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Da: Majestic Books, Hounslow, Regno Unito
EUR 55,53
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 52,41
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Da: THE SAINT BOOKSTORE, Southport, Regno Unito
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EUR 55,13
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Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 63,29
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Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Prima edizione
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Fumetto
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. The Intersection of Animation, Video Games, and Music | Making Movement Sing | Lisa Scoggin (u. a.) | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2025 | Routledge | EAN 9781032172248 | Verantwortliche Person für die EU: Taylor & Francis Verlag GmbH, Kaufingerstr. 24, 80331 München, gpsr[at]taylorandfrancis[dot]com | Anbieter: preigu.
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EUR 177,57
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Da: Majestic Books, Hounslow, Regno Unito
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 177,46
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EUR 186,66
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Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 187,38
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Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 204,75
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Da: Biblios, Frankfurt am main, HESSE, Germania
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Da: Revaluation Books, Exeter, Regno Unito
EUR 261,57
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Da: Kennys Bookstore, Olney, MD, U.S.A.
EUR 384,58
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Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Prima edizione
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EUR 66,92
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EUR 64,05
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Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 60,44
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Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 49,60
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -In both video games and animated films, worlds are constructed through a combination of animation, which defines what players see on the screen, and music and sound, which provide essential cues to action, emotion, and narrative. This book offers a rich exploration of the intersections between animation, video games, and music and sound, bringing together a range of multidisciplinary lenses. In 14 chapters, the contributors consider similarities and differences in how music and sound structure video games and animation, as well as the animation within video games, and explore core topics of nostalgia, adaptation, gender, and sexuality. Offering fresh insights into the aesthetic interplay of animation, video games, and sound, this volume provides a gateway into new areas of study that will be of interest to scholars and students across musicology, animation studies, game studies, and media studies more broadly. 240 pp. Englisch.
Lingua: Inglese
Editore: Taylor & Francis Ltd, London, 2025
ISBN 10: 103217224X ISBN 13: 9781032172248
Da: CitiRetail, Stevenage, Regno Unito
EUR 52,44
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Aggiungi al carrelloPaperback. Condizione: new. Paperback. In both video games and animated films, worlds are constructed through a combination of animation, which defines what players see on the screen, and music and sound, which provide essential cues to action, emotion, and narrative. This book offers a rich exploration of the intersections between animation, video games, and music and sound, bringing together a range of multidisciplinary lenses. In 14 chapters, the contributors consider similarities and differences in how music and sound structure video games and animation, as well as the animation within video games, and explore core topics of nostalgia, adaptation, gender, and sexuality. Offering fresh insights into the aesthetic interplay of animation, video games, and sound, this volume provides a gateway into new areas of study that will be of interest to scholars and students across musicology, animation studies, game studies, and media studies more broadly. This book offers a rich exploration of the intersections between animation, video games, and music and sound, bringing together a range of multidisciplinary lenses. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 57,06
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - In both video games and animated films, worlds are constructed through a combination of animation, which defines what players see on the screen, and music and sound, which provide essential cues to action, emotion, and narrative. This book offers a rich exploration of the intersections between animation, video games, and music and sound, bringing together a range of multidisciplinary lenses. In 14 chapters, the contributors consider similarities and differences in how music and sound structure video games and animation, as well as the animation within video games, and explore core topics of nostalgia, adaptation, gender, and sexuality. Offering fresh insights into the aesthetic interplay of animation, video games, and sound, this volume provides a gateway into new areas of study that will be of interest to scholars and students across musicology, animation studies, game studies, and media studies more broadly.