Da: ThriftBooks-Dallas, Dallas, TX, U.S.A.
Paperback. Condizione: Good. No Jacket. Former library book; Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.
EUR 22,55
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
EUR 24,90
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Learn simple yet powerful, modern-day techniques used in various gaming genres, including casual and puzzle, strategy and simulation, action-adventure, and role-playing. This book is your pocket-sized guide to designing interesting and engaging mechanics for any type of game.Exploring Game Mechanics is a cornucopia of concepts related to gameplay mechanics that you can use to create games that are fun and rewarding to play. Dive into key gameplay elements that improve the player experience, such as implementing in-game tutorials, controlling the flow of player-choice-based games, and building a game narrative through storytelling. Understand how to establish the game's end goal for the player to work towards by creating quests, missions, and objectives. Explore the key ideas behind creating immersive game worlds, generating better NPCs and enemies, and controlling the in-game economy. Finally, discover the unique mechanics that make established industry games so successful. What You Will LearnDiscover the key elements that make gameplay immersive and entertainingDevelop players and NPCs through customization and levelling up Gain insight into the tried-and-tested concepts behind modern-day games Who Is This Book ForGame development enthusiasts with little to no knowledge of game mechanics will find the content informative and useful.
Da: Lakeside Books, Benton Harbor, MI, U.S.A.
EUR 22,68
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books!
Da: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condizione: New. Exploring Game Mechanics: Principles and Techniques to Make Fun, Engaging Games. Book.
EUR 26,56
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: Skoob-ebooks, Pontiac, QC, Canada
EUR 22,32
Quantità: 1 disponibili
Aggiungi al carrelloSoftcover. Condizione: Very Good. Minor wear only. The pages are clean with no highlighting or writing detected. 30-day returns. Shipments destined outside Canada may be subject to duties in the country where the customer resides. ; 155 X 0.48 X 235 inches; 193 pages; R5 1.9m s1.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 23,85
Quantità: 1 disponibili
Aggiungi al carrelloPaperback / softback. Condizione: New. New copy - Usually dispatched within 2 working days.
Condizione: New.
Da: Lakeside Books, Benton Harbor, MI, U.S.A.
EUR 39,06
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books!
Paperback or Softback. Condizione: New. Beginning Game Development with Godot: Learn to Create and Publish Your First 2D Platform Game. Book.
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Prima edizione
EUR 35,39
Quantità: 15 disponibili
Aggiungi al carrelloCondizione: New. 2022. 1st ed. paperback. . . . . .
Condizione: As New. Unread book in perfect condition.
Da: Chiron Media, Wallingford, Regno Unito
EUR 29,37
Quantità: 1 disponibili
Aggiungi al carrellopaperback. Condizione: New.
Da: Revaluation Books, Exeter, Regno Unito
EUR 37,34
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 193 pages. 9.50x6.25x0.50 inches. In Stock.
EUR 32,32
Quantità: 2 disponibili
Aggiungi al carrelloCondizione: New.
EUR 50,64
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New. 1st ed. Learn the fundamentals of Godot by diving headfirst into creating a 2D platformer from scratch. This book is a hands-on, practical guide to developing 2D games using the Godot Engine 3.2.3/3.3, with the help of GDScript.Author Maithili Dhule begins by explaining some basic tools and techniques used to make games, the factors that need to be considered while choosing a game engine, and pointing out the benefits of using Godot. She then walks you through downloading the engine and guides you as you explore key features of its interface. Next, you'll receive a concise introduction to the basics of GDScript, the main scripting language used in Godot, before moving on to essential topics such as Godot's node-scene architecture, the interaction of various physics bodies, the creation of game scenes, and writing scripts. As the book progresses, you'll learn how to create and animate your game character, design the game world, add enemies, and implement a coin-collection system. You'll also see how the user's gaming experience can be enhanced through the addition of parallax backgrounds, a title screen, music, and sound effects. Toward the end of the book, you'll learn how to export your game to different platforms, both mobile and PC, as well as possible avenues for monetizing the game.Throughout the book, theoretical concepts are supplemented with concrete, ready-to-implement examples that you can try out. Upon finishing this book, you'll be able to make and publish your first 2D platform game. Beginning Game Development with Godot is for game development enthusiasts of all levels interested in creating their own games.What You Will LearnUnderstand the Godot engine and the benefits of using it for game developmentMaster the fundamentals of programming in GDScriptUse the Godot graphical interface to design and animate players, the game world, menus, and various games scenes Create your first 2D game in Godot and publish it to various platformsWho This Book Is ForAspiring game developers who may be new to game development, as well as experts exploring the potential of the Godot Engine.
EUR 32,90
Quantità: 2 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: Kennys Bookstore, Olney, MD, U.S.A.
Condizione: New. 2022. 1st ed. paperback. . . . . . Books ship from the US and Ireland.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 39,78
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. In.
Da: Chiron Media, Wallingford, Regno Unito
EUR 35,69
Quantità: 10 disponibili
Aggiungi al carrelloPF. Condizione: New.
Da: Books Puddle, New York, NY, U.S.A.
Condizione: New.
EUR 50,23
Quantità: 20 disponibili
Aggiungi al carrelloCondizione: new.
Da: Rarewaves.com USA, London, LONDO, Regno Unito
Prima edizione
EUR 59,10
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New. 1st ed. Learn the fundamentals of Godot by diving headfirst into creating a 2D platformer from scratch. This book is a hands-on, practical guide to developing 2D games using the Godot Engine 3.2.3/3.3, with the help of GDScript.Author Maithili Dhule begins by explaining some basic tools and techniques used to make games, the factors that need to be considered while choosing a game engine, and pointing out the benefits of using Godot. She then walks you through downloading the engine and guides you as you explore key features of its interface. Next, you'll receive a concise introduction to the basics of GDScript, the main scripting language used in Godot, before moving on to essential topics such as Godot's node-scene architecture, the interaction of various physics bodies, the creation of game scenes, and writing scripts. As the book progresses, you'll learn how to create and animate your game character, design the game world, add enemies, and implement a coin-collection system. You'll also see how the user's gaming experience can be enhanced through the addition of parallax backgrounds, a title screen, music, and sound effects. Toward the end of the book, you'll learn how to export your game to different platforms, both mobile and PC, as well as possible avenues for monetizing the game.Throughout the book, theoretical concepts are supplemented with concrete, ready-to-implement examples that you can try out. Upon finishing this book, you'll be able to make and publish your first 2D platform game. Beginning Game Development with Godot is for game development enthusiasts of all levels interested in creating their own games.What You Will LearnUnderstand the Godot engine and the benefits of using it for game developmentMaster the fundamentals of programming in GDScriptUse the Godot graphical interface to design and animate players, the game world, menus, and various games scenes Create your first 2D game in Godot and publish it to various platformsWho This Book Is ForAspiring game developers who may be new to game development, as well as experts exploring the potential of the Godot Engine.
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Prima edizione
Paperback. Condizione: new. Paperback. Learn the fundamentals of Godot by diving headfirst into creating a 2D platformer from scratch. This book is a hands-on, practical guide to developing 2D games using the Godot Engine 3.2.3/3.3, with the help of GDScript.Author Maithili Dhule begins by explaining some basic tools and techniques used to make games, the factors that need to be considered while choosing a game engine, and pointing out the benefits of using Godot. She then walks you through downloading the engine and guides you as you explore key features of its interface. Next, youll receive a concise introduction to the basics of GDScript, the main scripting language used in Godot, before moving on to essential topics such as Godots node-scene architecture, the interaction of various physics bodies, the creation of game scenes, and writing scripts. As the book progresses, youll learn how to create and animate your game character, design the game world, add enemies, and implement a coin-collection system. Youll also see how the users gaming experience can be enhanced through the addition of parallax backgrounds, a title screen, music, and sound effects. Toward the end of the book, youll learn how to export your game to different platforms, both mobile and PC, as well as possible avenues for monetizing the game.Throughout the book, theoretical concepts are supplemented with concrete, ready-to-implement examples that you can try out. Upon finishing this book, youll be able to make and publish your first 2D platform game. Beginning Game Development with Godot is for game development enthusiasts of all levels interested in creating their own games.What You Will LearnUnderstand the Godot engine and the benefits of using it for game developmentMaster the fundamentals of programming in GDScriptUse the Godot graphical interface to design and animate players, the game world, menus, and various games scenes Create your first 2D game in Godot and publish it to various platformsWho This Book Is ForAspiring game developers who may be new to game development, as well as experts exploring the potential of the Godot Engine. Beginning-Intermediate Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 48,33
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. In.
Da: Chiron Media, Wallingford, Regno Unito
EUR 44,41
Quantità: 10 disponibili
Aggiungi al carrelloPF. Condizione: New.
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Prima edizione
EUR 57,99
Quantità: 15 disponibili
Aggiungi al carrelloCondizione: New. 2021. 1st ed. paperback. . . . . .
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 52,94
Quantità: 2 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 53,03
Quantità: 2 disponibili
Aggiungi al carrelloCondizione: New.