Khagendra kumar (56 risultati)
Editore: Janaki Prakashan
Da: Majestic Books, Hounslow, Regno UnitoMajestic Books
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Editore: Janaki Prakashan
Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios
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Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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Da: Rarewaves USA, HEBRON, KY, U.S.A.Rarewaves USA
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Paperback. Condizione: New. Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture.The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.What You Will LearnKnow the difference between TCP and UDP, and the pros and cons ofthese protocolsCreate client-server multiplayer games in Unity using C#Receive and process data from a remote server using RESTful APIsUnderstand latency and how to mitigate its impact Who This Book Is ForReaders familiar with Unity and C# development who want to create multiplayer games.…

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Da: California Books, Miami, FL, U.S.A.California Books
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Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA
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EUR 58,71
Spedizione gratuitaSpedito da Regno Unito a U.S.A.Quantità: 8 disponibili
Paperback. Condizione: New. Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture.The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.What You Will LearnKnow the difference between TCP and UDP, and the pros and cons ofthese protocolsCreate client-server multiplayer games in Unity using C#Receive and process data from a remote server using RESTful APIsUnderstand latency and how to mitigate its impact Who This Book Is ForReaders familiar with Unity and C# development who want to create multiplayer games.…

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Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
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Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
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Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books
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Paperback. Condizione: Brand New. 282 pages. 9.25x6.10x0.60 inches. In Stock.

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Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections
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Da: Books Puddle, Woodside, NY, U.S.A.Books Puddle
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Condizione: New. 1st ed. edition NO-PA16APR2015-KAP.

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Da: Rarewaves USA United, HEBRON, KY, U.S.A.Rarewaves USA United
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 60,37
EUR 44,49 spedizioneSpedito in U.S.A.Quantità: 8 disponibili
Paperback. Condizione: New. Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture.The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.What You Will LearnKnow the difference between TCP and UDP, and the pros and cons ofthese protocolsCreate client-server multiplayer games in Unity using C#Receive and process data from a remote server using RESTful APIsUnderstand latency and how to mitigate its impact Who This Book Is ForReaders familiar with Unity and C# development who want to create multiplayer games.…

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Da: moluna, Greven, Germaniamoluna
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 32,75
EUR 48,99 spedizioneSpedito da Germania a U.S.A.Quantità: Più di 20 disponibili
Condizione: New.

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Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 57,00
EUR 77,09 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 8 disponibili
Paperback. Condizione: New. Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture.The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.What You Will LearnKnow the difference between TCP and UDP, and the pros and cons ofthese protocolsCreate client-server multiplayer games in Unity using C#Receive and process data from a remote server using RESTful APIsUnderstand latency and how to mitigate its impact Who This Book Is ForReaders familiar with Unity and C# development who want to create multiplayer games.…

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Da: moluna, Greven, Germaniamoluna
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 32,75
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Da: moluna, Greven, Germaniamoluna
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EUR 32,75
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Condizione: New.

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Da: moluna, Greven, Germaniamoluna
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
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Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 37,90
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Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Este libro cubre el análisis del rendimiento del sistema de enfriamiento térmico solar para un laboratorio informático situado en la Escuela de Ingeniería del Gobierno de Bharatpur utilizando un colector de placa plana, un colector de tubo evacuado y un colector parabólico compuesto. El laboratorio de computación tiene una superficie de suelo y techo de 198,55 m2. Se calcula que la carga máxima de refrigeración es de 34,940 kW, por lo que se adoptó el sistema de refrigeración por absorción de vapor 10TR. El sistema de absorción de vapor 10 TR fue operado por un campo de área del colector que varía de 80 a 120 m2 . Se utilizan los otros parámetros como el tanque de almacenamiento caliente, el tanque de almacenamiento frío, la bomba, la torre de refrigeración, etc. La simulación se llevó a cabo en el Programa TRANSOL para la ciudad de Bharatpur, situada al este de Rajastán (INDIA). El análisis de sensibilidad muestra que en el futuro próximo, a medida que el costo total de la inversión disminuye y los precios de la electricidad aumentan, el período de recuperación se reduce. Si la inversión total cae a su 50% y los precios de la electricidad suben un 50%, el periodo de recuperación se reduce dentro de la vida del sistema. 96 pp. Spanisch.…

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Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.
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EUR 54,90
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Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book covers the performance analysis of solar thermal cooling system for a computer lab situated in Government Engineering College Bharatpur using Flat Plate Collector, Evacuated Tube Collector and Compound Parabolic Collector. The computer lab has the floor and roof area 198.55 m2 .The peak cooling load is calculated and it is 34.940 kW, accordingly 10TR vapor absorption cooling system was adopted. The 10 TR vapour absorption system was operated by a field of collector area varying from 80-120 m2.The other parameters like hot storage tank, cold storage tank, pump, cooling tower etc are used. The simulation was carried out on TRANSOL Program for Bharatpur city situated in east of Rajasthan (INDIA. Sensitivity analysis shows that in coming future the as the total investment cost decreases and electricity prices increases, the payback period came down. If the total investment fall down to its 50% and electric prices are hike 50% than the payback period came down within the system life. 92 pp. Englisch.…

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Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 37,90
EUR 23,00 spedizioneSpedito da Germania a U.S.A.Quantità: 2 disponibili
Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Ce livre couvre l'analyse des performances d'un système de refroidissement solaire thermique pour un laboratoire informatique situé dans le Government Engineering College de Bharatpur, utilisant un collecteur plat, un collecteur à tube sous vide et un collecteur parabolique composé. Le laboratoire informatique a une surface de plancher et de toit de 198,55 m2, la charge de refroidissement de pointe est calculée et est de 34,940 kW, en conséquence le système de refroidissement par absorption de vapeur 10TR a été adopté. Le système d'absorption de vapeur 10 TR a été exploité par un champ de collecteur variant de 80 à 120 m2. Les autres paramètres comme le réservoir de stockage chaud, le réservoir de stockage froid, la pompe, la tour de refroidissement, etc. sont utilisés. La simulation a été réalisée dans le cadre du programme TRANSOL pour la ville de Bharatpur, située à l'est du Rajasthan (INDE). L'analyse de sensibilité montre que dans le futur, à mesure que le coût total de l'investissement diminuera et que les prix de l'électricité augmenteront, la période de récupération diminuera. 96 pp. Französisch.…

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Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 64,19
EUR 23,00 spedizioneSpedito da Germania a U.S.A.Quantità: 2 disponibili
Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture.The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.What You Will LearnKnow the difference between TCP and UDP, and the pros and cons of these protocolsCreate client-server multiplayer games in Unity using C#Receive and process data from a remote server using RESTful APIsUnderstand latency and how to mitigate its impact Who This Book Is ForReaders familiar with Unity and C# development who want to create multiplayer games 292 pp. Englisch.…

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Da: moluna, Greven, Germaniamoluna
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 45,45
EUR 48,99 spedizioneSpedito da Germania a U.S.A.Quantità: Più di 20 disponibili
Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: Upman Khagendra KumarKhagendra Kumar Upman is working as a Assistant Professor in AIETM Jaipur. He has done M.Tech and B.Tech from RTU Kota.Happa Khan is working as a Assistant Professor in AIETM Jaipur. He has completed his M.Tech a.…

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Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 62,49
EUR 35,00 spedizioneSpedito da Germania a U.S.A.Quantità: 1 disponibile
Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This book covers the performance analysis of solar thermal cooling system for a computer lab situated in Government Engineering College Bharatpur using Flat Plate Collector, Evacuated Tube Collector and Compound Parabolic Collector. The computer lab has the floor and roof area 198.55 m2 .The peak cooling load is calculated and it is 34.940 kW, accordingly 10TR vapor absorption cooling system was adopted. The 10 TR vapour absorption system was operated by a field of collector area varying from 80-120 m2.The other parameters like hot storage tank, cold storage tank, pump, cooling tower etc are used. The simulation was carried out on TRANSOL Program for Bharatpur city situated in east of Rajasthan (INDIA. Sensitivity analysis shows that in coming future the as the total investment cost decreases and electricity prices increases, the payback period came down. If the total investment fall down to its 50% and electric prices are hike 50% than the payback period came down within the system life.…

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- Print on Demand
Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 43,67
EUR 35,00 spedizioneSpedito da Germania a U.S.A.Quantità: 1 disponibile
Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Este libro cubre el análisis del rendimiento del sistema de enfriamiento térmico solar para un laboratorio informático situado en la Escuela de Ingeniería del Gobierno de Bharatpur utilizando un colector de placa plana, un colector de tubo evacuado y un colector parabólico compuesto. El laboratorio de computación tiene una superficie de suelo y techo de 198,55 m2. Se calcula que la carga máxima de refrigeración es de 34,940 kW, por lo que se adoptó el sistema de refrigeración por absorción de vapor 10TR. El sistema de absorción de vapor 10 TR fue operado por un campo de área del colector que varía de 80 a 120 m2 . Se utilizan los otros parámetros como el tanque de almacenamiento caliente, el tanque de almacenamiento frío, la bomba, la torre de refrigeración, etc. La simulación se llevó a cabo en el Programa TRANSOL para la ciudad de Bharatpur, situada al este de Rajastán (INDIA). El análisis de sensibilidad muestra que en el futuro próximo, a medida que el costo total de la inversión disminuye y los precios de la electricidad aumentan, el período de recuperación se reduce. Si la inversión total cae a su 50% y los precios de la electricidad suben un 50%, el periodo de recuperación se reduce dentro de la vida del sistema.…

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- Print on Demand
Da: moluna, Greven, Germaniamoluna
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 52,37
EUR 48,99 spedizioneSpedito da Germania a U.S.A.Quantità: Più di 20 disponibili
Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Beginning-Intermediate user levelLearn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-ser.…

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- Print on Demand
Da: Majestic Books, Hounslow, Regno UnitoMajestic Books
Contatta il venditoreVenditore con 4 stelleCondizione: Nuovo
EUR 100,70
EUR 7,71 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 4 disponibili
Condizione: New. Print on Demand.

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Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 71,70
EUR 35,00 spedizioneSpedito da Germania a U.S.A.Quantità: 1 disponibile
Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture.The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.What You Will LearnKnow the difference between TCP and UDP, and the pros and cons ofthese protocolsCreate client-server multiplayer games in Unity using C#Receive and process data from a remote server using RESTful APIsUnderstand latency and how to mitigate its impact Who This Book Is ForReaders familiar with Unity and C# development who want to create multiplayer games.…

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- Print on Demand
Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios
Contatta il venditoreVenditore con 4 stelleCondizione: Nuovo
EUR 99,91
EUR 9,95 spedizioneSpedito da Germania a U.S.A.Quantità: 4 disponibili
Condizione: New. PRINT ON DEMAND.

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Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 37,90
EUR 23,00 spedizioneSpedito da Germania a U.S.A.Quantità: 2 disponibili
Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Dit boek behandelt de prestatie-analyse van het thermische zonne-energie-koelsysteem voor een computerlokaal dat gevestigd is in de Government Engineering College Bharatpur met behulp van een vlakke platencollector, een geëvacuëerde buiscollector en een samengestelde paraboolcollector. Het computerlokaal heeft een vloer- en dakoppervlak van 198,55 m2. De piekbelasting voor de koeling is berekend en bedraagt 34,940 kW, zodat een 10TR-dampabsorptie-koelsysteem is toegepast. Het 10 TR-dampabsorptiesysteem werd aangedreven door een collectorveld variërend van 80-120 m2 . De andere parameters zoals warme opslagtank, koude opslagtank, pomp, koeltoren etc. worden gebruikt. De simulatie werd uitgevoerd op het TRANSOL-programma voor de stad Bharatpur in het oosten van Rajasthan (INDIA). Gevoeligheidsanalyse toont aan dat de terugverdienperiode in de toekomst zal afnemen naarmate de totale investeringskosten dalen en de elektriciteitsprijzen stijgen. Als de totale investering daalt tot 50% en de elektriciteitsprijzen stijgen met 50%, dan komt de terugverdientijd binnen de levensduur van het systeem naar beneden. 100 pp. Niederländisch.…