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Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
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Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
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Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
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Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 20,78
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Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
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Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Da: California Books, Miami, FL, U.S.A.
EUR 19,81
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Aggiungi al carrelloCondizione: New. Print on Demand.
Da: California Books, Miami, FL, U.S.A.
EUR 19,81
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Aggiungi al carrelloCondizione: New. Print on Demand.
Da: California Books, Miami, FL, U.S.A.
EUR 19,81
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Aggiungi al carrelloCondizione: New. Print on Demand.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 24,46
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware - Godot 4 Game Programming Creation Guide gives readers a practical and structured path into game development with the Godot 4 engine. Designed for learners who want to build actual projects instead of merely reading about game theory, this book explains how Godot works as a complete development environment and how its scene-based workflow supports the creation of both 2D and 3D games.The book introduces readers to the logic behind Godot's design, including its node system, scene organization, scripting approach, and project structure. These elements are explained in a way that helps readers understand how games are assembled piece by piece. Rather than treating the engine as a mysterious black box, this guide shows how different components fit together to create gameplay, interaction, and movement inside a real project.A major strength of Godot is its accessibility, and this book takes full advantage of that by guiding readers through practical, project-oriented learning. Readers will see how to organize scenes, connect behavior, manage game logic, and think through the relationship between code and game design. The goal is to help readers become comfortable working inside the engine while also strengthening their understanding of how interactive software is structured.This volume is ideal for readers who want to start building games with Godot 4 in a way that feels clear and achievable. It balances technical understanding with creative application, making it useful for beginners as well as developers who want a more organized approach to engine-based game creation. For anyone who wants to develop a deeper understanding of Godot while working toward playable results, this book provides a solid and practical foundation.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 24,48
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 24,82
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware.
Da: AHA-BUCH GmbH, Einbeck, Germania
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 26,05
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 26,31
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware.
Da: California Books, Miami, FL, U.S.A.
EUR 20,71
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Aggiungi al carrelloCondizione: New. Print on Demand.
Da: California Books, Miami, FL, U.S.A.
EUR 20,71
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Aggiungi al carrelloCondizione: New. Print on Demand.
Da: California Books, Miami, FL, U.S.A.
EUR 20,71
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Aggiungi al carrelloCondizione: New. Print on Demand.
Da: CitiRetail, Stevenage, Regno Unito
EUR 24,81
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. PyQt6 GUI Development For Application Studio is designed for readers who want to create modern, responsive desktop applications with Python and the PyQt6 framework. The book presents Qt development in a practical and structured way, helping readers understand how graphical interfaces are built, how layout systems shape the user experience, and how event-driven interaction brings applications to life.This book focuses on the key elements that make desktop software feel organized and professional. Readers will learn how widgets are used, how layouts influence usability, and how application logic responds to user behavior inside a graphical environment. The material is written to help readers build not just working applications, but applications that feel clear, responsive, and thoughtfully designed.One of the strengths of PyQt6 is its ability to support contemporary desktop patterns and flexible interface structures. This book helps readers take advantage of that by showing how to approach interface development with a clean mental model and strong coding habits. As readers work through the material, they will develop a better understanding of how to structure their applications so they can grow without becoming messy or difficult to maintain.This volume is especially useful for Python developers who want to learn PyQt6 as a serious framework for desktop application development. It offers a practical path for building tools with a professional feel while also deepening the reader's understanding of interface behavior, application design, and Qt-based coding. For readers who want to create polished Python desktop software with modern structure and responsive behavior, this book provides a strong and dependable starting point. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Da: CitiRetail, Stevenage, Regno Unito
EUR 24,81
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. C++ Game Development Systems Handbook is a practical and deeply focused guide for readers who want to understand how C++ supports the structure of real-time game development. This book goes beyond simple syntax lessons and explores the systems-level thinking that makes game programming work in actual projects. Readers are introduced to the foundations of gameplay logic, object-oriented design, engine-style program flow, and code organization techniques that matter when building software that must respond quickly and run efficiently.C++ remains one of the most important languages in game development because of its speed, precision, and control. This book helps readers see how those strengths are used in practice. Rather than presenting C++ as a language to memorize, it shows how developers use it to build responsive mechanics, manage complex behavior, and structure code in a way that supports growth over time. The focus is on real implementation, so readers can begin to understand how core game systems are designed, connected, and maintained.The book is especially valuable for readers who want to move from basic programming knowledge into a more serious understanding of how games are built under the hood. It introduces the habits and patterns that support larger projects, including careful code structure, performance awareness, and logical separation of responsibilities inside a game application. These are the kinds of skills that help a programmer think like a systems developer rather than someone simply writing isolated examples.Whether the reader is preparing for more advanced game programming, strengthening their C++ foundation, or learning how engine loops and gameplay systems fit together, this book offers a strong and practical entry point. It is designed to feel useful, structured, and directly connected to real development work, making it an excellent choice for readers who want to build serious skills in C++ game programming. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Da: CitiRetail, Stevenage, Regno Unito
EUR 24,81
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. PyQt5 GUI Development For Application Studio is a practical guide for readers who want to build polished desktop applications with Python and the PyQt5 framework. The book is designed to help readers move from simple Python programming into the structured world of Qt-based user interfaces, where visual components, application logic, and user interaction all work together inside a professional desktop environment.Readers are guided through the essential parts of PyQt5 development, including widget layout, interface construction, signal handling, and the overall organization of desktop software. The focus is on creating applications that are not only functional but also clean, understandable, and maintainable. Instead of treating the framework as a collection of unrelated tools, the book shows how the parts connect to form complete applications with a strong visual and structural foundation.A key theme throughout the book is application quality. Readers learn how to think about readability, usability, and interface flow while building tools that feel dependable and well put together. This makes the book especially valuable for developers who want to create software that looks more professional and behaves more consistently. It also helps readers understand how Qt applications are structured, making future development work easier and more intuitive.This volume is a strong choice for Python developers who want a serious introduction to desktop GUI development with PyQt5. It offers a practical learning path that supports both beginners and readers with some experience who want to build better desktop tools. By combining interface design, application logic, and a project-oriented approach, the book gives readers a solid foundation for creating useful and polished software with Python. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Da: CitiRetail, Stevenage, Regno Unito
EUR 24,81
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. Expanded DescriptionCross-Platform Programming Development with C++ explores the thinking and coding practices required to build software that can move across different systems without losing structure, usability, or maintainability. In today's development environment, portability matters more than ever, and this book gives readers a practical understanding of how to approach software design with multiple platforms in mind from the very beginning.This book focuses on the decisions that shape portability, including code structure, build planning, interface behavior, and platform-specific considerations. Readers will learn how to think about compatibility early in the development process and how to reduce the problems that often appear when software is written without portability in mind. The emphasis is on real-world development strategy, making the material useful for readers who want to build games, tools, or general-purpose applications that can adapt to different environments.Rather than presenting cross-platform development as a purely abstract concept, this book treats it as a practical workflow. Readers will discover how to organize code in ways that support reuse, how to account for differences between systems, and how to make development choices that improve long-term flexibility. These ideas are especially important for programmers who want their work to remain efficient, scalable, and easier to maintain across devices and operating environments.This volume is an excellent choice for developers who want to strengthen their understanding of portable C++ development while also learning how to apply that knowledge to real projects. It is especially useful for readers interested in software that needs to reach more than one platform, whether that means desktop systems, mobile environments, or multi-device workflows. With its practical focus and project-minded structure, this book helps readers think more strategically about software design and development. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Da: CitiRetail, Stevenage, Regno Unito
EUR 24,81
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. Godot 4 Game Programming Creation Guide gives readers a practical and structured path into game development with the Godot 4 engine. Designed for learners who want to build actual projects instead of merely reading about game theory, this book explains how Godot works as a complete development environment and how its scene-based workflow supports the creation of both 2D and 3D games.The book introduces readers to the logic behind Godot's design, including its node system, scene organization, scripting approach, and project structure. These elements are explained in a way that helps readers understand how games are assembled piece by piece. Rather than treating the engine as a mysterious black box, this guide shows how different components fit together to create gameplay, interaction, and movement inside a real project.A major strength of Godot is its accessibility, and this book takes full advantage of that by guiding readers through practical, project-oriented learning. Readers will see how to organize scenes, connect behavior, manage game logic, and think through the relationship between code and game design. The goal is to help readers become comfortable working inside the engine while also strengthening their understanding of how interactive software is structured.This volume is ideal for readers who want to start building games with Godot 4 in a way that feels clear and achievable. It balances technical understanding with creative application, making it useful for beginners as well as developers who want a more organized approach to engine-based game creation. For anyone who wants to develop a deeper understanding of Godot while working toward playable results, this book provides a solid and practical foundation. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Da: CitiRetail, Stevenage, Regno Unito
EUR 24,81
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. Python GUI Essentials with tkinter introduces readers to desktop application development in a way that is clear, approachable, and practical. This book is designed for Python programmers who want to move beyond scripts and command-line tools into the world of visual, event-driven software. It explains how graphical applications are structured, how widgets work together, and how user actions shape the behavior of a program in real time.The book takes a hands-on approach to interface development, helping readers understand the essential building blocks of a desktop app. From windows and buttons to input fields, layout structures, and event handling, each concept is presented in a way that builds confidence and supports real project work. Readers are not only shown how to place elements on a screen, but also how to think about usability, visual clarity, and the overall flow of an application.One of the strengths of this book is its focus on practical interface behavior. A desktop application is more than a collection of controls, and this book helps readers see how design choices affect the feel and usefulness of the software. Readers learn how to organize interface elements in a coherent way, how to respond to user input, and how to create programs that feel responsive and intuitive rather than rigid or confusing.This volume is a strong fit for learners who already know some Python and are ready to apply that knowledge to GUI development. It offers a structured path into desktop software creation, helping readers develop useful habits for designing cleaner, more functional applications. For readers who want a solid foundation in tkinter and a better understanding of how desktop interfaces are built, this book provides a practical and rewarding starting point. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.