Keene sam (22 risultati)

Lingua: Inglese
Editore: Addison-Wesley Professional (edition 1), 2018
Serie: Libro 15 di 16 - Game Design
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Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
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Paperback. Condizione: new. Paperback. The new Google Daydream platform enables you to deliver advanced virtual reality games on a wide spectrum of modern Android devices. Now for the first time, theres a comprehensive deep dive into Daydream for every Android developer and designer. Multi-award-winning VR developer Sam Keene ta…kes a hands-on approach, leading you through all aspects of the Daydream framework and SDK, with step-by-step tutorials and advice for building pro-quality VR games. Keene presents an extensive library of downloadable, up-to-the-minute Daydream code to jumpstart your project. He also takes you behind the scenes, interviewing several of the Googlers who created Daydream and brought it to market. Google Daydream VR Cookbook shows how to: Install and explore the Google Daydream development tools Master basic and advanced Daydream Controller techniques Implement intuitive VR user interfaces Integrate audio, video, and realistic physics into your VR games Create multiplayer VR games Optimise VR game performance Port Daydream apps to other platforms Master best practices for preparing and using video in VR Find more high-quality Daydream development resources "Building games and apps with Google Daydream and Unity"--Cover. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

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Da: Books Puddle, New York, NY, U.S.A.Books Puddle
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Condizione: New. pp. 384.

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Da: Majestic Books, Hounslow, Regno UnitoMajestic Books
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Condizione: New. pp. 384.

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Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios
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Private Eye Magazine; Vol. 1, No. 1 (July 1953)
Bond, Stephen [editor]; Masur, Harold Q.; Sterling, Stewart; Oursler, Will; Dunn, Dorothy; Avallone, Michael; Keene, Day; Collins, Hunt; Stephens, John; Kornbluth, C.M.; Cobb, Sam; Walton, Bruce; Santesson, Hans Stefan
Editore: Future Publications, 1953
- Brossura
- Rivista/periodico
Da: Book House in Dinkytown, IOBA, Minneapolis, MN, U.S.A.Book House in Dinkytown, IOBA
Contatta il venditoreVenditore con 5 stelleMembro dell’associazione: IOBA
Condizione: Usato - Buono
EUR 31,15
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Aggiungi al carrelloMagazine. Condizione: Good. Future Publications, July 1953 issue; 13.5cm x 18.5cm; 158pp., [2, ads]. Digest of hardboiled crime and suspense stories with one feature ("Dig My Grave", Harold Q. Masur), one novelette ("The Big Deal", Stewart Sterling), & nine short stories ("Hula Homicide", Will Oursl…er; "Easy to Kill", Dorothy Dunn; "Better Off Dead", Michael Avallone; "Booty and the Beast", Day Keene; "The Smell of Blood", Hunt Collins; "Vengeance", John Stephens; "The Dip Detail", C.M. Kornbluth; "Cheat", Sam Cobb; "Three's a Shroud", Bruce Walton), plus editorial, movie and book reviews. Cover by Allan, illustrations by Orban, Freas, Miller, and Berwin. Spine remains uncreased, stapled bind remains sturdy and intact; text is very good throughout; minor chipping at spine ends, wraps a little bit puckered over spine; gentle crease to front cover, else only minor rubbing, edgewear to wraps. From a private collection (NOT ex-library). Ships from Dinkytown in Minneapolis, Minnesota.

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Da: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller
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Paperback. Condizione: new. Paperback. The new Google Daydream platform enables you to deliver advanced virtual reality games on a wide spectrum of modern Android devices. Now for the first time, theres a comprehensive deep dive into Daydream for every Android developer and designer. Multi-award-winning VR developer Sam Keene ta…kes a hands-on approach, leading you through all aspects of the Daydream framework and SDK, with step-by-step tutorials and advice for building pro-quality VR games. Keene presents an extensive library of downloadable, up-to-the-minute Daydream code to jumpstart your project. He also takes you behind the scenes, interviewing several of the Googlers who created Daydream and brought it to market. Google Daydream VR Cookbook shows how to: Install and explore the Google Daydream development tools Master basic and advanced Daydream Controller techniques Implement intuitive VR user interfaces Integrate audio, video, and realistic physics into your VR games Create multiplayer VR games Optimise VR game performance Port Daydream apps to other platforms Master best practices for preparing and using video in VR Find more high-quality Daydream development resources "Building games and apps with Google Daydream and Unity"--Cover. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

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Da: moluna, Greven, Germaniamoluna
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Condizione: New. Über den AutorrnrnSam Keene is a San Francisco-based Australian who works as a Senior User Experience Engineer at Google. His work focuses on virtual and augmented reality platforms. As a kid in the late 80s, he started programming on a Co.

Lingua: Inglese
Editore: Pearson Addison Wesley Prof Okt 2018, 2018
Serie: Libro 15 di 16 - Game Design
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Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH
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EUR 51,34
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Taschenbuch. Condizione: Neu. Neuware - The new Google Daydream platform enables you to deliver advanced virtual reality games on a wide spectrum of modern Android devices. Now for the first time, there's a comprehensive deep dive into Daydream for every Android developer and designer. Multi-award-winning VR developer Sam Keene…takes a hands-on approach, leading you through all aspects of the Daydream framework and SDK, with step-by-step tutorials and advice for building pro-quality VR games. Keene presents an extensive library of downloadable, up-to-the-minute Daydream code to jumpstart your project. He also takes you behind the scenes, interviewing several of the Googlers who created Daydream and brought it to market.

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Da: preigu, Osnabrück, Germaniapreigu
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Taschenbuch. Condizione: Neu. Collision Recovery techniques for Wireless LANs | Sam Keene | Taschenbuch | Englisch | VDM Verlag Dr. Müller | EAN 9783639149685 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu.

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Da: Mispah books, Redhill, SURRE, Regno UnitoMispah books
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Paperback. Condizione: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.

PRIVATE EYE: July 1953
Private Eye (Harold Q. Masur; Stewart Sterling; Will Oursler; Dorothy Dunn; Michael Avallone; Day Keene; Hunt Collins; John Stephens; C. M. Kornbluth; Sam Cobb; Bruce Walton)
Editore: Future Publications, NY, 1953
- Rivista/periodico
Da: Books from the Crypt, N. Potomac, MD, U.S.A.Books from the Crypt
Contatta il venditoreVenditore con 5 stelleMembro dell’associazione: IOBA
Condizione: Usato - Molto buono
EUR 53,40
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Aggiungi al carrelloSingleIssueMagazine. Condizione: Very Good. Vol. 1, No. 1. Edited by Stephen Bond. Cover art by Allan forDig My Grave" (short novel) by Harold Q. Masur. Includes "The Big Deal" (novelette) by Stewart Sterling; "Hula Homicide" by Will Oursler; "Easy to Kill" by Dorothy Dunn; "Better Off Dead" by Michael Avallone; "Booty and the B…east" by Day Keene; "The Smell of Blood" by Hunt Collins; "Vengeance" by John Stephens; "The Dip Detail" by C. M. Kornbluth; "Cheat" by Sam Cobb; "Three's a Shroud" by Bruce Walton. Departments: "Editorial"; "Movie of the Month"; "The New Books" by Hans Stefan Santesson. llustrated by D. Miller, Freas, Miller, Orban, and Berwin. Tanning; creasing; short creased front foredge etars; marks on cover in pencil. Book.

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Da: moluna, Greven, Germaniamoluna
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EUR 46,32
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Kartoniert / Broschiert. Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: Keene SamSam Keene received his Ph.D in electrical engineering from BostonnUniversity in August 2008. His research interests includenwireless communications and networking, sig…nal processing andnremote sensing. In fall of 2009, Dr. K.

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- Print on Demand
Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH
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Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Collisions in wireless networks are a significantsource of packet loss. Most medium access controltechniques assume that a collision means total packetloss. However, we will show that this assumption isnot always true, and we investigat…e how to leveragethis fact.We first investigate fundamentally what happens whena collision occurs. We begin by deriving a physicallayer algorithm that can identify which bits havebeen corrupted by collision. This algorithmaccurately locates all collision induced errors whenthe channel signal to noise ratio is high enough forreliable communication. By leveraging this algorithm,we can produce a wide range of benefits. For example,by providing collisionlocation information, we can enhance forward errorcorrecting codes so that they may effectivelycompletely remove the collision, saving a packet thatwould otherwise be discarded.