitting, codebases that survive a contributor leaving, and deployments that don't fall over the first time a sensor misbehaves or the network drops.This book treats the Raspberry Pi 5 as a legitimate systems platform and Python as the language for building on it properly. Rather than a tour of isolated projects, it works through the same concerns you'd bring to any production software: how to structure a codebase for hardware and software together, how to test code that talks to physical pins and sensors, how to design services that recover from failure instead of requiring a manual restart, and how to deploy and monitor more than one device without losing track of what's running where.Claude Code runs throughout the book as a working part of that process, not a novelty feature. You'll see it used for structuring project context so generated code respects hardware constraints, drafting and reviewing test coverage for code that can't be fully simulated, working through multi-file refactors, and supporting a genuine team review workflow. The goal is a realistic picture of where AI-assisted development helps in embedded work, and where its output still needs a careful human check before it touches real hardware.Across the book, you'll work through interface-level communication (GPIO, I2C, SPI, UART), sensor data pipelines, concurrency and real-time constraints on a device without a real-time OS, service architecture and local networking, motor and actuator control with proper feedback loops, CI workflows adapted for hardware-dependent code, deployment and configuration management across a small device fleet, security hardening for network-connected devices, and the performance and thermal tradeoffs specific to the Pi 5. A complete systems project ties these patterns together end to end, followed by a look at where the platform's limits are and how these patterns extend beyond it.This book is written for developers who are already comfortable with Python and want to bring that discipline to embedded and hardware-adjacent work, not for readers taking their first steps in either. If you've built software you'd stand behind in production and now want to apply the same standards to a Raspberry Pi project, this book gives you the architecture, testing, and deployment practices to do it, with Claude Code integrated as a working tool throughout rather than treated as a gimmick.…

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- Print on Demand
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 27,24
Spedizione gratuitaSpedito in U.S.A.Quantità: 1 disponibile
Paperback. Condizione: new. Paperback. Are you ready to move beyond visual scripting and unlock the true power of Unreal Engine 5? If you have been relying solely on Blueprints to build your games, you are leaving massive potential on the table. Modern game development demands efficient, scalable C++ code that can handle complex systems, network multiplayer games, and optimize performance across diverse hardware. This comprehensive guide bridges the gap between knowing C++ and mastering Unreal Engine 5's unique ecosystem, teaching you how to write production-ready gameplay code that ships successfully.This book takes you from your first Actor class through shipping a complete game across multiple platforms. You will learn the Unreal class hierarchy that underlies everything, master the reflection system that makes Blueprints work, design robust health and resource systems that scale across dozens of gameplay types, build multiplayer networking that actually works over real connections, optimize performance using real profiling tools, and package your game for Windows, consoles, and mobile platforms. Each chapter builds practical systems you can use immediately, with complete, tested code examples that compile and run without modification. Whether you are building a solo indie project or joining a studio team, the patterns and techniques in this book form the foundation of professional game development.Work through eighteen chapters that progress from foundational concepts to advanced systems. Explore three comprehensive appendices covering macros, tools, and terminology. Implement complete gameplay systems including health components, weapons, AI behavior trees, multiplayer synchronization, and save game persistence. Set up version control properly for team development. Optimize your game using real profiling data. Package and deploy across multiple platforms. By the final chapter, you will have the knowledge and experience to ship a complete game, or join a professional studio team with confidence.Key Features: Master Unreal Engine 5's C++ architecture and reflection systemBuild scalable gameplay systems from health to combat to AI Implement robust networking for multiplayer gamesOptimize performance using Unreal Insights and profiling tools Package and deploy games across Windows, consoles, and mobileLearn practical version control and team development workflowsWrite production-ready code that ships successfullyWhat You Will Learn: How the Unreal class hierarchy actually works and why it mattersBuilding reusable Components and Actors that scale across projectsConnecting C++ and Blueprint systems seamlessly Implementing proper multiplayer replication and Remote Procedure CallsCreating data-driven systems using Data Tables and Data Assets Profiling, optimizing, and debugging real gameplay codeStructuring projects with Modules and Plugins for maintainabilityDeploying games that work reliably on player hardware This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

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- Print on Demand
Da: California Books, Miami, FL, U.S.A.California Books
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 27,25
Spedizione gratuitaSpedito in U.S.A.Quantità: Più di 20 disponibili
Condizione: New. Print on Demand.

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- Print on Demand
Da: California Books, Miami, FL, U.S.A.California Books
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 30,88
Spedizione gratuitaSpedito in U.S.A.Quantità: Più di 20 disponibili
Condizione: New. Print on Demand.

- Brossura
- Print on Demand
Da: CitiRetail, Stevenage, Regno UnitoCitiRetail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 37,83
EUR 43,16 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 1 disponibile
Paperback. Condizione: new. Paperback. Are you ready to move beyond visual scripting and unlock the true power of Unreal Engine 5? If you have been relying solely on Blueprints to build your games, you are leaving massive potential on the table. Modern game development demands efficient, scalable C++ code that can handle complex systems, network multiplayer games, and optimize performance across diverse hardware. This comprehensive guide bridges the gap between knowing C++ and mastering Unreal Engine 5's unique ecosystem, teaching you how to write production-ready gameplay code that ships successfully.This book takes you from your first Actor class through shipping a complete game across multiple platforms. You will learn the Unreal class hierarchy that underlies everything, master the reflection system that makes Blueprints work, design robust health and resource systems that scale across dozens of gameplay types, build multiplayer networking that actually works over real connections, optimize performance using real profiling tools, and package your game for Windows, consoles, and mobile platforms. Each chapter builds practical systems you can use immediately, with complete, tested code examples that compile and run without modification. Whether you are building a solo indie project or joining a studio team, the patterns and techniques in this book form the foundation of professional game development.Work through eighteen chapters that progress from foundational concepts to advanced systems. Explore three comprehensive appendices covering macros, tools, and terminology. Implement complete gameplay systems including health components, weapons, AI behavior trees, multiplayer synchronization, and save game persistence. Set up version control properly for team development. Optimize your game using real profiling data. Package and deploy across multiple platforms. By the final chapter, you will have the knowledge and experience to ship a complete game, or join a professional studio team with confidence.Key Features: Master Unreal Engine 5's C++ architecture and reflection systemBuild scalable gameplay systems from health to combat to AI Implement robust networking for multiplayer gamesOptimize performance using Unreal Insights and profiling tools Package and deploy games across Windows, consoles, and mobileLearn practical version control and team development workflowsWrite production-ready code that ships successfullyWhat You Will Learn: How the Unreal class hierarchy actually works and why it mattersBuilding reusable Components and Actors that scale across projectsConnecting C++ and Blueprint systems seamlessly Implementing proper multiplayer replication and Remote Procedure CallsCreating data-driven systems using Data Tables and Data Assets Profiling, optimizing, and debugging real gameplay codeStructuring projects with Modules and Plugins for maintainabilityDeploying games that work reliably on player hardware This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

- Brossura
- Print on Demand
Da: CitiRetail, Stevenage, Regno UnitoCitiRetail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 40,84
EUR 43,16 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 1 disponibile
Paperback. Condizione: new. Paperback. The Raspberry Pi 5 is capable of far more than weekend projects, and Claude Code changes how quickly you can build on it. But most guides stop at wiring diagrams and blinking LEDs, leaving a real gap for developers who want to build hardware systems that actually hold up: services that run for months without babysitting, codebases that survive a contributor leaving, and deployments that don't fall over the first time a sensor misbehaves or the network drops.This book treats the Raspberry Pi 5 as a legitimate systems platform and Python as the language for building on it properly. Rather than a tour of isolated projects, it works through the same concerns you'd bring to any production software: how to structure a codebase for hardware and software together, how to test code that talks to physical pins and sensors, how to design services that recover from failure instead of requiring a manual restart, and how to deploy and monitor more than one device without losing track of what's running where.Claude Code runs throughout the book as a working part of that process, not a novelty feature. You'll see it used for structuring project context so generated code respects hardware constraints, drafting and reviewing test coverage for code that can't be fully simulated, working through multi-file refactors, and supporting a genuine team review workflow. The goal is a realistic picture of where AI-assisted development helps in embedded work, and where its output still needs a careful human check before it touches real hardware.Across the book, you'll work through interface-level communication (GPIO, I2C, SPI, UART), sensor data pipelines, concurrency and real-time constraints on a device without a real-time OS, service architecture and local networking, motor and actuator control with proper feedback loops, CI workflows adapted for hardware-dependent code, deployment and configuration management across a small device fleet, security hardening for network-connected devices, and the performance and thermal tradeoffs specific to the Pi 5. A complete systems project ties these patterns together end to end, followed by a look at where the platform's limits are and how these patterns extend beyond it.This book is written for developers who are already comfortable with Python and want to bring that discipline to embedded and hardware-adjacent work, not for readers taking their first steps in either. If you've built software you'd stand behind in production and now want to apply the same standards to a Raspberry Pi project, this book gives you the architecture, testing, and deployment practices to do it, with Claude Code integrated as a working tool throughout rather than treated as a gimmick. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…