Da: Universitätsbuchhandlung Herta Hold GmbH, Berlin, Germania
EUR 16,00
Quantità: 1 disponibili
Aggiungi al carrello259 p. Hardcover. Versand aus Deutschland / We dispatch from Germany via Air Mail. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. Sprache: Englisch.
Lingua: Inglese
Editore: Springer International Publishing AG, Cham, 2015
ISBN 10: 3319202758 ISBN 13: 9783319202754
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Prima edizione
Hardcover. Condizione: new. Hardcover. This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the effectiveness of serious games for learning and increasing motivation and the influence of learners domain-specific and game competencies. The integration of serious games into the curriculum and subsequent performance and motivation outcomes are also presented. This book describes research outcomes on domain-specific serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the effectiveness of serious games for learning and increasing motivation and the influence of learners domain-specific and game competencies. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Condizione: New. pp. XI, 259 54 illus., 50 illus. in color. Softcover reprint of the original 1st ed. 2015 edition NO-PA16APR2015-KAP.
Condizione: New. pp. 280 1st ed. 2015 edition NO-PA16APR2015-KAP.
Da: Revaluation Books, Exeter, Regno Unito
EUR 81,50
Quantità: 2 disponibili
Aggiungi al carrelloHardcover. Condizione: Brand New. 280 pages. 9.25x6.25x0.75 inches. In Stock.
Lingua: Inglese
Editore: Springer International Publishing, 2015
ISBN 10: 3319202758 ISBN 13: 9783319202754
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 53,49
Quantità: 1 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the effectiveness of serious games for learning and increasing motivation and the influence of learners' domain-specific and game competencies. The integration of serious games into the curriculum and subsequent performance and motivation outcomes are also presented.
Da: Buchpark, Trebbin, Germania
EUR 42,80
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: Sehr gut. Zustand: Sehr gut | Seiten: 272 | Sprache: Englisch | Produktart: Bücher | This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the effectiveness of serious games for learning and increasing motivation and the influence of learners¿ domain-specific and game competencies. The integration of serious games into the curriculum and subsequent performance and motivation outcomes are also presented.
Da: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 46,22
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: new. Questo è un articolo print on demand.
Lingua: Inglese
Editore: Springer International Publishing Sep 2015, 2015
ISBN 10: 3319202758 ISBN 13: 9783319202754
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 53,49
Quantità: 2 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the effectiveness of serious games for learning and increasing motivation and the influence of learners' domain-specific and game competencies. The integration of serious games into the curriculum and subsequent performance and motivation outcomes are also presented. 272 pp. Englisch.
Da: Majestic Books, Hounslow, Regno Unito
EUR 75,37
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. Print on Demand pp. XI, 259 54 illus., 50 illus. in color.
Da: Majestic Books, Hounslow, Regno Unito
EUR 76,56
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. Print on Demand pp. 280.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 76,37
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. PRINT ON DEMAND pp. 280.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 76,55
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. PRINT ON DEMAND pp. XI, 259 54 illus., 50 illus. in color.
Lingua: Inglese
Editore: Springer International Publishing, 2015
ISBN 10: 3319202758 ISBN 13: 9783319202754
Da: moluna, Greven, Germania
EUR 48,37
Quantità: Più di 20 disponibili
Aggiungi al carrelloGebunden. Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Provides research from a closed meeting of serious games researchersContains descriptions of serious games including references to the instructional, game, domain-specific principles that were used during the design Gives an overview that d.
Lingua: Inglese
Editore: Springer, Springer Sep 2015, 2015
ISBN 10: 3319202758 ISBN 13: 9783319202754
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 53,49
Quantità: 1 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the effectiveness of serious games for learning and increasing motivation and the influence of learners¿ domain-specific and game competencies. The integration of serious games into the curriculum and subsequent performance and motivation outcomes are also presented.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 272 pp. Englisch.