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  • Lingua: Inglese

    Editore: Packt Publishing, 2015

    1784394904 / 9781784394905

    • Brossura

    Da: Mispah books, Redhill, SURRE, Regno UnitoMispah books

    Venditore con 4 stelle
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    Condizione: Usato - Come nuovo

    EUR 76,64

    EUR 29,07 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 1 disponibili

    Paperback. Condizione: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.

  • Lingua: Inglese

    Editore: Packt Publishing Limited, 2015

    1784394904 / 9781784394905

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    • Print on Demand

    Da: THE SAINT BOOKSTORE, Southport, Regno UnitoTHE SAINT BOOKSTORE

    Venditore con 5 stelle
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    Condizione: Nuovo

    EUR 55,05

    EUR 18,61 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: Più di 20 disponibili

    Paperback / softback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.

  • Lingua: Inglese

    Editore: Packt Publishing, 2015

    1784394904 / 9781784394905

    • Brossura
    • Print on Demand

    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    Condizione: Nuovo

    EUR 70,22

    EUR 35,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 1 disponibili

    Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4Key Features:Use the Physics Asset Tool within Unreal Engine 4 to develop game physics objects for your game worldExplore the Collision mechanics within Unreal Engine 4 to create advanced, real-world physicsA step-by-step guide to implementing the Physics concepts involved in Unreal Engine 4 to create a working Vehicle BlueprintBook Description:This book gives readers practical insight into the mathematical and physics principles necessary to properly implement physics within Unreal Engine 4.Discover how to manipulate physics within Unreal Engine 4 by learning basic real-world mathematical and physics concepts that assist in the implementation of physics-based objects in your game world. Then, you'll be introduced to PhAT (Physics Asset Tool) within Unreal Engine 4 to learn more about developing game physics objects for your game world.Next, dive into Unreal Engine 4's collision generation, physical materials, blueprints, constraints, and more to get hands-on experience with the tools provided by Epic to create real-world physics in Unreal Engine 4. Lastly, you will create a working Vehicle Blueprint that uses all the concepts covered in this book, as well as covering advanced physics-based topics.What You Will Learn:Get to know basic to intermediate topics in mathematics and physicsCreate assets using the Physics Asset Tool (PhAT) in Unreal Engine 4Develop Collision Hulls, which are necessary to take advantage of Unreal Engine 4's physics and collision eventsUse constraints to create advanced physics-based assets for your game-worldWorking knowledge of physics bodies, physics damping, and friction within Unreal Engine 4Develop physical materials to recreate real-world friction for substances such as glass and iceCreate a working vehicle blueprint from scratch using assets provided by Unreal Engine 4Implement multiple physical elements and materials to simulate complex behavior over the objects.in gameWho this book is for:This book is intended for beginner to intermediate users of Epic Games' Unreal Engine 4 who want to learn more about how to implement physics within their game-world.No matter what your knowledge base of Unreal Engine 4 is, this book contains valuable information on blueprint scripting, collision generation, materials, and the Physical Asset Tool (PhAT) for all users to create better games.…