Keogh brendan (115 risultati)

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  • Lingua: Inglese

    Editore: Columba Books, 2002

    1856073505 / 9781856073509

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    Da: Rosario Beach Rare Books, Lake Stevens, WA, U.S.A.Rosario Beach Rare Books

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    Condizione: Usato - Ottimo

    EUR 15,43

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    Quantità: 1 disponibile

    Hardcover. Condizione: Fine. Condizione sovraccoperta: Good. 1st Edition. *Veteran-Owned, Family-Run, Small Book Store in the Pacific Northwest* / Book in FINE/AS NEW condition, dust jacket in GOOD condition. clean text, no markings, tight binding.

  • Lingua: Inglese

    Editore: The MIT Press, 2023

    0262545403 / 9780262545402

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    Da: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)

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    Condizione: Usato - Buono

    EUR 23,86

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    Quantità: 1 disponibile

    Condizione: Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.

  • Lingua: Inglese

    Editore: The MIT Press, 2023

    0262545403 / 9780262545402

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    Da: Goodwill of Greater Milwaukee and Chicago, Racine, WI, U.S.A.Goodwill of Greater Milwaukee and Chicago

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    Condizione: Usato - Buono

    EUR 21,14

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    Condizione: good. Book is considered to be in good or better condition. The actual cover image may not match the stock photo. Hard cover books may show signs of wear on the spine, cover or dust jacket. Paperback book may show signs of wear on spine or cover as well as having a slight bend, curve or creasing to it. Book should have minimal to no writing inside and no highlighting. Pages should be free of tears or creasing. Stickers should not be present on cover or elsewhere, and any CD or DVD expected with the book is included. Book is not a former library copy.…

  • Lingua: Inglese

    Editore: MIT Press Ltd, 2023

    0262545403 / 9780262545402

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    Da: World of Books Inc, Montgomery, IL, U.S.A.World of Books Inc

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    Condizione: Usato - Buono

    EUR 25,68

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    Paperback. Condizione: Good. Understanding the precarious reality of videogame production beyond the corporate blockbuster studios of North America-with insights from 400+ game developers. The videogame industry, we're invariably told, is a multibillion-dollar, high-tech business conducted by large corporations in certain North American, European, and East Asian cities. But most videogames today, in fact, are made by small clusters of people working on shoestring budgets, relying on existing, freely available software platforms, and hoping, often in vain, to rise to stardom-in short, people working like artists. Aiming squarely at this disconnect between perception and reality, The Videogame Industry Does Not Exist presents a much more accurate and nuanced picture of how the vast majority of videogame-makers work-a picture that reveals the diverse and precarious communities, identities, and approaches that make videogame production a significant cultural practice. Drawing on insights provided by over 400 game developers across Australia, North America, Europe, and Southeast Asia, Brendan Keogh develops a new framework for understanding videogame production as a cultural field in all its complexity. Part-time hobbyists, aspirational students, client-facing contractors, struggling independents, artist collectives, and tightly knit local scenes-all have a place within this model. But proponents of non-commercial game making don't exist in isolation; Keogh shows how they and their commercial counterparts are deeply interconnected and codependent in the field of videogame production. A cultural intervention, The Videogame Industry Does Not Exist challenges core assumptions about videogame production-ideas about creativity, professionalism, labor, diversity, education, globalization, and community. Its in-depth, complex portrayal suggests new ways of seeing, and engaging in, the videogame industry that really does exist.…

  • Lingua: Inglese

    Editore: Polity, 2026

    1509563792 / 9781509563791

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    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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    EUR 24,98

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    Quantità: Più di 20 disponibili

    Condizione: New.

  • Condizione: Nuovo

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    Condizione: New.

  • Lingua: Inglese

    Editore: Polity, 2026

    1509563792 / 9781509563791

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    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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    EUR 25,03

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    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: Polity Press, GB, 2026

    1509563792 / 9781509563791

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    Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA

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    EUR 28,29

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    Paperback. Condizione: New. From Among Us to Minecraft, Catan to Dungeons and Dragons, games and play are fundamentally transforming how we understand storytelling, education, identity, politics, and creativity.Game Studies provides the first ever critical and comprehensive introduction for navigating this complex, interdisciplinary, and rapidly growing research field. Each chapter introduces a timely area of debate in games research, and addresses critical questions about the social, cultural, and economic aspects of games and the people who play and make them. Combining key theoretical frameworks with case studies of influential games, the book equips readers with the tools needed to engage critically with games and their growing cultural significance.Full of concrete examples and pedagogical features, Game Studies offers a highly accessible and urgently needed guide to this rapidly expanding, hotly contested, and culturally significant field. It is essential reading for students of both media studies and game design, and an important resource for scholars, developers, and players.…

  • Lingua: Inglese

    Editore: The MIT Press, 2023

    0262545403 / 9780262545402

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    Da: Books From California, Simi Valley, CA, U.S.A.Books From California

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    Condizione: Usato - Ottimo

    EUR 24,71

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    Quantità: 3 disponibili

    paperback. Condizione: Fine.

  • Lingua: Inglese

    Editore: The MIT Press, 2023

    0262545403 / 9780262545402

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    Da: Books From California, Simi Valley, CA, U.S.A.Books From California

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    Condizione: Usato - Molto buono

    EUR 25,53

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    Quantità: 2 disponibili

    paperback. Condizione: Very Good.

  • Lingua: Inglese

    Editore: Polity, 2026

    1509563792 / 9781509563791

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    Da: Chiron Media, Wallingford, Regno UnitoChiron Media

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    EUR 22,45

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    Quantità: 2 disponibili

    paperback. Condizione: New. Brand new book, sourced directly from publisher. Dispatch time is 24-48 hours from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

  • Lingua: Inglese

    Editore: Polity Press, 2026

    1509563792 / 9781509563791

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    Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK

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    EUR 24,71

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    Quantità: 15 disponibili

    PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

  • Lingua: Inglese

    Editore: Polity Press, GB, 2026

    1509563792 / 9781509563791

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    Da: Rarewaves USA, HEBRON, KY, U.S.A.Rarewaves USA

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    EUR 31,84

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    Quantità: 1 disponibile

    Paperback. Condizione: New. From Among Us to Minecraft, Catan to Dungeons and Dragons, games and play are fundamentally transforming how we understand storytelling, education, identity, politics, and creativity.Game Studies provides the first ever critical and comprehensive introduction for navigating this complex, interdisciplinary, and rapidly growing research field. Each chapter introduces a timely area of debate in games research, and addresses critical questions about the social, cultural, and economic aspects of games and the people who play and make them. Combining key theoretical frameworks with case studies of influential games, the book equips readers with the tools needed to engage critically with games and their growing cultural significance.Full of concrete examples and pedagogical features, Game Studies offers a highly accessible and urgently needed guide to this rapidly expanding, hotly contested, and culturally significant field. It is essential reading for students of both media studies and game design, and an important resource for scholars, developers, and players.…

  • Lingua: Inglese

    Editore: Polity Press, Oxford, 2026

    1509563792 / 9781509563791

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    Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

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    EUR 32,93

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    Paperback. Condizione: new. Paperback. From Among Us to Minecraft, Catan to Dungeons and Dragons, games and play are fundamentally transforming how we understand storytelling, education, identity, politics, and creativity.Game Studies provides the first ever critical and comprehensive introduction for navigating this complex, interdisciplinary, and rapidly growing research field. Each chapter introduces a timely area of debate in games research, and addresses critical questions about the social, cultural, and economic aspects of games and the people who play and make them. Combining key theoretical frameworks with case studies of influential games, the book equips readers with the tools needed to engage critically with games and their growing cultural significance.Full of concrete examples and pedagogical features, Game Studies offers a highly accessible and urgently needed guide to this rapidly expanding, hotly contested, and culturally significant field. It is essential reading for students of both media studies and game design, and an important resource for scholars, developers, and players. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Lingua: Inglese

    Editore: Polity, 2026

    1509563792 / 9781509563791

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    Da: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand

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    EUR 25,42

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    Condizione: new.

  • Lingua: Inglese

    Editore: Polity, 2026

    1509563792 / 9781509563791

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    Da: Majestic Books, Hounslow, Regno UnitoMajestic Books

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    Condizione: Nuovo

    EUR 29,29

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    Condizione: New.

  • Editore: Roman Catholic Books, 2005

    • Rilegato

    Da: Arches Bookhouse, Portland, OR, U.S.A.Arches Bookhouse

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    Membro dell’associazione: CBAIOBA

    Condizione: Usato - Come nuovo

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    Quantità: 1 disponibile

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    Hardcover. Condizione: LIKE NEW. 222pp. FINE copy, AS NEW.

  • Lingua: Inglese

    Editore: Polity, 2026

    1509563792 / 9781509563791

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    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

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    Condizione: New.

  • Lingua: Inglese

    Editore: Polity, 2026

    1509563792 / 9781509563791

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    Da: Books Puddle, Woodside, NY, U.S.A.Books Puddle

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  • Lingua: Inglese

    Editore: The MIT Press, 2023

    0262545403 / 9780262545402

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    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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  • Lingua: Inglese

    Editore: Penguin Random House, 2023

    0262545403 / 9780262545402

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    Da: INDOO, Avenel, NJ, U.S.A.INDOO

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  • Lingua: Inglese

    Editore: MIT Press Ltd, 2023

    0262545403 / 9780262545402

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    Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

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    EUR 41,59

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    Paperback. Condizione: new. Paperback. Understanding the precarious reality of videogame production beyond the corporate blockbuster studios of North America-with insights from 400+ game developers.Understanding the precarious reality of videogame production beyond the corporate blockbuster studios of North America-with insights from 400+ game developers.The videogame industry, we're invariably told, is a multibillion-dollar, high-tech business conducted by large corporations in certain North American, European, and East Asian cities. But most videogames today, in fact, are made by small clusters of people working on shoestring budgets, relying on existing, freely available software platforms, and hoping, often in vain, to rise to stardom-in short, people working like artists. Aiming squarely at this disconnect between perception and reality, The Videogame Industry Does Not Exist presents a much more accurate and nuanced picture of how the vast majority of videogame-makers work-a picture that reveals the diverse and precarious communities, identities, and approaches that make videogame production a significant cultural practice.Drawing on insights provided by over 400 game developers across Australia, North America, Europe, and Southeast Asia, Brendan Keogh develops a new framework for understanding videogame production as a cultural field in all its complexity. Part-time hobbyists, aspirational students, client-facing contractors, struggling independents, artist collectives, and tightly knit local scenes-all have a place within this model. But proponents of non-commercial game making don't exist in isolation; Keogh shows how they and their commercial counterparts are deeply interconnected and codependent in the field of videogame production.A cultural intervention, The Videogame Industry Does Not Exist challenges core assumptions about videogame production-ideas about creativity, professionalism, labor, diversity, education, globalization, and community. Its in-depth, complex portrayal suggests new ways of seeing, and engaging in, the videogame industry that really does exist. "Through a series of over 160 interviews, Keogh provides unprecedented access into the lives of game producers, exposing the limits of the concept of the "videogame industry" and challenging core assumptions in videogame research around creativity, professionalism, labor, diversity, education, and community"-- Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Lingua: Inglese

    Editore: The MIT Press, 2023

    0262545403 / 9780262545402

    • Brossura

    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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    Condizione: Usato - Come nuovo

    EUR 39,20

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    Quantità: 2 disponibili

    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: Penguin Random House, 2023

    0262545403 / 9780262545402

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    Da: INDOO, Avenel, NJ, U.S.A.INDOO

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    EUR 41,61

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    Condizione: As New. Unread copy in mint condition.

  • Lingua: Inglese

    Editore: Columba Press, 2002

    1856073505 / 9781856073509

    • Rilegato
    • Prima edizione

    Da: Geata Buidhe - Yellow Gate - Books, Kilkenny, KK, IrlandaGeata Buidhe - Yellow Gate - Books

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    Condizione: Usato - Ottimo

    EUR 20,00

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    Spedito da Irlanda a U.S.A.

    Quantità: 1 disponibile

    Hardcover. Condizione: Fine. Condizione sovraccoperta: Very Good. First Edition. pp 408. HEAVY VOLUME - additional postage will be requested at processing stage for shipping outside of Ireland. This book 'traces the history of the church from patrician times to the particular problems of the present. In twenty-three essays, it charts the Christian odyssey, examining the influences and events which have given Irish Christianity its own distinctive character.'.…

  • Condizione: Nuovo

    EUR 27,55

    EUR 14,64 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 2 disponibili

    Paperback. Condizione: Brand New. 304 pages. 6.70x0.90x9.70 inches. In Stock.

  • Lingua: Inglese

    Editore: MIT Press, 2025

    0262055813 / 9780262055819

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    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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    EUR 40,79

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    Condizione: New.

  • Lingua: Inglese

    Editore: MIT Press 10/28/2025, 2025

    0262055813 / 9780262055819

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    Da: BargainBookStores, Grand Rapids, MI, U.S.A.BargainBookStores

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    EUR 43,20

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    Quantità: 5 disponibili

    Paperback or Softback. Condizione: New. A Play of Bodies: How We Perceive Videogames. Book.

  • Lingua: Inglese

    Editore: Polity, 2026

    1509563792 / 9781509563791

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    Da: Romtrade Corp., STERLING HEIGHTS, MI, U.S.A.Romtrade Corp.

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    EUR 43,41

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    Condizione: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.

  • Lingua: Inglese

    Editore: Polity, 2026

    1509563792 / 9781509563791

    • Brossura

    Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios

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    EUR 32,30

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    Condizione: New.