Marc mimler (14 risultati)

- Rilegato
Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 282,66
EUR 7,03 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 15 disponibili
HRD. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

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Da: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand
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EUR 280,26
EUR 6,80 spedizioneSpedito da Italia a U.S.A.Quantità: Più di 20 disponibili
Condizione: new.

- Rilegato
Da: Majestic Books, Hounslow, Regno UnitoMajestic Books
Contatta il venditoreVenditore con 4 stelleCondizione: Nuovo
EUR 307,00
EUR 7,79 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 3 disponibili
Condizione: New.

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Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 298,68
EUR 9,50 spedizioneSpedito da Irlanda a U.S.A.Quantità: Più di 20 disponibili
Condizione: New. 2026. hardcover. . . . . .

- Rilegato
Da: Books Puddle, Woodside, NY, U.S.A.Books Puddle
Contatta il venditoreVenditore con 4 stelleCondizione: Nuovo
EUR 322,99
EUR 3,57 spedizioneSpedito in U.S.A.Quantità: 3 disponibili
Condizione: New.

- Rilegato
Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 332,87
Spedizione gratuitaSpedito da Regno Unito a U.S.A.Quantità: Più di 20 disponibili
Hardback. Condizione: New. In this innovative Research Handbook, expert contributors provide insights into the legal and regulatory challenges shaping digital games and interactive entertainment. Organized around the themes of gameplay, community, and commerce, the volume explores the complex legal landscape surrounding games as creative works, digital environments, and dynamic commercial ecosystems.Covering a broad range of aspects from copyright and patents to human rights and environmental regulation, this Research Handbook presents an interdisciplinary perspective on the future of interactive entertainment. It sheds light on cutting-edge topics in the field such as the use of artificial intelligence in game development, gaming in the Metaverse, modding, and virtual economies. Contributing authors assess legal frameworks from a variety of jurisdictions, with a focus on regional differences in intellectual property and platform regulation. Chapters showcase tools for navigating this complex and rapidly evolving legal landscape, clarifying how law affects game design and underlining the protection of creative and commercial assets.Academics and students in intellectual property law and information and media law will greatly benefit from this Research Handbook's exploration of emerging issues. Featuring practical insights, it is also an invaluable resource for legal practitioners within or advising the games, tech, and creative industries, as well as creative professionals.…

Research Handbook on Interactive Entertainment Law
Dimita, Gaetano (Author)/ Lee, Yin H. (Author)/ Macdonald, Michaela (Author)/ Mimler, Marc (Author)
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Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 333,82
EUR 14,98 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 2 disponibili
Hardcover. Condizione: Brand New. 400 pages. 9.62x6.62x9.61 inches. In Stock.

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Da: moluna, Greven, Germaniamoluna
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 301,40
EUR 48,99 spedizioneSpedito da Germania a U.S.A.Quantità: Più di 20 disponibili
Condizione: New.

- Rilegato
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 367,16
Spedizione gratuitaSpedito in U.S.A.Quantità: 1 disponibile
Hardcover. Condizione: new. Hardcover. In this innovative Research Handbook, expert contributors provide insights into the legal and regulatory challenges shaping digital games and interactive entertainment. Organized around the themes of gameplay, community, and commerce, the volume explores the complex legal landscape surrounding games as creative works, digital environments, and dynamic commercial ecosystems.Covering a broad range of aspects from copyright and patents to human rights and environmental regulation, this Research Handbook presents an interdisciplinary perspective on the future of interactive entertainment. It sheds light on cutting-edge topics in the field such as the use of artificial intelligence in game development, gaming in the Metaverse, modding, and virtual economies. Contributing authors assess legal frameworks from a variety of jurisdictions, with a focus on regional differences in intellectual property and platform regulation. Chapters showcase tools for navigating this complex and rapidly evolving legal landscape, clarifying how law affects game design and underlining the protection of creative and commercial assets.Academics and students in intellectual property law and information and media law will greatly benefit from this Research Handbooks exploration of emerging issues. Featuring practical insights, it is also an invaluable resource for legal practitioners within or advising the games, tech, and creative industries, as well as creative professionals. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

- Rilegato
Da: CitiRetail, Stevenage, Regno UnitoCitiRetail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 339,36
EUR 44,33 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 1 disponibile
Hardcover. Condizione: new. Hardcover. In this innovative Research Handbook, expert contributors provide insights into the legal and regulatory challenges shaping digital games and interactive entertainment. Organized around the themes of gameplay, community, and commerce, the volume explores the complex legal landscape surrounding games as creative works, digital environments, and dynamic commercial ecosystems.Covering a broad range of aspects from copyright and patents to human rights and environmental regulation, this Research Handbook presents an interdisciplinary perspective on the future of interactive entertainment. It sheds light on cutting-edge topics in the field such as the use of artificial intelligence in game development, gaming in the Metaverse, modding, and virtual economies. Contributing authors assess legal frameworks from a variety of jurisdictions, with a focus on regional differences in intellectual property and platform regulation. Chapters showcase tools for navigating this complex and rapidly evolving legal landscape, clarifying how law affects game design and underlining the protection of creative and commercial assets.Academics and students in intellectual property law and information and media law will greatly benefit from this Research Handbooks exploration of emerging issues. Featuring practical insights, it is also an invaluable resource for legal practitioners within or advising the games, tech, and creative industries, as well as creative professionals. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

- Rilegato
Da: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 386,80
EUR 9,38 spedizioneSpedito in U.S.A.Quantità: Più di 20 disponibili
Condizione: New. 2026. hardcover. . . . . . Books ship from the US and Ireland.

- Rilegato
Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 329,00
EUR 77,88 spedizioneSpedito da Regno Unito a U.S.A.Quantità: Più di 20 disponibili
Hardback. Condizione: New. In this innovative Research Handbook, expert contributors provide insights into the legal and regulatory challenges shaping digital games and interactive entertainment. Organized around the themes of gameplay, community, and commerce, the volume explores the complex legal landscape surrounding games as creative works, digital environments, and dynamic commercial ecosystems.Covering a broad range of aspects from copyright and patents to human rights and environmental regulation, this Research Handbook presents an interdisciplinary perspective on the future of interactive entertainment. It sheds light on cutting-edge topics in the field such as the use of artificial intelligence in game development, gaming in the Metaverse, modding, and virtual economies. Contributing authors assess legal frameworks from a variety of jurisdictions, with a focus on regional differences in intellectual property and platform regulation. Chapters showcase tools for navigating this complex and rapidly evolving legal landscape, clarifying how law affects game design and underlining the protection of creative and commercial assets.Academics and students in intellectual property law and information and media law will greatly benefit from this Research Handbook's exploration of emerging issues. Featuring practical insights, it is also an invaluable resource for legal practitioners within or advising the games, tech, and creative industries, as well as creative professionals.…

- Rilegato
Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 401,41
EUR 35,00 spedizioneSpedito da Germania a U.S.A.Quantità: 2 disponibili
Buch. Condizione: Neu. Neuware.

- Rilegato
Da: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 535,36
EUR 33,06 spedizioneSpedito da Australia a U.S.A.Quantità: 1 disponibile
Hardcover. Condizione: new. Hardcover. In this innovative Research Handbook, expert contributors provide insights into the legal and regulatory challenges shaping digital games and interactive entertainment. Organized around the themes of gameplay, community, and commerce, the volume explores the complex legal landscape surrounding games as creative works, digital environments, and dynamic commercial ecosystems.Covering a broad range of aspects from copyright and patents to human rights and environmental regulation, this Research Handbook presents an interdisciplinary perspective on the future of interactive entertainment. It sheds light on cutting-edge topics in the field such as the use of artificial intelligence in game development, gaming in the Metaverse, modding, and virtual economies. Contributing authors assess legal frameworks from a variety of jurisdictions, with a focus on regional differences in intellectual property and platform regulation. Chapters showcase tools for navigating this complex and rapidly evolving legal landscape, clarifying how law affects game design and underlining the protection of creative and commercial assets.Academics and students in intellectual property law and information and media law will greatly benefit from this Research Handbooks exploration of emerging issues. Featuring practical insights, it is also an invaluable resource for legal practitioners within or advising the games, tech, and creative industries, as well as creative professionals. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…