Da: Books From California, Simi Valley, CA, U.S.A.
paperback. Condizione: Very Good.
Da: Books From California, Simi Valley, CA, U.S.A.
paperback. Condizione: Fine.
Lingua: Inglese
Editore: John Wiley and Sons Ltd, GB, 2021
ISBN 10: 1509540512 ISBN 13: 9781509540518
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 28,63
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Aggiungi al carrelloPaperback. Condizione: New. The widespread uptake of digital platforms - from YouTube and Instagram to Twitch and TikTok - is reconfiguring cultural production in profound, complex, and highly uneven ways. Longstanding media industries are experiencing tremendous upheaval, while new industrial formations - live-streaming, social media influencing, and podcasting, among others - are evolving at breakneck speed. Poell, Nieborg, and Duffy explore both the processes and the implications of platformization across the cultural industries, identifying key changes in markets, infrastructures, and governance at play in this ongoing transformation, as well as pivotal shifts in the practices of labor, creativity, and democracy. The authors foreground three particular industries - news, gaming, and social media creation - and also draw upon examples from music, advertising, and more. Diverse in its geographic scope, Platforms and Cultural Production builds on the latest research and accounts from across North America, Western Europe, Southeast Asia, and China to reveal crucial differences and surprising parallels in the trajectories of platformization across the globe. Offering a novel conceptual framework grounded in illuminating case studies, this book is essential for students, scholars, policymakers, and practitioners seeking to understand how the institutions and practices of cultural production are transforming - and what the stakes are for understanding platform power.
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Aggiungi al carrelloPaperback. Condizione: New.
Paperback. Condizione: new. Paperback. Why games are still niche and not mainstream, and how journalism can help them gain cultural credibility.Why games are still niche and not mainstream, and how journalism can help them gain cultural credibility.Mainstreaming and Game Journalism addresses both the history and current practice of game journalism, along with the roles writers and industry play in conveying that the medium is a "mainstream" form of entertainment. Through interviews with reporters, David B. Nieborg and Maxwell Foxman retrace how the game industry and journalists started a subcultural spiral in the 1980s that continues to this day. Digital play became increasingly exclusionary by appealing to niche audiences, relying on hardcore fans and favoring the male gamer stereotype. At the same time, this culture pushed journalists to the margins, leaving them toiling to find freelance gigs and deeply ambivalent about their profession.Mainstreaming and Game Journalism also examines the bumpy process of what we think of as "mainstreaming." The authors argue that it encompasses three overlapping factors. First, for games to become mainstream, they need to become more ubiquitous through broader media coverage. Second, an increase in ludic literacy, or how-to play games, determines whether that greater visibility translates into accessibility. Third, the mainstreaming of games must gain cultural legitimacy. The fact that games are more visible does little if only a few people take them seriously or deem them worthy of attention. Ultimately, Mainstreaming and Game Journalism provocatively questions whether games ever will-or even should-gain widespread cultural acceptance. "A history of games journalism and the impact it's had on developing a dialogue around gaming culture"-- Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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Da: Biblios, Frankfurt am main, HESSE, Germania
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Aggiungi al carrelloCondizione: New. 2023. Paperback. . . . . .
Editore: Minimum Fax, 2022
ISBN 10: 8833893901 ISBN 13: 9788833893907
Da: Libro Co. Italia Srl, San Casciano Val di Pesa, FI, Italia
EUR 19,00
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Aggiungi al carrelloBrossura. Condizione: new. A cura di Barra L. e Guarnaccia F.Traduzione di Fischetti R.Roma, 2022; br., pp. 393, cm 12x24. La diffusione delle piattaforme digitali - da YouTube a Instagram, fino a Twitch e TikTok - sta modificando profondamente le forme e i modelli della produzione culturale, con risultati complessi e imprevedibili: le vecchie industrie dei media attraversano enormi sconvolgimenti e riconfigurazioni, mentre le nuove factory digitali - legate allo streaming, agli influencer e al podcasting - crescono a una velocità vertiginosa e inattesa. "Piattaforme digitali e produzione culturale" sviluppa le sue analisi a partire da ricerche aggiornate e resoconti provenienti da Nordamerica, Europa, Sudest asiatico e Cina, prendendo in esame tre settori specifici - il giornalismo, i videogiochi e i social media - analizzati con esempi e dovizia di particolari, ma traggono spunti anche dalla musica e dalla pubblicità per esplorare con profondità e acume il processo di «piattaformizzazione» dell'industria culturale, individuando i principali cambiamenti che investono sia i mercati e le infrastrutture tecnologiche che la produzione di contenuti e la creatività, e indagandone le profonde ricadute sul nostro modo di vivere la democrazia. Libro.
Condizione: New. 2023. Paperback. . . . . . Books ship from the US and Ireland.
Da: libreriauniversitaria.it, Occhiobello, RO, Italia
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Aggiungi al carrelloCondizione: New. The most impressive and illuminating research yet published on how digital platforms are reshaping the cultural industries. David Hesmondhalgh, University of Leeds The authors expertly explore the ways that platforms have produced opportunities and constra.
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Aggiungi al carrelloPaperback. Condizione: New.
Condizione: New.
Lingua: Inglese
Editore: John Wiley and Sons Ltd, GB, 2021
ISBN 10: 1509540504 ISBN 13: 9781509540501
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 81,88
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Aggiungi al carrelloHardback. Condizione: New. The widespread uptake of digital platforms - from YouTube and Instagram to Twitch and TikTok - is reconfiguring cultural production in profound, complex, and highly uneven ways. Longstanding media industries are experiencing tremendous upheaval, while new industrial formations - live-streaming, social media influencing, and podcasting, among others - are evolving at breakneck speed. Poell, Nieborg, and Duffy explore both the processes and the implications of platformization across the cultural industries, identifying key changes in markets, infrastructures, and governance at play in this ongoing transformation, as well as pivotal shifts in the practices of labor, creativity, and democracy. The authors foreground three particular industries - news, gaming, and social media creation - and also draw upon examples from music, advertising, and more. Diverse in its geographic scope, Platforms and Cultural Production builds on the latest research and accounts from across North America, Western Europe, Southeast Asia, and China to reveal crucial differences and surprising parallels in the trajectories of platformization across the globe. Offering a novel conceptual framework grounded in illuminating case studies, this book is essential for students, scholars, policymakers, and practitioners seeking to understand how the institutions and practices of cultural production are transforming - and what the stakes are for understanding platform power.
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Aggiungi al carrelloPaperback. Condizione: new. Paperback. Why games are still niche and not mainstream, and how journalism can help them gain cultural credibility.Why games are still niche and not mainstream, and how journalism can help them gain cultural credibility.Mainstreaming and Game Journalism addresses both the history and current practice of game journalism, along with the roles writers and industry play in conveying that the medium is a "mainstream" form of entertainment. Through interviews with reporters, David B. Nieborg and Maxwell Foxman retrace how the game industry and journalists started a subcultural spiral in the 1980s that continues to this day. Digital play became increasingly exclusionary by appealing to niche audiences, relying on hardcore fans and favoring the male gamer stereotype. At the same time, this culture pushed journalists to the margins, leaving them toiling to find freelance gigs and deeply ambivalent about their profession.Mainstreaming and Game Journalism also examines the bumpy process of what we think of as "mainstreaming." The authors argue that it encompasses three overlapping factors. First, for games to become mainstream, they need to become more ubiquitous through broader media coverage. Second, an increase in ludic literacy, or how-to play games, determines whether that greater visibility translates into accessibility. Third, the mainstreaming of games must gain cultural legitimacy. The fact that games are more visible does little if only a few people take them seriously or deem them worthy of attention. Ultimately, Mainstreaming and Game Journalism provocatively questions whether games ever will-or even should-gain widespread cultural acceptance. "A history of games journalism and the impact it's had on developing a dialogue around gaming culture"-- Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
EUR 45,12
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Aggiungi al carrelloCondizione: New. David B. Nieborg is Associate Professor of Media Studies at the University of Toronto. He is the coauthor of Platforms and Cultural Production with Thomas Poell and Brooke Erin Duffy.Maxwell Foxman is Assistant Professor of Media Studies and .