Mei robert c martin (8 risultati)

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Da: liu xing, Nanjing, JS, Cinaliu xing
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paperback. Condizione: New. Paperback. Pub Date: 2020-09-01 Pages: 204 language: English Publisher: People's Posts and Telecommunications Publishing Houses is the summary of the experience of programming masters Bob Uncle more than 40 years of programming career. explaining to become a truly professional procedure What kind of attitude needs to be needed. what kind of action is needed to follow? Author .…

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Da: liu xing, Nanjing, JS, Cinaliu xing
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paperback. Condizione: New. Paperback. Pub Date: 2021-03-01 Pages: 411 Language: English Publisher: People's Posts and Telecommunications Publishing House software quality not only depends on architecture and project management. but also closely related to code quality.?Regardless of whether it is agile development genre or traditional development genre. we have to admit this point.?This book puts forward a point of view: code quality is directly proportional to its cleanliness.?Clean code is not only more reliable in q.…

Editore: People Post Press Pub. Date :2010-01, 2010
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Da: liu xing, Nanjing, JS, Cinaliu xing
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EUR 75,95
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paperback. Condizione: New. Language:Chinese.Pages Number: 388 Publisher: Posts Telecom Press Pub. Date :2010-01. Software quality not only depends on the architecture and project management. but also closely related with the code quality. This point. whether it is agile or traditional development schools schools had to admit. This book presents a concept: the code is proportional to the quality of its clean. Clean code. both in quality and more reliable. but also for ongoing maintenance. upgrades. and laid a good found.…

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Da: liu xing, Nanjing, JS, Cinaliu xing
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paperback. Condizione: New. Language:Chinese.Paperback. Pub Date: 2020-12-01 Pages: 692 Publisher: Tsinghua University Press Agile Software Development (Collector's Edition) is a milestone in agile software development. focusing on the principles. models and practices of agile software development.?The book has 6 parts. 30 chapters and 4 appendices. It explains the core of agile software development in a scenario-based way. and emphasizes that engineering practice is an important cornerstone of agile software developmen.…

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Da: liu xing, Nanjing, JS, Cinaliu xing
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
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paperback. Condizione: New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Paperback. Pub Date: 2013 Pages: 538 in Publisher: People's Posts and Telecommunications Press software development methods to learn COLLECTION: Agile Software Development principle. depth and vivid patterns and practices (C #. revision) use The real case to explain the basic principles of object-oriented design. design patterns. UML and agile methods. Software Development Methodology Selection Series: Agile Software Development principles. patterns and practices (C #. revision) Java version was awarded the 2003 13th Jolt Award. is recognized as the typical writings. This book is an excellent tutorial for C # programmers to enhance skill. and can also be used as a textbook or reference book of university computer software engineering undergraduate. graduate. Contents: Part Agile Agile Alliance 1.1 of Chapter 1 of agile practices 1.1.1 and interact more important than comprehensive documentation of processes and tools 1.1.2 software can work more important than 1.1.3 client cooperation is more important than contract negotiations at any time 1.1.4 1.2 Principle 1.3 Conclusions 1.4 References Chapter 2 Overview of Extreme Programming follow a plan to cope with change is more important than a complete team of 2.1 Extreme Programming practices 2.1.1 2.1.2 User story 2.1.3 short delivery cycle 2.1.4 Acceptance Test 2.1.5 Pair Programming 2.1 0.6 Test Driven Development 2.1.7 collective work space 2.1.11 2.1.8 2.1.9 sustainable development speed continuous integration 2.1.10 open plan games 2.1.12 Simple Design 2.1.13 reconstructed 2.1.14 metaphor 2.2 Conclusions 2.3 References Chapter 3 3.1 3.3 iteration plan initial exploration 3.2 release plan 3.4 definition of completed 3.5 Task Scheduler 3.6 iteration 3.7 track 3.8 Conclusion 3.9 References Chapter 4 Test 4.1 Test Driven Development 4.1.1 priority designed to test the the example 4.1.2 Test prompted isolation between modules 4.1.3 unexpectedly decoupling unexpectedly 4.2 Acceptance Test 4.3 framework 4.4 Conclusion 4.5 References Chapter 5 reconstructed 5.1 prime number generator: a simple refactoring example 5.1.1 unit test 5.1.2 refactoring of 5.1.3 final look at the 5.2 Conclusion 5.3 References Chapter 6 the second part of the programming practice 6.1 Bowling game 6.2 Conclusion Agile Design Chapter 7 What is Agile Design 7.1 Design the odor 7.1.1 Design odor - Why would corrupt the smell of corruption Software 7.1.2 ossified 7.1.3 vulnerability 7.1.4 intractable 7.1.5 viscous 7.1.6 unnecessary complexity 7.1.7 unnecessary repetition 7.1.8 obscure 7.2 software 7.3 Copy procedures 7.3.1 familiar scene Agile 7.3.2 Copy program design 7.4 Conclusion 7.5 References Chapter 8 SRP: Single Responsibility Principle 8.1 defined responsibilities 8.2 coupled with separation of duties 8.3 8.4 Conclusion 8.5 References Chapter 9 OCP persistence : 9.2 Shape application open - closed principle 9.1 OCP Overview 9.2.1 to violate OCP9.2.2 follow OCP9.2.3 forecast changes and appropriate structures 9.2.4 placed hook 9.2.5 use abstract explicit closed 9.2.6 Public extracted data-driven method to get closed 9.3 Conclusion 9.4 References Chapter 10 LSP: Liskov Substitution Principle 10.1 violate the simple example of the LSP case 10.1.1 10.1.2 more subtle violation 10.1.3 practical examples 10.2 part of the method instead of to inherit 10.3 heuristic rules and idioms 10.4 Conclusions 10.5 References Chapter 11 DIP: Dependency Inversion Principle the 11.1 level 11.1.1 inverted interface ownership 11.1.2 rely on the simple example of the DIP abstract 11.2 11.3 furnace example 11.4 Conclusion 11.5 References Chapter 12 the ISP: Interface Segregation Principle 12.5 Conclusion 12.1 Interface pollution 12.2 separation example is the separation of interface to 12.3 class interface and object interfaces 12.3.1 use commissioned separation interface 12.3.2 use multiple inheritance separation interface 1.…

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Da: liu xing, Nanjing, JS, Cinaliu xing
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 115,46
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paperback. Condizione: New. Language:Chinese.Paperback. Pub Date: 2018-09-01 Pages: 348 Publisher: Electronic Industry Press. Architecture and Cleanliness is the culmination of Uncle Bob in the field of architecture to create Clean Mythology. focusing on the importance of tidy structure Orientation. systematically analyze its origin. connotation and application scenarios. covering the complete process of software development and all core architecture models. frame. …

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Da: liu xing, Nanjing, JS, Cinaliu xing
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 123,89
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paperback. Condizione: New. Paperback. Pub Date: 2018-07-01 Pages: 400 Language: English Publisher: Electronic Industry Press The general rule of software architecture can significantly improve the productivity of developers throughout the life cycle of all software systems. Today. the legendary software master Robert C. Martin (Uncle Bob). carrying Chang.…
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Da: liu xing, Nanjing, JS, Cinaliu xing
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 221,22
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Aggiungi al carrellopaperback. Condizione: New. Language:Chinese.Paperback. Pub Date: 2020-02-01 Publisher: People's Posts and Telecommunications Press Code Cleanliness Programmer's Professional Qualities This book is a summary of the programming master Uncle Bob's more than 40 years of programming career. The explanation should become true What kind of attitude do professional programmers need to have. what principles need to be followed. and what actions need to be taken.?The author takes the detours and mistakes made by himself and his .…