Johnathan richards (2 risultati)

- Brossura
Da: Noble Knight Games, Fitchburg, WI, U.S.A.Noble Knight Games
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Ottimo
EUR 13,23
EUR 5,09 spedizioneSpedito in U.S.A.Quantità: 1 disponibili
Softcover. Condizione: Fine. Mongoose Publishing Slayer's Guides (d20) Slayer's Guide to Trolls, The (EX) Manufacturer: Mongoose Publishing Product Line: Slayer's Guides (d20) Type: Softcover Code: MGP0008 Copyright Date: 2002 Author: Johnathan Richards Page Count: 32 Please review the condition and any condition notes for the e…xact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: The Slayer's Guide to Trolls provides detailed information on trollish physiology, habitat, and society, giving you a fundamental level of understanding on how this race exists and interacts with the rest of the world. Players can learn the types of combat tactics trolls are likely to employ against their characters and Games Masters are given guidelines on how to introduce trolls into their existing campaigns, and will also benefit from material demonstrating how to portray these creatures to the players. A few troll subspecies can change the expectations of any encounter, as do the new trollish feats that alter the standard troll into something even more horrific. Finally, a complete troll lair is featured to be used as either an extended encounter, the basis for a complete set of scenarios, or even just as an example of how such troll lairs are generally laid out. There are more to trolls than first meets the eye. After reading The Slayer's Guide to Trolls, you may never view these monsters in quite the same way again.

- Brossura
Da: Noble Knight Games, Fitchburg, WI, U.S.A.Noble Knight Games
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 44,08
EUR 5,09 spedizioneSpedito in U.S.A.Quantità: 1 disponibili
Softcover. Condizione: Very Good. Mongoose Publishing Encyclopaedia Arcane (d20) Crossbreeding - Flesh and Blood (VG+) (name inside) Manufacturer: Mongoose Publishing Product Line: Encyclopaedia Arcane (d20) Type: Softcover Code: MGP1013 Copyright Date: 2003 Author: Johnathan Richards Page Count: 64 Please review the condition a…nd any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+ - name inside. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: Crossbreeding is all about using the power of arcane magic to literally create new forms of life - this is, essentially, where creatures such as the hydra, owlbear and chimera once came from. Now, wizards have all the rules and tools they need to create these creatures for themselves, or devise their own hideous monsters to inflict upon the world. The book kicks off with an Overview of magical crossbreeding, looking at the ways arcane energies can be harnessed to recreate various magical creatures or entirely new species. There are many differences between this practice and that of polymorphing spells, and the types of practitioners who delve into this magical field are also covered. Designing Magical Crossbreeds gives all the basic rules required to create new creatures - however, rules summaries placed on the inside front and rear covers will reduce the need to constantly thumb through this chapter! Complete rules and tables are given to allow players to specify the ability scores and special traits of their creations, as well as determining the resultant creature type. After all, if you combine an ooze with a monstrous humanoid, what are you going to be left with (answer, in this case - aberration)? Every aspect of the new creature's statistic block is detailed here, including attacks and face/reach, and Johnathan has literally left no stone unturned, allowing the creations to be placed within campaigns of the most exacting Games Masters. Once the player has designed his new creature, it is up to his character to actually accomplish the task, a process that is rarely easy. Transmutation Rituals covers everything such characters will need including laboratories and the acquisition of test 'subjects', as well as methods of pacifying them during the ritual. Several different rituals are provided for players to try, each with their own prerequisites and benefits, allowing players to customize these rules to reflect the nature and capabilities of their character, rather than forcing them to learn entirely new skills and feats that may be unrelated to their other arcane pursuits. Having decided upon the ritual and acquired the 'base' creatures, the player may then use the rules in Creating Magical Crossbreeds to bring his new creation to life, bringing his arcane knowledge to bear along with any required materials. Once done, the player will have a new ally to take adventuring! Advanced Procedures follows next, providing accomplished practitioners with a wide range of new options to further enhance their understanding of this art. Self-hybridization may be distasteful to some, but it makes for a superb NPC. Reverse crossbreeding and multistage crossbreeding are also covered in detail. The next chapter, Magic Items, provides practitioners with new objects of arcane power designed to enhance their transmutation rituals and increase the capabilities of the species they create. Such items include the Cauldron of Essences, Focusing Mirrors, Hoops of Holding and Stasis Rugs. The last chapter Provides many Sample Hybrids for players to base their new designs on, or for Games Masters to quickly insert into their scenarios - and there are going to be many that get the creative juices flowing immediately. The Barbazaur, for example, is a Barbazu crossed with a Nightmare to create a hellish Centaur-like creature. However, there are many more.