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Laszlo szirmay kalos (21 risultati)

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  • Lingua: Inglese

    Editore: Morgan and Claypool Publishers, 2008

    1598295594 / 9781598295597

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    Da: suffolkbooks, center moriches, NY, U.S.A.suffolkbooks

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    EUR 16,51

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    paperback. Condizione: Very Good. Fast Shipping - Safe and Secure 7 days a week.

  • Lingua: Inglese

    Editore: VDM Verlag Dr. Müller, 2008

    3836479192 / 9783836479196

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  • Lingua: Inglese

    Editore: Springer, 2008

    3031795245 / 9783031795244

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    Condizione: New. 1st edition NO-PA16APR2015-KAP.

  • Lingua: Inglese

    Editore: VDM Verlag Dr. Müller, 2008

    3836479192 / 9783836479196

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    Da: California Books, Miami, FL, U.S.A.California Books

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  • Lingua: Inglese

    Editore: VDM Verlag Dr. Müller, 2008

    3836479192 / 9783836479196

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    EUR 58,81

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  • Lingua: Inglese

    Editore: VDM Verlag Dr. Müller|VDM Verlag Dr. Müller e.K., 2013

    3836479192 / 9783836479196

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    Da: moluna, Greven, Germaniamoluna

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    EUR 62,09

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    Condizione: New. This book discusses Monte Carlo algorithms and their application to solve the global illumination rendering problem of computer graphics. Mathematically, photo-realistic rendering is equivalent to the solution of an integral equation that can be successfull.

  • Lingua: Inglese

    Editore: Springer, 2008

    3031795245 / 9783031795244

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    EUR 41,70

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    Quantità: 5 disponibili

    Taschenbuch. Condizione: Neu. GPU-Based Techniques for Global Illumination Effects | Laszlo Szirmay-Kalos (u. a.) | Taschenbuch | Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging | xxv | Englisch | 2008 | Springer | EAN 9783031795244 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.…

  • Lingua: Inglese

    Editore: VDM Verlag Dr. Müller, 2013

    3836479192 / 9783836479196

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    Taschenbuch. Condizione: Neu. Monte Carlo Methods in Global Illumination | Photo-realistic Rendering with Randomization | László Szirmay-Kalos | Taschenbuch | Kartoniert / Broschiert | Englisch | 2013 | VDM Verlag Dr. Müller | EAN 9783836479196 | Verantwortliche Person für die EU: OmniScriptum GmbH & Co. KG, Bahnhofstr. 28, 66111 Saarbrücken, info[at]akademikerverlag[dot]de | Anbieter: preigu.…

  • Condizione: Usato

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    Gr.-8° Original - Broschur. (=books@ocg.at, Band 204). 279 S., mit zahlreichen Abb. Exemplar mit nur minimalen Lagerspuren. Tadelloser Zustand. ****An unsere Kunden in Deutschland: Versand nach Deutschland einmal in der Woche ab Freilassing mit der Deutschen Post.*** - Sprache: Englisch Gewicht in Gramm: 550.…

  • Lingua: Inglese

    Editore: VDM Verlag Dr. Müller, 2008

    3836479192 / 9783836479196

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    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

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    EUR 177,73

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    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: VDM Verlag Dr. Müller, 2008

    3836479192 / 9783836479196

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    Da: Mispah books, Redhill, SURRE, Regno UnitoMispah books

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    EUR 167,87

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    Paperback. Condizione: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.

  • Lingua: Inglese

    Editore: VDM Verlag Dr. Müller, 2008

    3836479192 / 9783836479196

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    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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  • Lingua: Inglese

    Editore: Springer, 2008

    3031795245 / 9783031795244

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    Da: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand

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    EUR 38,22

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    Condizione: new. Questo è un articolo print on demand.

  • Lingua: Inglese

    Editore: VDM Verlag Dr. Müller, 2008

    3836479192 / 9783836479196

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    Da: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US

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    PAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Lingua: Inglese

    Editore: VDM Verlag Dr. Müller, 2008

    3836479192 / 9783836479196

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    Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK

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    EUR 60,66

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    PAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Lingua: Inglese

    Editore: Springer International Publishing Jan 2008, 2008

    3031795245 / 9783031795244

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    Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

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    EUR 42,79

    EUR 23,00 spedizione 
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    Quantità: 2 disponibili

    Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). We discuss effects such as mirror reflections, refractions, caustics, diffuse or glossy indirect illumination, radiosity, single or multiple scattering in participating media, tone reproduction, glow, and depth of field. The book targets game developers, graphics programmers, and also students with some basic understanding of computer graphics algorithms, rendering APIs like Direct3D or OpenGL, and shader programming. In order to make the book self-contained, the most important concepts of local illumination and global illumination rendering, graphics hardware, and Direct3D/HLSL programming are reviewed in the first chapters. After these introductory chapters we warm up with simple methods including shadow and environment mapping, then we move on toward advanced concepts aiming at global illumination rendering. Since it would have been impossible to give a rigorous review of all approaches proposed in this field, we go into the details of just a few methods solving each particular global illumination effect. However, a short discussion of the state of the art and links to the bibliography are also provided to refer the interested reader to techniques that are not detailed in this book. The implementation of the selected methods is also presented in HLSL, and we discuss their observed performance, merits, and disadvantages. In the last chapter, we also review how these techniques can be integrated in an advanced game engine and present case studies of their exploitation in games. Having gone through this book, the reader will have an overview of the state of the art, will be able to apply and improve these techniques, and most importantly, will be capable of developing brand new GPU algorithms. Table of Contents: Global Illumintation Rendering / Local Illumination Rendering Pipeline of GPUs / Programming and Controlling GPUs / Simple Improvements of the Local Illumination Model / Ray Casting on the GPU / Specular Effects with Rasterization / Diffuse and Glossy Indirect Illumination / Pre-computation Aided Global Illumination / Participating Media Rendering / Fake Global Illumination / Postprocessing Effects / Integrating GI Effects in Games and Virtual Reality Systems / Bibliography 304 pp. Englisch.…

  • Lingua: Inglese

    Editore: Springer, 2008

    3031795245 / 9783031795244

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    Da: Majestic Books, Hounslow, Regno UnitoMajestic Books

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    EUR 62,76

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    Condizione: New. Print on Demand.

  • Lingua: Inglese

    Editore: Springer, 2008

    3031795245 / 9783031795244

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    Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios

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    EUR 63,85

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  • Lingua: Inglese

    Editore: Springer, Berlin|Springer International Publishing|Morgan & Claypool|Springer, 2008

    3031795245 / 9783031795244

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    Da: moluna, Greven, Germaniamoluna

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    EUR 38,69

    EUR 48,99 spedizione 
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    Quantità: Più di 20 disponibili

    Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This book presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). We discuss effects such as mirror reflections, refractions, caustics, diffuse or glossy indirect illumination, radiosity, single or multiple sc. …

  • Lingua: Inglese

    Editore: VDM Verlag Dr. Müller, VDM Verlag Dr. Müller E.K., 2008

    3836479192 / 9783836479196

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    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    EUR 67,39

    EUR 35,00 spedizione 
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    Quantità: 2 disponibili

    Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This book discusses Monte Carlo algorithms and their application to solve the global illumination rendering problem of computer graphics. Mathematically, photo-realistic rendering is equivalent to the solution of an integral equation that can be successfully attacked by Monte Carlo integration techniques.The book first discusses the theory of light-surface interaction and the equations that describe materials and the transfer of the illumination. We examine Monte Carlo and quasi-Monte Carlo approaches, which can be used to solve these equations. A considerable space is devoted to variance reduction techniques, including importance sampling, correlated sampling, the Metropolis method, weighted importance sampling, etc. Then the book presents random walk algorithms, like path tracing, light tracing, bi-directional path tracing, photon mapping, instant radiosity, Metropolis light transport, etc. Stochastic iterative techniques are also surveyed. Finally, implementation details are shortly addressed taking the example of path tracing.; This book discusses Monte Carlo algorithms and their application to solve the global illumination rendering problem of computer graphics. Mathematically, photo-realistic rendering is equivalent to the solution of an integral equation that can be successfully attacked by Monte Carlo integration techniques.The book first discusses the theory of light-surface interaction and the equations that describe materials and the transfer of the illumination. We examine Monte Carlo and quasi-Monte Carlo approaches, which can be used to solve these equations. A considerable space is devoted to variance reduction techniques, including importance sampling, correlated sampling, the Metropolis method, weighted importance sampling, etc. Then the book presents random walk algorithms, like path tracing, light tracing, bi-directional path tracing, photon mapping, instant radiosity, Metropolis light transport, etc. Stochastic iterative techniques are also surveyed. Finally, implementation details are shortly addressed taking the example of path tracing.…

  • Lingua: Inglese

    Editore: Springer, Palgrave Macmillan Jan 2008, 2008

    3031795245 / 9783031795244

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    Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000

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    EUR 42,79

    EUR 60,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 1 disponibile

    Taschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). We discuss effects such as mirror reflections, refractions, caustics, diffuse or glossy indirect illumination, radiosity, single or multiple scattering in participating media, tone reproduction, glow, and depth of field. The book targets game developers, graphics programmers, and also students with some basic understanding of computer graphics algorithms, rendering APIs like Direct3D or OpenGL, and shader programming. In order to make the book self-contained, the most important concepts of local illumination and global illumination rendering, graphics hardware, and Direct3D/HLSL programming are reviewed in the first chapters. After these introductory chapters we warm up with simple methods including shadow and environment mapping, then we move on toward advanced concepts aiming at global illumination rendering. Since it would have been impossible to give a rigorous review of all approaches proposed in this field, we go into the details of just a few methods solving each particular global illumination effect. However, a short discussion of the state of the art and links to the bibliography are also provided to refer the interested reader to techniques that are not detailed in this book. The implementation of the selected methods is also presented in HLSL, and we discuss their observed performance, merits, and disadvantages. In the last chapter, we also review how these techniques can be integrated in an advanced game engine and present case studies of their exploitation in games. Having gone through this book, the reader will have an overview of the state of the art, will be able to apply and improve these techniques, and most importantly, will be capable of developing brand new GPU algorithms. Table of Contents: Global Illumintation Rendering / Local Illumination Rendering Pipeline of GPUs / Programming and Controlling GPUs / Simple Improvements of the Local Illumination Model / Ray Casting on the GPU / Specular Effects with Rasterization / Diffuse and Glossy Indirect Illumination / Pre-computation Aided Global Illumination / Participating Media Rendering / Fake Global Illumination / Postprocessing Effects / Integrating GI Effects in Games and Virtual Reality Systems / BibliographySpringer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 304 pp. Englisch.…