paperback. Condizione: Very Good. Eidenschink, Luke (illustratore). Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Da: BookOutlet, Jefferson City, TN, U.S.A.
Hardcover. Condizione: New. Graef, Matheus; Eidenschink, Luke (illustratore). Hardcover. Publisher overstock, may contain remainder mark on edge.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 10,88
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Eidenschink, Luke (illustratore).
Paperback or Softback. Condizione: New. Eidenschink, Luke (illustratore). The Game Master's Handbook of Collaborative Campaign Design: A Game-Changing Approach to Homebrewing Emergent Ttrpg Stories, Character Arcs and Worlds. Book.
Paperback. Condizione: New. Eidenschink, Luke (illustratore). Following the example of the first volume in the Game Master's Handbook series, this new entry forgoes stat blocks and maps in favor of clear explanations and guides that focus on developing and running an original campaign.Homebrewing an original setting and story is one of the most challenging and rewarding things a GM can do. It's tough to get started with worldbuilding, plotting, and resolving your campaign - but this book walks GMs already somewhat familiar with running the game through a process for designing a homebrew campaign to be proud of, from scratch. At the core of the book is one big idea: The purpose of a TTRPG is to discover a story together with your friends, not to tell them a story you've already written.Have an idea for a game? If so, this book teaches you the process for transforming pages of notes into a fully-realised campaign outline. You'll learn how to write narrative arcs that develop with the players and end satisfyingly even without an ending being written in advance. You'll even learn how to design mechanical details for your setting that complement the story the group is telling at the table.Finally, you'll learn a simple system for adapting existing content (professionally published or from other homebrew sources) to fit in your campaign (with a special focus on the material provided by the other books in the Game Master's series).
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 12,04
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Eidenschink, Luke (illustratore). Unread book in perfect condition.
hardcover. Condizione: Very Good. Graef, Matheus; Eidenschink, Luke (illustratore). Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Da: INDOO, Avenel, NJ, U.S.A.
EUR 14,39
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Eidenschink, Luke (illustratore). Unread copy in mint condition.
Da: INDOO, Avenel, NJ, U.S.A.
EUR 14,48
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Eidenschink, Luke (illustratore). Brand New.
hardcover. Condizione: Very Good. Eidenschink, Luke; Kusuma, Bima (illustratore). Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Paperback. Condizione: new. Eidenschink, Luke (illustratore). Paperback. The second volume in the bestelling Game Master's Handbook series shows you how to do more than run a game-it shows you how to build a world!Following the example of the first volume in the Game Master's Handbook series, this new entry forgoes stat blocks and maps in favor of clear explanations and guides that focus on developing and running an original campaign.Homebrewing an original setting and story is one of the most challenging and rewarding things a GM can do. It's tough to get started with worldbuilding, plotting, and resolving your campaign-but this book walks GMs already somewhat familiar with running the game through a process for designing a homebrew campaign to be proud of, from scratch. At the core of the book is one big idea: The purpose of a TTRPG is to discover a story together with your friends, not to tell them a story you've already written.Have an idea for a game? If so, this book teaches you the process for transforming pages of notes into a fully-realized campaign outline. You'll learn how to write narrative arcs that develop with the players and end satisfyingly even without an ending being written in advance. You'll even learn how to design mechanical details for your setting that complement the story the group is telling at the table.Finally, you'll learn a simple system for adapting existing content (professionally published or from other homebrew sources) to fit in your campaign (with a special focus on the material provided by the other books in the Game Master's series).FEATURES. Detailed guidelines and strategies for planning campaigns, implementing them during play, and effective post-game practices.Examples and case studies for worldbuilding, planning story arcs, and resolving a campaign in a satisfying way.A "Session -1" collaborative world-building system.A wealth of tables to inspire or speed along the campaign-building process, including setting-building tools and narrative plot arc generators.Examples and checklists for integrating others' content into a homebrew game This new volume in the Game Master series guides GMs through the process of campaign design, showing readers step-by-step how to set up, create and run their own original settings, stories and character arcs.The second volume in the bestelling Game Master's Handbook series shows you how to do more than run a game - it shows you how to build a world! Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Hardcover. Condizione: Very Good. No Jacket. Eidenschink, Luke; Kusuma, Bima (illustratore). Former library book; May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Da: California Books, Miami, FL, U.S.A.
EUR 15,06
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Eidenschink, Luke (illustratore).
Lingua: Inglese
Editore: Media Lab Books (edition 5), 2025
ISBN 10: 1964487080 ISBN 13: 9781964487083
Da: BooksRun, Philadelphia, PA, U.S.A.
Hardcover. Condizione: Very Good. Eidenschink, Luke; Kusuma, Bima (illustratore). 5. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.
Lingua: Inglese
Editore: Media Lab Books October 2025, 2025
ISBN 10: 1964487048 ISBN 13: 9781964487045
Da: Eagle Eye Books, Decatur, GA, U.S.A.
Paper Back. Condizione: New. Eidenschink, Luke (illustratore).
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 17,88
Quantità: 11 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Eidenschink, Luke (illustratore). Following the example of the first volume in the Game Master's Handbook series, this new entry forgoes stat blocks and maps in favor of clear explanations and guides that focus on developing and running an original campaign.Homebrewing an original setting and story is one of the most challenging and rewarding things a GM can do. It's tough to get started with worldbuilding, plotting, and resolving your campaign - but this book walks GMs already somewhat familiar with running the game through a process for designing a homebrew campaign to be proud of, from scratch. At the core of the book is one big idea: The purpose of a TTRPG is to discover a story together with your friends, not to tell them a story you've already written.Have an idea for a game? If so, this book teaches you the process for transforming pages of notes into a fully-realised campaign outline. You'll learn how to write narrative arcs that develop with the players and end satisfyingly even without an ending being written in advance. You'll even learn how to design mechanical details for your setting that complement the story the group is telling at the table.Finally, you'll learn a simple system for adapting existing content (professionally published or from other homebrew sources) to fit in your campaign (with a special focus on the material provided by the other books in the Game Master's series).
Da: PBShop.store US, Wood Dale, IL, U.S.A.
PAP. Condizione: New. Eidenschink, Luke (illustratore). New Book. Shipped from UK. Established seller since 2000.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 16,70
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Graef, Matheus; Eidenschink, Luke (illustratore).
Da: Lakeside Books, Benton Harbor, MI, U.S.A.
EUR 15,51
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Graef, Matheus; Eidenschink, Luke (illustratore). Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books!
Da: Magers and Quinn Booksellers, Minneapolis, MN, U.S.A.
hardcover. Condizione: Very Good. Graef, Matheus; Eidenschink, Luke (illustratore). May have light to moderate shelf wear and/or a remainder mark. Complete. Clean pages.
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 19,56
Quantità: Più di 20 disponibili
Aggiungi al carrelloHardback. Condizione: New. Graef, Matheus; Eidenschink, Luke (illustratore). The Game Master's Book of Instant Towns and Villages provides GMs with all of the inspiration they need to conjure up unique, vivid urban environments at a moment's notice, or when trying to come up with ideas for new places to be explored.This game-saving collection brings together nearly 170 fully-realized places organized by environment and divided up into villages, towns, cities and capitals, so that when players are trudging through a dangerous swamp, unrelenting desert or stormy coastline and need to find shelter, they can stumble upon a fully realised settlement, elven enclave or dwarven mining camp, without requiring any development in advance on the part of the game master.At its core, this book works a bit like the bestselling Game Master's Book of Non-Player Characters, but instead of providing information about the people one might meet, Instant Towns and Cities provides sketches of urban centers which can act as on-demand solutions to unexpected needs (ex. the characters need to find a physician right away and head for the nearest town, which until now, the GM had not developed) or as concepts that inspire entire adventure story arcs, depending on the party's (or the GM's) wants or needs.Each location is packed with interesting people to meet, locations to explore and story hooks to investigate (or avoid!). It's a problem-solving tool unlike any other, certain to take the pressure off game masters who find themselves in need of a creative solution for urban areas at any time in any location.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 17,38
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Eidenschink, Luke; Kusuma, Bima (illustratore).
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 17,38
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Eidenschink, Luke; Kusuma, Bima (illustratore). Unread book in perfect condition.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 17,38
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Graef, Matheus; Eidenschink, Luke (illustratore). Unread book in perfect condition.
Da: INDOO, Avenel, NJ, U.S.A.
EUR 19,73
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Graef, Matheus; Eidenschink, Luke (illustratore). Unread copy in mint condition.
Da: INDOO, Avenel, NJ, U.S.A.
EUR 19,73
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Eidenschink, Luke; Kusuma, Bima (illustratore). Unread copy in mint condition.
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 19,73
Quantità: Più di 20 disponibili
Aggiungi al carrelloHardback. Condizione: New. Eidenschink, Luke; Kusuma, Bima (illustratore). When your players are traveling through the wilderness from Point A to Point B, here's the key to making that journey as intriguing and exciting as possible!As every GM knows, you can spend hours preparing an adventure, but rarely is any map filled in so completely that you can easily define what lies waiting in the wilds between where they are today and where they'd like to be tomorrow. That's where The Game Master's Book of Legendary Locations comes in.Legendary Locations provides Game Masters with more than 150 fascinating sites, obstacles, legends and landscapes spread across eight environmental zones, designed to make every journey an unforgettable one. From poisonous swamps and bottomless wells to dragon skull temples and abandoned mines, each location includes a brief history, exotic lore, potential dangers to fight and treasures to be won, along with illustrations throughout. Larger entries include special Game Master notes and random encounter tables to ensure each incredible locale is as compelling as possible. Each environmental zone also includes a completely fleshed out lair, including monster stat blocks, a map and full page illustration.In addition, Legendary Locations also includes dozens of roll tables for determining random encounters, eerie occurrences, natural hazards and more, to ensure players are always experiencing something unique and unexpected.
Da: INDOO, Avenel, NJ, U.S.A.
EUR 19,74
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Eidenschink, Luke; Kusuma, Bima (illustratore).
Da: INDOO, Avenel, NJ, U.S.A.
EUR 19,81
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Graef, Matheus; Eidenschink, Luke (illustratore). Brand New.
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 15,20
Quantità: 15 disponibili
Aggiungi al carrelloPAP. Condizione: New. Eidenschink, Luke (illustratore). New Book. Shipped from UK. Established seller since 2000.