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    Lingua: Inglese

    Editore: London: Bloomsbury Academic. Printed in Great Britain., 2024

    135030137X / 9781350301375

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    • Prima edizione

    Da: James Payne, Books and Prints, New York City, NY, U.S.A.James Payne, Books and Prints

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    Condizione: Usato - Ottimo

    EUR 19,54

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    Quantità: 1 disponibili

    Softcover. Condizione: Fine. First Edition. [MEDIA]. Julialicia Case, Eric Freeze, Salvatore Pane. "Story Mode: The Creative Writer's Guide to Narrative Video Game Design." London: Bloomsbury Academic. Printed in Great Britain, 2024. First edition. English language. Softcover with pictorial wrappers. Nonfiction academic instructional text on creative video game writing in 13 chapters in 3 parts with several black-and-white illustrations, bibliography, and index. 9 1/4 x 6 1/4 inches. 15 oz. viii, 246 pp. Text clean. Fine. ISBN: 9781350301375. "Against the backdrop of a hyper-competitive AAA industry and the perception that it is a world reserved for top programmers and hard-core gamers, 'Story Mode' offers an accessible entry-point for all into writing and designing complex and emotionally affecting narrative video games. The first textbook to combine game design with creative writing techniques, this much-needed resource makes the skills necessary to consume and create digital and multi-modal stories attainable and fun. Appealing to the growing calls for greater inclusivity and access to this important contemporary apparatus of expression, this book offers low-cost, accessible tools and instruction that bridge the knowledge gap for creative writers, showing them how they can merge their skill-set with the fundamentals of game creation and empowering them to produce their own games which push stories beyond the page and the written word.".

  • Lingua: Inglese

    Editore: Bloomsbury Academic 2024-02-22, 2024

    135030137X / 9781350301375

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    Da: Chiron Media, Wallingford, Regno UnitoChiron Media

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    Condizione: Nuovo

    EUR 22,59

    EUR 2,90 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 4 disponibili

    Paperback. Condizione: New. Brand new book, sourced directly from publisher. Dispatch time is 24-48 hours from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

  • Lingua: Inglese

    Editore: Bloomsbury Academic, 2024

    135030137X / 9781350301375

    • Brossura

    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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    EUR 23,87

    EUR 2,28 spedizione 
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    Quantità: 5 disponibili

    Condizione: New.

  • Lingua: Inglese

    Editore: Bloomsbury Publishing PLC, GB, 2024

    135030137X / 9781350301375

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    Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA

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    EUR 27,66

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    Spedito da Regno Unito a U.S.A.

    Quantità: 5 disponibili

    Paperback. Condizione: New. A 2024 Choice Outstanding Academic TitleAgainst the backdrop of a hyper-competitive AAA industry and the perception that it is a world reserved for top programmers and hard-core 'gamers', Story Mode offers an accessible entry-point for all into writing and designing complex and emotionally affecting narrative video games. The first textbook to combine game design with creative writing techniques, this much-needed resource makes the skills necessary to consume and create digital and multi-modal stories attainable and fun. Appealing to the growing calls for greater inclusivity and access to this important contemporary apparatus of expression, this book offers low-cost, accessible tools and instruction that bridge the knowledge gap for creative writers, showing them how they can merge their skill-set with the fundamentals of game creation and empowering them to produce their own games which push stories beyond the page and the written word. Broken down into 4 sections to best orientate writers from any technological background to the strategies of game production, this book offers: - Contextual and introductory chapters exploring the history and variety of various game genres. - Discussions of how traditional creative writing approaches to character, plot, world-building and dialogue can be utilised in game writing. - An in-depth overview of game studies concepts such as game construction, interactivity, audience engagement, empathy, real-world change and representation that orientate writers to approach games from the perspective of a designer. - A whole section on the practical elements of work-shopping, tools, collaborative writing as well as extended exercises guiding readers through long-term, collaborative, game-centred projects using suites and tools like Twine, Audacity, Bitsy, and GameMaker. Featuring detailed craft lessons, hands-on exercises and case studies, this is the ultimate guide for creative writers wanting to diversify into writing for interactive, digital and contemporary modes of storytelling. Designed not to lay out a roadmap to a successful career in the games industry but to empower writers to experiment in a medium previously regarded as exclusive, this book demystifies the process behind creating video games, orienting readers to a wide range of new possible forms and inspiring them to challenge mainstream notions of what video games can be and become.

  • Lingua: Inglese

    Editore: Bloomsbury Academic, 2024

    135030137X / 9781350301375

    • Brossura

    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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    Condizione: Usato - Come nuovo

    EUR 26,11

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    Quantità: 5 disponibili

    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: Bloomsbury Publishing PLC, GB, 2024

    135030137X / 9781350301375

    • Brossura

    Da: Rarewaves USA, HEBRON, KY, U.S.A.Rarewaves USA

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    Condizione: Nuovo

    EUR 32,05

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    Quantità: 4 disponibili

    Paperback. Condizione: New. A 2024 Choice Outstanding Academic TitleAgainst the backdrop of a hyper-competitive AAA industry and the perception that it is a world reserved for top programmers and hard-core 'gamers', Story Mode offers an accessible entry-point for all into writing and designing complex and emotionally affecting narrative video games. The first textbook to combine game design with creative writing techniques, this much-needed resource makes the skills necessary to consume and create digital and multi-modal stories attainable and fun. Appealing to the growing calls for greater inclusivity and access to this important contemporary apparatus of expression, this book offers low-cost, accessible tools and instruction that bridge the knowledge gap for creative writers, showing them how they can merge their skill-set with the fundamentals of game creation and empowering them to produce their own games which push stories beyond the page and the written word. Broken down into 4 sections to best orientate writers from any technological background to the strategies of game production, this book offers: - Contextual and introductory chapters exploring the history and variety of various game genres. - Discussions of how traditional creative writing approaches to character, plot, world-building and dialogue can be utilised in game writing. - An in-depth overview of game studies concepts such as game construction, interactivity, audience engagement, empathy, real-world change and representation that orientate writers to approach games from the perspective of a designer. - A whole section on the practical elements of work-shopping, tools, collaborative writing as well as extended exercises guiding readers through long-term, collaborative, game-centred projects using suites and tools like Twine, Audacity, Bitsy, and GameMaker. Featuring detailed craft lessons, hands-on exercises and case studies, this is the ultimate guide for creative writers wanting to diversify into writing for interactive, digital and contemporary modes of storytelling. Designed not to lay out a roadmap to a successful career in the games industry but to empower writers to experiment in a medium previously regarded as exclusive, this book demystifies the process behind creating video games, orienting readers to a wide range of new possible forms and inspiring them to challenge mainstream notions of what video games can be and become.

  • Lingua: Inglese

    Editore: Bloomsbury Academic, 2024

    135030137X / 9781350301375

    • Brossura

    Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.

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    Condizione: Nuovo

    EUR 27,06

    EUR 9,50 spedizione 
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    Quantità: 10 disponibili

    Condizione: New.

  • Lingua: Inglese

    Editore: Bloomsbury Academic, 2024

    135030137X / 9781350301375

    • Brossura

    Da: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore

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    Condizione: Nuovo

    EUR 32,73

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    Quantità: 10 disponibili

    Condizione: New.

  • Lingua: Inglese

    Editore: Bloomsbury Academic 2024-02-22, 2024

    135030137X / 9781350301375

    • Brossura

    Da: Chiron Media, Wallingford, Regno UnitoChiron Media

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    Condizione: Nuovo

    EUR 24,23

    EUR 18,06 spedizione 
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    Quantità: 20 disponibili

    Paperback. Condizione: New.

  • Lingua: Inglese

    Editore: Bloomsbury Academic, 2024

    135030137X / 9781350301375

    • Brossura

    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

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    EUR 25,57

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    Quantità: 6 disponibili

    Condizione: New.

  • Lingua: Inglese

    Editore: Bloomsbury Academic, 2024

    135030137X / 9781350301375

    • Brossura

    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

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    Condizione: Usato - Come nuovo

    EUR 28,94

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    Quantità: 6 disponibili

    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: Bloomsbury USA Academic, 2024

    135030137X / 9781350301375

    • Brossura

    Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books

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    Condizione: Nuovo

    EUR 46,39

    EUR 11,66 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 2 disponibili

    Paperback. Condizione: Brand New. 240 pages. 9.21x6.14x1.00 inches. In Stock.

  • Lingua: Inglese

    Editore: Bloomsbury Academic, 2024

    135030137X / 9781350301375

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    Da: Speedyhen, Hertfordshire, Regno UnitoSpeedyhen

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    Condizione: Nuovo

    EUR 23,29

    EUR 47,81 spedizione 
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    Quantità: 4 disponibili

    Condizione: NEW.

  • Lingua: Inglese

    Editore: Bloomsbury Publishing PLC, GB, 2024

    135030137X / 9781350301375

    • Brossura

    Da: Rarewaves USA United, HEBRON, KY, U.S.A.Rarewaves USA United

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    EUR 33,76

    EUR 43,11 spedizione 
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    Quantità: 2 disponibili

    Paperback. Condizione: New. A 2024 Choice Outstanding Academic TitleAgainst the backdrop of a hyper-competitive AAA industry and the perception that it is a world reserved for top programmers and hard-core 'gamers', Story Mode offers an accessible entry-point for all into writing and designing complex and emotionally affecting narrative video games. The first textbook to combine game design with creative writing techniques, this much-needed resource makes the skills necessary to consume and create digital and multi-modal stories attainable and fun. Appealing to the growing calls for greater inclusivity and access to this important contemporary apparatus of expression, this book offers low-cost, accessible tools and instruction that bridge the knowledge gap for creative writers, showing them how they can merge their skill-set with the fundamentals of game creation and empowering them to produce their own games which push stories beyond the page and the written word. Broken down into 4 sections to best orientate writers from any technological background to the strategies of game production, this book offers: - Contextual and introductory chapters exploring the history and variety of various game genres. - Discussions of how traditional creative writing approaches to character, plot, world-building and dialogue can be utilised in game writing. - An in-depth overview of game studies concepts such as game construction, interactivity, audience engagement, empathy, real-world change and representation that orientate writers to approach games from the perspective of a designer. - A whole section on the practical elements of work-shopping, tools, collaborative writing as well as extended exercises guiding readers through long-term, collaborative, game-centred projects using suites and tools like Twine, Audacity, Bitsy, and GameMaker. Featuring detailed craft lessons, hands-on exercises and case studies, this is the ultimate guide for creative writers wanting to diversify into writing for interactive, digital and contemporary modes of storytelling. Designed not to lay out a roadmap to a successful career in the games industry but to empower writers to experiment in a medium previously regarded as exclusive, this book demystifies the process behind creating video games, orienting readers to a wide range of new possible forms and inspiring them to challenge mainstream notions of what video games can be and become.

  • Lingua: Inglese

    Editore: Bloomsbury Academic, 2024

    1350301361 / 9781350301368

    • Rilegato

    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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    Condizione: Nuovo

    EUR 88,41

    EUR 2,28 spedizione 
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    Quantità: Più di 20 disponibili

    Condizione: New.

  • Lingua: Inglese

    Editore: Bloomsbury Academic, 2024

    1350301361 / 9781350301368

    • Rilegato

    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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    Condizione: Usato - Come nuovo

    EUR 92,12

    EUR 2,28 spedizione 
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    Quantità: Più di 20 disponibili

    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: Bloomsbury Academic, 2024

    1350301361 / 9781350301368

    • Rilegato

    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

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    Condizione: Nuovo

    EUR 85,62

    EUR 17,49 spedizione 
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    Quantità: Più di 20 disponibili

    Condizione: New.

  • Lingua: Inglese

    Editore: Bloomsbury Publishing PLC, GB, 2024

    135030137X / 9781350301375

    • Brossura

    Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK

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    Condizione: Nuovo

    EUR 25,72

    EUR 75,80 spedizione 
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    Quantità: 5 disponibili

    Paperback. Condizione: New. A 2024 Choice Outstanding Academic TitleAgainst the backdrop of a hyper-competitive AAA industry and the perception that it is a world reserved for top programmers and hard-core 'gamers', Story Mode offers an accessible entry-point for all into writing and designing complex and emotionally affecting narrative video games. The first textbook to combine game design with creative writing techniques, this much-needed resource makes the skills necessary to consume and create digital and multi-modal stories attainable and fun. Appealing to the growing calls for greater inclusivity and access to this important contemporary apparatus of expression, this book offers low-cost, accessible tools and instruction that bridge the knowledge gap for creative writers, showing them how they can merge their skill-set with the fundamentals of game creation and empowering them to produce their own games which push stories beyond the page and the written word. Broken down into 4 sections to best orientate writers from any technological background to the strategies of game production, this book offers: - Contextual and introductory chapters exploring the history and variety of various game genres. - Discussions of how traditional creative writing approaches to character, plot, world-building and dialogue can be utilised in game writing. - An in-depth overview of game studies concepts such as game construction, interactivity, audience engagement, empathy, real-world change and representation that orientate writers to approach games from the perspective of a designer. - A whole section on the practical elements of work-shopping, tools, collaborative writing as well as extended exercises guiding readers through long-term, collaborative, game-centred projects using suites and tools like Twine, Audacity, Bitsy, and GameMaker. Featuring detailed craft lessons, hands-on exercises and case studies, this is the ultimate guide for creative writers wanting to diversify into writing for interactive, digital and contemporary modes of storytelling. Designed not to lay out a roadmap to a successful career in the games industry but to empower writers to experiment in a medium previously regarded as exclusive, this book demystifies the process behind creating video games, orienting readers to a wide range of new possible forms and inspiring them to challenge mainstream notions of what video games can be and become.

  • Lingua: Inglese

    Editore: Bloomsbury Academic, 2024

    1350301361 / 9781350301368

    • Rilegato

    Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.

    Venditore con 5 stelle
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    Condizione: Nuovo

    EUR 96,54

    EUR 9,50 spedizione 
    Spedito da Irlanda a U.S.A.

    Quantità: Più di 20 disponibili

    Condizione: New.

  • Lingua: Inglese

    Editore: Bloomsbury Academic, 2024

    1350301361 / 9781350301368

    • Rilegato

    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

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    Condizione: Usato - Come nuovo

    EUR 93,82

    EUR 17,49 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: Più di 20 disponibili

    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: Bloomsbury Academic, 2024

    1350301361 / 9781350301368

    • Rilegato

    Da: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore

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    Condizione: Nuovo

    EUR 118,97

    EUR 9,05 spedizione 
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    Quantità: Più di 20 disponibili

    Condizione: New.

  • Lingua: Inglese

    Editore: Bloomsbury USA Academic, 2024

    1350301361 / 9781350301368

    • Rilegato

    Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books

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    Condizione: Nuovo

    EUR 140,44

    EUR 14,58 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 2 disponibili

    Hardcover. Condizione: Brand New. 245 pages. 9.00x6.25x0.75 inches. In Stock.

  • Lingua: Inglese

    Editore: Bloomsbury USA Academic, 2024

    135030137X / 9781350301375

    • Brossura
    • Print on Demand

    Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books

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    Condizione: Nuovo

    EUR 26,60

    EUR 11,66 spedizione 
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    Quantità: 2 disponibili

    Paperback. Condizione: Brand New. 240 pages. 9.21x6.14x1.00 inches. In Stock. This item is printed on demand.