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EUR 59,11
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Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Lingua: Inglese
Editore: Taylor and Francis Ltd, GB, 2023
ISBN 10: 103236551X ISBN 13: 9781032365510
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 68,24
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Aggiungi al carrelloPaperback. Condizione: New. This book presents 71 practical game design tools that readers can use to solve real-world game design problems. Written to be a "toolbox" for game designers, it offers a hands-on approach with clear and easy-to-use tools so that readers can quickly find the right solution to the problem they are facing.This book is divided into six game design phases: ideation, exploration, commitment, problem solving, balancing, and tuning. Each category contains an array of relevant tools, and the accompanying indexes offer suggestions for tools to use for specific problems. Support Materials for this book offer further teaching materials, exercises, and complementary FAQs.Written to be a practical resource, this book will be a useful toolbox for junior and veteran game designers alike.
Lingua: Inglese
Editore: Taylor & Francis Ltd, London, 2023
ISBN 10: 103236551X ISBN 13: 9781032365510
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. This book presents 71 practical game design tools that readers can use to solve real-world game design problems. Written to be a "toolbox" for game designers, it offers a hands-on approach with clear and easy-to-use tools so that readers can quickly find the right solution to the problem they are facing.This book is divided into six game design phases: ideation, exploration, commitment, problem solving, balancing, and tuning. Each category contains an array of relevant tools, and the accompanying indexes offer suggestions for tools to use for specific problems. Support Materials for this book offer further teaching materials, exercises, and complementary FAQs.Written to be a practical resource, this book will be a useful toolbox for junior and veteran game designers alike. This book presents 71 practical game design tools that readers can use to solve real-world game design problems. Written to be a toolbox for game designers, it offers a hands-on approach with clear and easy-to-use tools so that readers can quickly find the right solution to the problem they are facing. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
EUR 54,61
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Aggiungi al carrelloCondizione: New.
Lingua: Inglese
Editore: Taylor and Francis Ltd, GB, 2023
ISBN 10: 103236551X ISBN 13: 9781032365510
Da: Rarewaves USA, OSWEGO, IL, U.S.A.
Paperback. Condizione: New. This book presents 71 practical game design tools that readers can use to solve real-world game design problems. Written to be a "toolbox" for game designers, it offers a hands-on approach with clear and easy-to-use tools so that readers can quickly find the right solution to the problem they are facing.This book is divided into six game design phases: ideation, exploration, commitment, problem solving, balancing, and tuning. Each category contains an array of relevant tools, and the accompanying indexes offer suggestions for tools to use for specific problems. Support Materials for this book offer further teaching materials, exercises, and complementary FAQs.Written to be a practical resource, this book will be a useful toolbox for junior and veteran game designers alike.
EUR 58,36
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Aggiungi al carrelloPaperback. Condizione: New.
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Aggiungi al carrelloPaperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days.
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Aggiungi al carrelloCondizione: New. In.
Condizione: New. pp. 190.
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EUR 70,01
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Aggiungi al carrelloCondizione: New. 2023. 1st Edition. paperback. . . . . .
EUR 75,09
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Aggiungi al carrelloCondizione: New. pp. 190.
Condizione: New. 2023. 1st Edition. paperback. . . . . . Books ship from the US and Ireland.
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Aggiungi al carrelloPaperback. Condizione: Brand New. 168 pages. 9.19x6.13x0.41 inches. In Stock.
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EUR 67,33
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Aggiungi al carrelloCondizione: New. Martin Annander has worked with games since 2006 as a game designer, programmer, studio manager, and design director. He is currently an independent game designer and freelancer.This book presents 71 practical game design tool.
Lingua: Inglese
Editore: Taylor and Francis Ltd, GB, 2023
ISBN 10: 103236551X ISBN 13: 9781032365510
Da: Rarewaves USA United, OSWEGO, IL, U.S.A.
Paperback. Condizione: New. This book presents 71 practical game design tools that readers can use to solve real-world game design problems. Written to be a "toolbox" for game designers, it offers a hands-on approach with clear and easy-to-use tools so that readers can quickly find the right solution to the problem they are facing.This book is divided into six game design phases: ideation, exploration, commitment, problem solving, balancing, and tuning. Each category contains an array of relevant tools, and the accompanying indexes offer suggestions for tools to use for specific problems. Support Materials for this book offer further teaching materials, exercises, and complementary FAQs.Written to be a practical resource, this book will be a useful toolbox for junior and veteran game designers alike.
EUR 58,65
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. The Game Design Toolbox | Martin Annander | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2023 | CRC Press | EAN 9781032365510 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.
Lingua: Inglese
Editore: Taylor and Francis Ltd, GB, 2023
ISBN 10: 103236551X ISBN 13: 9781032365510
Da: Rarewaves.com UK, London, Regno Unito
EUR 63,21
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: New. This book presents 71 practical game design tools that readers can use to solve real-world game design problems. Written to be a "toolbox" for game designers, it offers a hands-on approach with clear and easy-to-use tools so that readers can quickly find the right solution to the problem they are facing.This book is divided into six game design phases: ideation, exploration, commitment, problem solving, balancing, and tuning. Each category contains an array of relevant tools, and the accompanying indexes offer suggestions for tools to use for specific problems. Support Materials for this book offer further teaching materials, exercises, and complementary FAQs.Written to be a practical resource, this book will be a useful toolbox for junior and veteran game designers alike.
Lingua: Inglese
Editore: Taylor & Francis Ltd, London, 2023
ISBN 10: 103236551X ISBN 13: 9781032365510
Da: AussieBookSeller, Truganina, VIC, Australia
EUR 108,12
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Aggiungi al carrelloPaperback. Condizione: new. Paperback. This book presents 71 practical game design tools that readers can use to solve real-world game design problems. Written to be a "toolbox" for game designers, it offers a hands-on approach with clear and easy-to-use tools so that readers can quickly find the right solution to the problem they are facing.This book is divided into six game design phases: ideation, exploration, commitment, problem solving, balancing, and tuning. Each category contains an array of relevant tools, and the accompanying indexes offer suggestions for tools to use for specific problems. Support Materials for this book offer further teaching materials, exercises, and complementary FAQs.Written to be a practical resource, this book will be a useful toolbox for junior and veteran game designers alike. This book presents 71 practical game design tools that readers can use to solve real-world game design problems. Written to be a toolbox for game designers, it offers a hands-on approach with clear and easy-to-use tools so that readers can quickly find the right solution to the problem they are facing. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
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