Løvlie anders sundnes (4 risultati)

- Brossura
Da: moluna, Greven, Germaniamoluna
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 46,32
EUR 48,99 spedizioneSpedito da Germania a U.S.A.Quantità: Più di 20 disponibili
Kartoniert / Broschiert. Condizione: New.

- Brossura
Da: preigu, Osnabrück, Germaniapreigu
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 51,10
EUR 70,00 spedizioneSpedito da Germania a U.S.A.Quantità: 5 disponibili
Taschenbuch. Condizione: Neu. The Rhetoric of Persuasive Games | Freedom and Discipline in America's Army | Anders Sundnes Løvlie | Taschenbuch | Englisch | VDM Verlag Dr. Müller | EAN 9783639074246 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbiet…er: preigu.

- Brossura
Da: Mispah books, Redhill, SURRE, Regno UnitoMispah books
Contatta il venditoreVenditore con 4 stelleCondizione: Usato - Come nuovo
EUR 139,47
EUR 29,18 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 1 disponibili
Paperback. Condizione: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.

- Brossura
- Print on Demand
Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 59,71
EUR 61,14 spedizioneSpedito da Germania a U.S.A.Quantità: 2 disponibili
Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Computer games are one of the most popularentertainment forms of our time. But these games canalso be used for overt military propaganda as inthe case of the US Army s vastly popular recruitmentgame America s Army. This book examines ho…w computergames can serve as representations of ideas. Lookingat three fundamental aspects of computer games thegameworlds, the rules and the player roles threerhetorical strategies are identified: authenticity,legitimization and identification. These strategieshave one thing in common: an emphasis on disciplineand constraints on player behavior within the game.Together, they contribute to a subtly formed ethoswhich lends credibility and authority to the game and by extension, to the US Army. This book suggestsa model for rhetorical analysis of persuasivecomputer games which focuses on the game s balance offreedom and constraints in each of the fundamentalaspects of the game: In the gameworld (authenticityand autonomy), the player roles (identification andidentity play), and the game rules (legitimizationand opposition).