Da: HPB Inc., Dallas, TX, U.S.A.
paperback. Condizione: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 25,96
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 23,77
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Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 26,46
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 26,16
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 27,88
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
EUR 24,28
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Aggiungi al carrelloPaperback. Condizione: New.
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. Have you ever wanted to make a complete RPG, one with towns, battles, quests, and story but felt blocked by programming, complex engines, or scattered tutorials? RPG Maker 2000 proves that you don't need a massive team or advanced coding skills to create a compelling game. You just need the right guidance.This book provides a clear, practical roadmap for building full-featured 2D RPGs using RPG Maker 2000 and modern EasyRPG workflows. Instead of vague theory, it focuses on how real games are actually assembled: maps that feel alive, events that react to player choices, balanced encounters, reusable systems, and polished releases. Every chapter builds logically, showing how small mechanics connect into a complete, playable experience.Written for beginners and independent creators, this guide emphasizes hands-on understanding. You'll learn not only how to set things up, but why they work, so you can confidently adapt ideas to your own projects rather than copying steps blindly.By the end of this book, you will be able to: Design interactive maps using switches, variables, and structured eventsCreate NPC dialogue, quests, cutscenes, and branching story logicBuild inventory, item, shop, and equipment systems that scaleControl enemy encounters, battles, checkpoints, and respawn behaviorReuse templates for common RPG systems to save time and reduce errorsTest, debug, package, and distribute your game across modern platformsWork efficiently with graphics, music, assets, and file organizationWhether you're creating your first RPG, returning to RPG Maker 2000 with fresh perspective, or building an indie project powered by EasyRPG, this book equips you with production-ready skills that last beyond a single game.If you're ready to stop experimenting in isolation and start finishing games that others can play, this book gives you the structure, confidence, and systems to make it happen.Get your copy today and start building your RPG the right way. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Da: California Books, Miami, FL, U.S.A.
EUR 26,16
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Print on Demand.
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. You know the feeling: you can picture the game you want to make, but turning that idea into a finished, polished 2D game feels harder than it should. Tutorials show fragments. Documentation explains features. Yet the gap between "learning GameMaker" and shipping a real game remains frustratingly wide.GameMaker Studio 2 Game Development closes that gap.This book is a practical, end-to-end guide for building, structuring, polishing, and publishing complete 2D games using GameMaker Studio 2. Instead of isolated tricks or toy examples, it teaches the same workflows indie developers actually use-how systems connect, how projects scale, and how playable builds become releasable products. From clean project setup and resource organization to movement systems, UI, audio, optimization, and exporting, every chapter focuses on doing the work that real games require.You won't just learn how GameMaker works, you'll learn how to use it with intention.By the end of this book, you will be able to: Design and structure GameMaker projects that stay manageable as they growBuild core gameplay systems like movement, combat, UI, audio, and progressionWrite clean, modern GML using functions, structs, and state machinesCreate complete games including platformers, top-down shooters, and arcade-style buildsDebug efficiently, optimize performance, and avoid common production mistakesPrepare, export, and publish games for desktop, web, and mobile platformsWritten for indie developers, small teams, and educators, this book balances clarity with depth. It works whether you're new to GameMaker Studio 2 or ready to move beyond prototypes and into confident production. Every concept is explained with purpose, reinforced through real projects, and framed around decisions you'll make again and again as a game developer.If your goal is not just to learn GameMaker Studio 2, but to finish games you can stand behind, this book gives you the structure, patterns, and confidence to do exactly that.Get your copy today and start building games that are designed to ship. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
EUR 229,00
Quantità: Più di 20 disponibili
Aggiungi al carrelloGebunden. Condizione: New. Zum WerkDas Handbuch bietet eine praktisch relevante, inhaltlich fundierte und gleichwohl auch fuer Nichtjuristen gut verstaendliche Darstellung des sich seit der Liberalisierung immer dynamischer entwickelnden Rechts der Strom- und Gasmaerkte. Dies garantiere.
Da: CitiRetail, Stevenage, Regno Unito
EUR 28,39
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. Have you ever wanted to make a complete RPG, one with towns, battles, quests, and story but felt blocked by programming, complex engines, or scattered tutorials? RPG Maker 2000 proves that you don't need a massive team or advanced coding skills to create a compelling game. You just need the right guidance.This book provides a clear, practical roadmap for building full-featured 2D RPGs using RPG Maker 2000 and modern EasyRPG workflows. Instead of vague theory, it focuses on how real games are actually assembled: maps that feel alive, events that react to player choices, balanced encounters, reusable systems, and polished releases. Every chapter builds logically, showing how small mechanics connect into a complete, playable experience.Written for beginners and independent creators, this guide emphasizes hands-on understanding. You'll learn not only how to set things up, but why they work, so you can confidently adapt ideas to your own projects rather than copying steps blindly.By the end of this book, you will be able to: Design interactive maps using switches, variables, and structured eventsCreate NPC dialogue, quests, cutscenes, and branching story logicBuild inventory, item, shop, and equipment systems that scaleControl enemy encounters, battles, checkpoints, and respawn behaviorReuse templates for common RPG systems to save time and reduce errorsTest, debug, package, and distribute your game across modern platformsWork efficiently with graphics, music, assets, and file organizationWhether you're creating your first RPG, returning to RPG Maker 2000 with fresh perspective, or building an indie project powered by EasyRPG, this book equips you with production-ready skills that last beyond a single game.If you're ready to stop experimenting in isolation and start finishing games that others can play, this book gives you the structure, confidence, and systems to make it happen.Get your copy today and start building your RPG the right way. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Da: CitiRetail, Stevenage, Regno Unito
EUR 30,21
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. You know the feeling: you can picture the game you want to make, but turning that idea into a finished, polished 2D game feels harder than it should. Tutorials show fragments. Documentation explains features. Yet the gap between "learning GameMaker" and shipping a real game remains frustratingly wide.GameMaker Studio 2 Game Development closes that gap.This book is a practical, end-to-end guide for building, structuring, polishing, and publishing complete 2D games using GameMaker Studio 2. Instead of isolated tricks or toy examples, it teaches the same workflows indie developers actually use-how systems connect, how projects scale, and how playable builds become releasable products. From clean project setup and resource organization to movement systems, UI, audio, optimization, and exporting, every chapter focuses on doing the work that real games require.You won't just learn how GameMaker works, you'll learn how to use it with intention.By the end of this book, you will be able to: Design and structure GameMaker projects that stay manageable as they growBuild core gameplay systems like movement, combat, UI, audio, and progressionWrite clean, modern GML using functions, structs, and state machinesCreate complete games including platformers, top-down shooters, and arcade-style buildsDebug efficiently, optimize performance, and avoid common production mistakesPrepare, export, and publish games for desktop, web, and mobile platformsWritten for indie developers, small teams, and educators, this book balances clarity with depth. It works whether you're new to GameMaker Studio 2 or ready to move beyond prototypes and into confident production. Every concept is explained with purpose, reinforced through real projects, and framed around decisions you'll make again and again as a game developer.If your goal is not just to learn GameMaker Studio 2, but to finish games you can stand behind, this book gives you the structure, patterns, and confidence to do exactly that.Get your copy today and start building games that are designed to ship. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.