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Paperback. Condizione: Very Good. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.
Da: -OnTimeBooks-, Phoenix, AZ, U.S.A.
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Da: HPB-Red, Dallas, TX, U.S.A.
paperback. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Da: Lakeside Books, Benton Harbor, MI, U.S.A.
EUR 35,83
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Da: Meadowland Media, Fayetteville, AR, U.S.A.
paperback. SHIPS DAILY WITH FREE TRACKING!
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 55,72
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Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 72,05
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Da: moluna, Greven, Germania
EUR 58,24
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Lingua: Inglese
Editore: Amazon Digital Services LLC - KDP Print US, 2020
ISBN 10: 1950325105 ISBN 13: 9781950325108
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 76,91
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 62,51
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 64,72
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Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 110,11
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Da: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 50,23
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Lingua: Inglese
Editore: Springer-Verlag Berlin and Heidelberg GmbH and Co. KG, 2024
ISBN 13: 9798868808463
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 73,16
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Aggiungi al carrelloPAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
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Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 64,19
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Embark on a journey to build an augmented reality world. This book puts theory into practical application by building unique augmented reality apps specific to each chapter's topic.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 364 pp. Englisch.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 62,00
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Embark on a journey to build an augmented reality world. This book puts theory into practical application by building unique augmented reality apps specific to each chapter s topic.You ll learn to engineer successful, well-designed, and comprehensive augmented reality applications for iOS devices. This updated edition has been thoroughly revised to cover the latest advancements in iOS 17 and Xcode 15, equipping you with the knowledge and tools to build cutting-edge augmented reality experiences. Starting with the foundation of augmented reality on Apple platforms, you will understand the building blocks and inner workings of the technologies that power augmented reality. Then, delve into the practicalities of building AR apps using ARKit, SceneKit, SpriteKit, RealityKit, and integrating with SwiftUI and advanced features like ReplayKit for recording experiences.Explore augmented reality app business models, designs, and content for the ultimate user experience. This book covers a wide range of ARKit APIs and topics, including surface detection, 3D objects implementation, horizontal plane detection with raycast, physics by launching rocket ships, light estimation, 2D image recognition, world-mapping data for persistence, immersive audio experiences, real-time image analysis, machine learning, face and body motion capture, people occlusion, and more. Chapter by chapter, this book guides you to become an advanced augmented reality engineer for Apple s platforms.By the end of the book, you ll have acquired the necessary mental models and tools to engineer delightful experiences in Apple s augmented reality ecosystem.What You'll LearnConstruct AR apps using SceneKit, SpriteKit, RealityKit, and integrate with SwiftUI.Leverage ARKit for advanced features like face and body motion capture, people occlusion, and world tracking.Incorporate 3D objects, surface detection, computer vision, and body motion capture in your apps.Implement persistence in AR experiences and create shared experiences using Multipeer Connectivity.Who This Book Is ForiOS developers who want to expand their knowledge of ARKit. Ideal for those with a solid foundation in Swift and familiarity with Xcode, seeking to explore the expansive capabilities of augmented reality on Apple devices.