Condizione: Very Good. Item in very good condition! Textbooks may not include supplemental items i.e. CDs, access codes etc.
Da: Romtrade Corp., STERLING HEIGHTS, MI, U.S.A.
Condizione: New. Brand New. Soft Cover International Edition. Different ISBN and Cover Image. Priced lower than the standard editions which is usually intended to make them more affordable for students abroad. The core content of the book is generally the same as the standard edition. The country selling restrictions may be printed on the book but is no problem for the self-use. This Item maybe shipped from US or any other country as we have multiple locations worldwide.
Da: WorldofBooks, Goring-By-Sea, WS, Regno Unito
EUR 37,16
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
EUR 30,80
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: very good. Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages.
Condizione: New. 1st ed. edition NO-PA16APR2015-KAP.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 52,83
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New.
ISBN 10: 1484283813 ISBN 13: 9781484283813
Da: SMASS Sellers, IRVING, TX, U.S.A.
Condizione: New. Brand New, Softcover edition. This item may ship from the US or our Overseas warehouse depending on your location and stock availability.
Da: Books Puddle, New York, NY, U.S.A.
Condizione: New. pp. 280.
EUR 48,37
Quantità: Più di 20 disponibili
Aggiungi al carrelloKartoniert / Broschiert. Condizione: New.
Da: Revaluation Books, Exeter, Regno Unito
EUR 99,63
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 215 pages. 9.25x6.10x0.51 inches. In Stock.
Da: preigu, Osnabrück, Germania
EUR 54,80
Quantità: 5 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Game Development with MonoGame | Build a 2D Game Using Your Own Reusable and Performant Game Engine | Louis Salin (u. a.) | Taschenbuch | xv | Englisch | 2021 | Apress | EAN 9781484277706 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Editore: Chez Pierre Beau et L. Bailly-Salin XXème
Spartito
EUR 25,80
Quantità: 1 disponibili
Aggiungi al carrelloCouverture souple. Condizione: bon. RO50026179: XXème. In-8. Broché. Bon état, Couv. légèrement passée, Agraffes rouillées, Intérieur frais. 13 pages. Gravure couleur en couverture. Ornements en page titre. . . . Classification Dewey : 780.26-Partitions.
Editore: Jules Le Clere et Cie, Paris, 1872
Da: Cole & Contreras / Sylvan Cole Gallery, Sitges, B, Spagna
Prima edizione Copia autografata
EUR 335,23
Quantità: 1 disponibili
Aggiungi al carrelloFIRST AND ONLY EDITION, NEVER PUBLISHED, of this extremely rare catalogue of the books destroyed when the Palais du Conseil d'Etat burned in May, 1871. 2 leaves, 71 pp. Hundreds of 19th century and antiquarian books thoroughly described (particularly strong, as one would expect, in French history and culture). ONLY 100 COPIES PRINTED, NEVER PUBLISHED. This is furthermore a presentation copy, with a SIGNED INSCRIPTION FROM PATRICE SALIN, THE MAIN AUTHOR, to art and book expert Emile-Louis Galichon (1829-1875), director of the Gazette des Beaux Arts. Printed on good wove paper. 8vo. Uncut in original wraps. Some wear to wraps. Internally clean. Very good.
Data di pubblicazione: 2025
Da: True World of Books, Delhi, India
EUR 26,81
Quantità: 18 disponibili
Aggiungi al carrelloLeatherBound. Condizione: NEW. LeatherBound edition. Condition: New. Reprinted from 1839 edition. Leather Binding on Spine and Corners with Golden leaf printing on spine. Bound in genuine leather with Satin ribbon page markers and Spine with raised gilt bands. A perfect gift for your loved ones. NO changes have been made to the original text. This is NOT a retyped or an ocr'd reprint. Illustrations, Index, if any, are included in black and white. Each page is checked manually before printing. As this print on demand book is reprinted from a very old book, there could be some missing or flawed pages, but we always try to make the book as complete as possible. Fold-outs, if any, are not part of the book. If the original book was published in multiple volumes then this reprint is of only one volume, not the whole set. Sewing binding for longer life, where the book block is actually sewn (smythe sewn/section sewn) with thread before binding which results in a more durable type of binding. Pages: 24.
Da: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 46,56
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: new. Questo è un articolo print on demand.
Da: Majestic Books, Hounslow, Regno Unito
EUR 52,62
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. This item is printed on demand.
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 58,84
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Master the art of game creation with MonoGame-the cross-platform framework of choice for independent developers. Learn the various aspects needed to create your next game by covering MonoGame framework specifics, engine creation, graphics, patterns, and more.The MonoGame framework provides an incredible canvas for the programmer to create their next 2D game, and this book teaches you to make the most of it. You will start from the ground up, beginning with the basics of what MonoGame is, the pipeline, and then how to build a reusable game engine on top of the framework. You will deep dive into various components of each aspect of a game, including graphics, input, audio, and artificial intelligence. The importance of game tooling is also covered. By the end, you will have a mastery level of understanding of how to create a 2D game using MonoGame.With a fully functional 2D game, aspiring developers will have the ideal blueprint to tackle their next fully featured game. The material covered is applicable for almost any 2D game project ranging from side scrolling adventures to fighting games.What You Will LearnLearn to build a game with the MonoGame framework.Understand game engine architecture and how to build an engine onto the MonoGame framework.Grasp common design patterns used in game development and in fully featured engines, such as Unity.Who This Book Is ForBeginner to advanced MonoGame programmer would find this book helpful. The audience is expected to have a working knowledge of C#. 344 pp. Englisch.
Da: Majestic Books, Hounslow, Regno Unito
EUR 86,27
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. Print on Demand pp. 280.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 86,22
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. PRINT ON DEMAND pp. 280.
Da: moluna, Greven, Germania
EUR 48,37
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Intermediate levelCreate a polished game that includes many levels and fights using MonoGame. This book will show you how to add AI agents and 2D physics into your game, while improving the performance of the game engine. By the end of Game De.
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 58,84
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Create a polished game that includes many levels and fights using MonoGame. This book will show you how to add AI agents and 2D physics into your game, while improving the performance of the game engine. By the end of Game Development with MonoGame, you will have created a game worthy of being published.Over the course of this book, you will be exposed to advanced game development concepts such as scripting and AI as you improve the performance of the game engine with better memory management. You will learn how to create a level editor that you will use to build game levels. You will also pick up tips and tricks for adding polish to your game project by adding a camera system, layers, menus, and improving the game's graphics using pixel shaders and better particle effects.Upon completing this book, you will have a clear understanding of the steps required to build a game from start to finish and what it takes to create a 2D game that could ultimatelybe published.What You Will LearnWrite a performant 2D game engineScript the behavior of game objectsBuild and use a level editor for your gameAdd a UI to your gameWho Is This Book ForIntermediate to advanced C# developers with knowledge of MonoGame. Basic knowledge of how to install and use the 2D capabilities of MonoGame is required, along with knowledge on how to use the content pipeline tool.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 216 pp. Englisch.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 59,97
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Master the art of game creation with MonoGame-the cross-platform framework of choice for independent developers. Learn the various aspects needed to create your next game by covering MonoGame framework specifics, engine creation, graphics, patterns, and more.The MonoGame framework provides an incredible canvas for the programmer to create their next 2D game, and this book teaches you to make the most of it. You will start from the ground up, beginning with the basics of what MonoGame is, the pipeline, and then how to build a reusable game engine on top of the framework. You will deep dive into various components of each aspect of a game, including graphics, input, audio, and artificial intelligence. The importance of game tooling is also covered. By the end, you will have a mastery level of understanding of how to create a 2D game using MonoGame.With a fully functional 2D game, aspiring developers will have the ideal blueprint to tackle their next fully featured game. The material covered is applicable for almost any 2D game project ranging from side scrolling adventures to fighting games.What You Will LearnLearn to build a game with the MonoGame framework.Understand game engine architecture and how to build an engine onto the MonoGame framework.Grasp common design patterns used in game development and in fully featured engines, such as Unity.Who This Book Is ForBeginner to advanced MonoGame programmer would find this book helpful. The audience is expected to have a working knowledge of C#.